“So DX12 is a major update and one of the interesting things about DX12, based on the information that Microsoft has provided so far, is that a lot of the goals they have for are clearly very similar to what we’re doing with Mantle. And we think that’s fantastic news because obviously we believe that the things that Mantle is addressing are the problems that developers have been looking for someone to address, and we are glad to see Microsoft moving in this direction.
So from our perspective, we believe that there is maybe a slightly different audience the type of developers who’d use Mantle and they type of developers who’d use DirectX. They are really kind of both tool sets and each have their own special cases which they will make the most sense to use.
In general, Mantle is all about trying to give tools to developers who want to extract more performance out of a game at any given situation, whereas DirectX is primarily about getting a broad set of compatibility so you can run your code once for DirectX and have it run on all of the different PC hardware that is out there.
So, you know, I think it’s like a lot of developers are definitely going to support both, some may support one or the other, but the key thing for AMD is that we want, we have, you know, the plan to support both of those programming interfaces fully, and make sure that we provide the right tools for developers whatever they feel is right for their games.”