In Superhot, players control an assassin and time itself, simply by walking – when you move, time moves. When you stand still, time halts, giving you time to plot out strategies for dodging flying bullets, picking up guns from the bodies of fallen foes, and shooting enemies in the face. Basically, you are The One, Neo.
If one of those time-controlled bullets hits you, you're dead, but The Superhot Team promises no reload screens; you're thrown right back into the action. Superhot has been on the scene since August 2013, when the team created it for the 7-Day First-Person Shooter challenge. It was Greenlit on Steam that September, and it received an Honorable Mention for the Nuovo Award in IGF 2014