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Thread: Mantle News : Grand Theft Auto 5

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    Wink Mantle News : Grand Theft Auto 5

    Mantle coming for Gta 5, cod and many others.

    http://gigjets.com/07/16672-amd-mantle-gta-5-cod/

    also amd chief said AMD on Mantle and beating Nvidia: 'You ain't seen nothing yet'
    http://www.pcr-online.biz/news/read/...ing-yet/034388

    PC site VideoCardz recently published a list of rumoured titles that will include Mantle support. Check out the full list of titles below.


    Recently, VideoCardz published a list of upcoming games that are rumored to be supporting AMD’s Mantle API. The list includes, amongst others, Grand Theft Auto 5, Call of Duty: Advanced Warfare, Battlefield:Hardline etc.


    Regarding GTA: 5, it does seem odd that a developer which isn’t really PC-oriented as of late would adopt something as challenging as Mantle. We still won’t know whether the game will indeed support Mantle when it releases this fall or not until Rockstar provides us with more info on the topic. Do stay tuned for that too.


    If you have no idea what Mantle is, it’s basically an API (Application Programming Interfact) designed by AMD that competes and replaces Microsoft’s DirectXrender. As NAG Online points out:


    “Mantle currently targets only new DirectX 11-class Graphics Core Next hardware from AMD’s stable and reduces the bottlenecks that GPUs suffer when paired with weaker or low-power processors. For AMD this means a boost in performance and a larger emphasis on multi-threaded application support, something that runs well on their Piledriver, Steamroller and Jaguar CPU architectures. For Intel hardware, it increases system responsiveness and smooths out frame time delivery, resulting in more fluid gameplay.”


    Microsoft’s DirectX 12 does indeed promise to use a similar low-level approach that will allow developers similar advantages, but it’s still far away from launch and AMD is getting a good head start. AMD has additionally managed to get a few big studios behind the Mantle API, including EA/DICE and Oxide Games, which is definitely a big win.


    The games that will support AMD’s Mantle API are listed below, so be sure to take a look at them:


    Click image for larger version. 

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    The site also notes that the “Mantle support pending” portion of the list includes games that are currently in the Mantle private beta program. While that’s a good thing, the titles may not ship with it when they release to the general public.


    Again, the list is all speculation, but out of the above list, only 3 games have been currently confirmed by AMD as Mantle titles: Battlefield Hardline, Dragon Age: Inquisition and Plants vs. Zombies: Garden Warfare.

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    Mass effect 4? Tomb raider ? Sleeping dogs? along with GTA5 ?Too good to even take as a spoon of salt.
    And the chart looks like as if it is from NVIDIA.

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    too much GREEN in that chart

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    Don't see why they can't release a DX11 driver like Nvidia did. They'll be matched again as always without any need for special support.

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    What is the ¤¤¤¤ing point of Mantle in Sims?

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    gta v in pc, kobe rls?

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    noob here....what is mantle! :3

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    Quote Originally Posted by giant View Post
    noob here....what is mantle! :3
    Mantle...a low level api for boosting performance in system that has low-end CPU

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    Quote Originally Posted by minitt View Post
    Mantle...a low level api for boosting performance in system that has low-end CPU
    just curious, can a core i3 3220 be considered as a low-end cpu? will it benefit from a mantle supported gpu like 270x?

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    ^i3 low na holeo ekhonkar jonne low medium i guess
    ha mantle c2q/i3 der onek help korbe...

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    Mantle should help whenever there is a cpu bound situation.

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    Quote Originally Posted by minitt View Post
    Mantle...a low level api for boosting performance in system that has low-end CPU
    ow...great....system like mine

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    AMD On Mantle & DX12: Both APIs Can Co-Exist, Mantle Benefits Both Developers & Gamers


    AMD has released a 20-minute video in which it discussed a lot of topics regarding Mantle and DirectX 12. AMD explained how Mantle is different than other programming interfaces, detailed the benefits it brings to both game developers and gamers,



    As AMD’s Technical Manager Dave Nalasco claimed, Mantle is different from all previous programming interfaces because it brings lower-level access to the GPU.

