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    Cool Road Redemption


    Developer - DarkSeas games
    Platforms - PC (MAC and Linux)

    Road Redemption takes the motorcycle combat-racing gameplay, pioneered by the Road Rash series, to the next level.

    Road Redemptionbrings state-of-the-industry combat controls, insane crashes, destructible environments, AI, ragdoll physics, and online multiplayer to the classic formula.

    The Road Redemption team has been hard at work since early 2012, though preliminary design work started as far back as 2009.

    Road Redemption is the experience that we've been dying to play for over a decade. We need your help to make it the best experience possible.
    Road Redemption represents a return to the challenging, skill-based
    gameplay that defined gaming on the Sega Genesis (MegaDrive), 3DO, and Nintendo
    64.

    Make no mistake, Road Redemptionis geared toward experienced gamers.

    By garnering fan feedback at this stage in development, we hope to make Road Redemption the game that you've been waiting to play too.

    With your support, we will release Road Redemption, on its primary platforms, in July of 2014.



    Road Redemption, a Road Rash spiritual successor on Kickstarter

    MORE HERE - http://www.kickstarter.com/projects/...oad-redemption


    - - - Updated - - -

    Spoiler:



    After the opening story segment and intro mission, you’re presented with the game’s world map, which features missions to play, the bike shop, and your gang’s clubhouse.


    Road Redemption’s missions are all variations on the classic combat/racing formula. For instance, one mission might challenge you to be the first to reach a turned-over armored car. Another mission might ask you to lead your gang out of enemy territory while being chased by an army of rival gang members and crooked cops.


    As you play through the single-player campaign, you’ll generally have two or more missions to choose from at any one time. However, at certain points in the story, all events will converge on a single mission - such as a showdown with the leader of a rival club (flanked by his loyal captains of course).


    Story segments will appear at the beginning and ends of specific missions. These segments will be skippable, but you’ll get a warning before skipping one that you’re seeing for the first time.


    You can replay completed missions at any time in order to improve your performance (more takedowns, better time, less damage to your bike, etc.). Currently we’re using a medal system similar to Star Fox, Burnout, Pilotwings, and many other games, but this may change.


    The cash you earn from missions can be spent at the bike shop, where you’ll be able to unlock new bikes with better stats, as well as have the opportunity to customize elements of your current bike, such as its color. You’re also able to improve your own character’s stats by buying new equipment such as helmets, weapons and body armor.

    http://www.dsogaming.com/news/road-r...-also-to-wiiu/
    Last edited by babu.; June 5th, 2014 at 06:17.

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    What about Windows? :O @babu

    - - - Updated - - -

    Destructible environment feels like its made of paper :S

  3. #3
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    Quote Originally Posted by Single Player View Post
    What about Windows? :O @babu

    - - - Updated - - -

    Destructible environment feels like its made of paper :S
    True that.. not too impressed...
    RoadRash was so epic. I don't know why EA didn't try to make a sequel yet.

    Quote Originally Posted by Single Player View Post
    And what about Windows? Why only Mac and Linux?
    Windows(PC) is the main platform.

    Quote Originally Posted by -RAKIB- View Post
    modern road rush? :/
    yes, hope it brings back fond memories of roadrash
    Last edited by babu.; September 6th, 2014 at 02:30.

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    Quote Originally Posted by babu. View Post
    True that.. not too impressed...
    RoadRash was so epic. I don't know why EA didn't try to make a sequel yet.
    Somewhere on the internet I saw that they were developing a new RR. But it wasn't confirmed by EA.
    And what about Windows? Why only Mac and Linux?

  5. #5
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    http://store.steampowered.com/app/300380/


    Early access available: 19 September
    Final release date is planned for Q1 2015.
    Road Redemption will be priced $10-$15 higher once it is out of Early Access.


    Other Features:


    • Single Player Campaign with full 4-player splitscreen co-op (online support coming very soon).
    • Massive, expandable skill tree. Rack in the loot to upgrade your character, your bike, and your weapons.
    • A deep motorcycle fighting system with grabs, kicks, counters, critical strikes, and more.
    • Full support for both mouse & keyboard and gamepad control configurations.

    __





    Preview:

    Road Redemption Preview – Violence And Destruction

    Saying the words “Road Rash,” in that order, will likely bring back a flood of arcade racing memories to a lot of raging gamers. Road Redemption may not be doing exactly the same for the bike-driving, pipe-wielding maniac, but it sure as hell is trying to be the next best thing.

    While this vehicular combat title obviously wants to be the spiritual successor to the Mega Drive classic from 1991, it does also want to be much more than that. So, while there is your average, never-ending road strip filled with cars and other motorcyclists and the goal is to literally beat them to the finish, more factors are thrown in than just gore gameplay.

