There are no pre-renders, no elaborate unplayable cut-scenes and no false promises; Killzone 3's reveal is pure and simple – an extended hands-on with the fourth level of a game that we're thrilled to report is full of awesome. In a cinema a few hundred yards from Guerrilla's studio in an Amsterdam that is, thanks to an ongoing strike from the city's refuse services, looking as grimy and hostile as the surface of Helghan itself, we're given the first look at a game that's going to get PS3 owners frothing all over again.
There's much that is familiar from the outset; picking up from the cliff-hanger ending of Killzone 2, Sev, Rico and the rest of the ISA forces – severely diminished by the climactic nuke - battle with a Helghan army that finds itself in the throes of a power struggle. "It's David vs. Goliath," explains Guerrilla's Herman Hulst, "but this time Goliath has bought a thousand troops and a thermonuclear arsenal."
Oh, and there's one more thing that we've declined to mention so far. Killzone 3 will be one of the first Sony titles to support 3D out of the box, and thanks to a prototype TV using active shutter glasses set up at the event we can report that it looks stupendous – bullets zip out of the screen while particles such as snow and sparks are tangible elements of the game world. It feels like much more than a gimmick as well: peripheral details such as raging seas thrashing the icebergs combine with the way the player's gun seems to hang out of the screen (and indeed people were living up to the age-old clich? and reaching out to touch what wasn't there during the presentations) to create a level of immersion that's truly beyond anything we've seen to date.