    “How Mantle is different than other programming interfaces that have come before it is that it gives you lower-level access to that hardware, which means more control and more ability to access some of the features of the hardware that maybe weren’t exposed in the past. So, this allows you to extract more performance out of the hardware, it allows you to implement new techniques that were never really possible before, and really – you know – allows developers to do a lot of the things that they’ve always asked us to do but haven’t been able to do in the past.”
    Nalasco then said that game developers can bring a lot of their optimizations from consoles to the PC, without making completely different versions of their games. Not only that, but Mantle gives developers more tools to extract more performance from whatever hardware users have in their systems (that, obviously, supports AMD’s API). Additionally, Mantle gives developers the means to experiment with new things by exposing some of the hardware capabilities that devs never had access to before.

    Nalasco then explained Mantle’s benefits for gamers. As AMD’s technical manager said, gamers can expect better performance and higher framerates, as well as more consistent framerate.

    “This is often a challenge on the PC where the framerate as you play through a game kind of flunctuates, and so where it may seem smooth in some places it feels a little bit less smooth in others. Mantle allows developers to deliver much more consistent framerate, so gameplay feels smoother.


    In case you’re wondering, AMD started discussions about Mantle in conceptual level almost two years ago.

    But what about DX12? Nalasco believes that both APIs can co-exist and is really excited about this new API from Microsoft as it borrows a lot of features from Mantle.

    “So DX12 is a major update and one of the interesting things about DX12, based on the information that Microsoft has provided so far, is that a lot of the goals they have for are clearly very similar to what we’re doing with Mantle. And we think that’s fantastic news because obviously we believe that the things that Mantle is addressing are the problems that developers have been looking for someone to address, and we are glad to see Microsoft moving in this direction.

    So from our perspective, we believe that there is maybe a slightly different audience the type of developers who’d use Mantle and they type of developers who’d use DirectX. They are really kind of both tool sets and each have their own special cases which they will make the most sense to use.

    In general, Mantle is all about trying to give tools to developers who want to extract more performance out of a game at any given situation, whereas DirectX is primarily about getting a broad set of compatibility so you can run your code once for DirectX and have it run on all of the different PC hardware that is out there.

    So, you know, I think it’s like a lot of developers are definitely going to support both, some may support one or the other, but the key thing for AMD is that we want, we have, you know, the plan to support both of those programming interfaces fully, and make sure that we provide the right tools for developers whatever they feel is right for their games.”
    In short, this is AMD’s answer to Nvidia’s recent statement about Mantle. AMD basically talked about everything, and Nalasco further confirmed that Mantle will fully run only on GPUs based on the GCN architecture as “that’s the core design on which all of the Mantle capabilities are built.”
    Last edited by babu.; August 2nd, 2014 at 19:43.

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    Quote Originally Posted by aayman View Post
    Don't see why they can't release a DX11 driver like Nvidia did. They'll be matched again as always without any need for special support.
    Cause their cards are not as good as Nvidia. They need metal access to match NVidia. Anyways, I hope DX12 puts an end to this whole mantle crap otherwise welcome to Voodoo/Glide etc.
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

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    Quote Originally Posted by CvP View Post
    Cause their cards are not as good as Nvidia. They need metal access to match NVidia. Anyways, I hope DX12 puts an end to this whole mantle crap otherwise welcome to Voodoo/Glide etc.
    NVIDIA diye akbar mining kore dekhao to koy tk pao

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    ^that

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    Quote Originally Posted by VANGUARD View Post
    NVIDIA diye akbar mining kore dekhao to koy tk pao
    Mining is not a primary reason to buy a gaming GPU. If it was, AMD would be advertising it.

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    Quote Originally Posted by aayman View Post
    Mining is not a primary reason to buy a gaming GPU. If it was, AMD would be advertising it.
    they dont advertise it because they dont want to ruin the ASIC business. Or they know they can never reach their hashrate level.

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    Quote Originally Posted by VANGUARD View Post
    they dont advertise it because they dont want to ruin the ASIC business. Or they know they can never reach their hashrate level.
    ASIC has ruined all GPU mining business anyway, so why does mining matter unless you have entire GPU farms to yourself?

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    Quote Originally Posted by aayman View Post
    ASIC has ruined all GPU mining business anyway, so why does mining matter unless you have entire GPU farms to yourself?
    pore bolbo.

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