    These modifiers ramp up dangerously high to gimmick territory over solid driving action, but it serves its flippant tone midst the violence and destruction. It is, however, slim in what it delivers right now, as opposed to the many boasting words of where it wants to be.

    If it manages to cash in half those mouthed checks, this could be an enjoyable romp, but having them laid out beforehand may pan out differently. Bloated titles are a risky venture.




    So, right now, Road Redemption is a loop of different missions in just a few tracks, where it wants a procedural world with a dozen wacky environments. It wants rooftops and cities, but it has a desert track and a mountain. Baby steps.

    Characters have been given the priority, so their animation and modeling are already up to code with brisk attack cycles, but also fine bike and suit details. Environments don’t receive the same care, but extremely well-handled blurring not only obscures a lot of that, but also enhances the motion and sensation of speed in the game.

    The destruction though; that’s the sweet spot in Road Redemption. When paired with the added effects of the visual design, carnage can become absolutely overwhelming. Cars explode and splinter into dozens of pieces, scattering all over the road.


    With ragdoll physics, there is also an impactful consequence to crashes, where bikers veer off into the horizon, wildly flailing as they should be from an head-on collision. This is the basic mixture that shows that Road Redemption has the right idea. It’s definitely not there yet, but it’s noticeable that the team behind it wants it to have the same crunch that highway rage would have.

    This is also apparent in the weapon variety. Melee items each have a different weight that needs their own time to swing. So, charging other motorists requires a distinct ramp up to really have a payoff and knock people right the hell off their bike. What makes this rewarding is that sound effects have that slightly hollow but heavy tone that really make it seem like a hit connected. When a shovel makes it all the way to someone’s face, that person will have felt the blow.

    Variety is set in items as well, since not only pipes and bats act differently, but there are also sticky bombs or dynamite sticks. Those produce quite the pop on the road. Everything will become hell for a brief second and watching that unfold is just incredibly satisfying.



    It’s apparent that Road Redemption wants to show its creative side here, but it might be taking it too far already. Different missions go into “crazy” levels. It’s entertaining, powerful even, but a rain cloud of cars is not exactly something that should systematically reproduce during a country drive. Hopefully, these wacky modes won’t be hardcoded into the core experience, but taken to a more party variety of the game. There, it will be an absolute blast.

    Don’t misunderstand, the absolute illogical modes crank up the excitement even further, but they’re to be enjoyed in bite sizes, not gorged down. Especially when playing with some other people, unexpected modifiers will make for humorous situations.

    At the moment though, multiplayer sinks the framerate, which in turn upsets the fine balance of speed, blurring and unavoidable mayhem. It’s still giggly fun, but not qualitatively as fluid as the main game.

    At the same time, content is rather limited, outside of these little oddball trinkets being thrown about. Tracks quickly feel similar and only the sheer level of destruction keeps the enthusiasm going for a few hours more, but it will need a lot more of it to keep that momentum going indefinitely.

    Perhaps the biggest tweak necessary in Road Redemption right now is that the general controls are slightly too loose. It’s functional, quite so, but it has the easy flow of a Tron bike, more than that of a grizzled Mad Max fighter. Where Road Rash had a serious weight to it, this project sweeps across the road and shoots straight up over hills. Seriously, the physics make bikes pop dozens of feet in the air over as much as a traffic bump.

    With the proper gravitas, it could solidify its cohesion with other impactful elements. That would change Road Redemption from a visually overwhelming title to a teeth-gnashing experience, where every hit exudes a sense of empathic pain.

    As far as words go, Road Redemption wants to bring a lot more to the title. It wants a roguelike playthrough on a procedural world. It’s planning to make wildly different missions, from following factions on the road to taking down convoys. More gimmicks, like grappling hooks and jetpacks, want to step in as well. There’s talk of a first-person shooter model, statistics boosts, stores with items and so on.


    It’s may not be brimming with content right now, but Road Redemption is hungry. Some of its finer gameplay details are a bit too fast and loose at the moment, but there’s a tangible sense of enthusiasm for total destruction when it comes to vehicular combat.

    Connecting with enemies leaves a sense of awe, car crashes turn the road into a warzone and missions can be good for quite a bit of laughs. It may want to divert some of the craziest ideas to other game modes, but at least it’s getting points for effort. There’s still quite of bit of effort to go though.

    Road Redemption will be entering Early Access through Steam in September. It’s likely that a whack of these promises will form quickly once it’s there.
    Last edited by babu.; September 5th, 2014 at 22:04.

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    modern road rush? :/
    Why so Serious!

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    Physics to ekebarei baje :S Sound o mono-type feel hoilo. kono feel e pailam na

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