Multiple platforms only possible by the advanced Cryengine 3, according to Crysis 2's executive producer Nathan Camarillo.
Crytek's Nathan Camarillo, has outlined why and how his studio decided to bring their sci-fi shooter sequel to both consoles and PC, despite the huge challenge it initially represented.
"At the beginning even we said there's no way this type of game would ever run on a console and then we thought if we don't do it someone else will, so we set a challenge for ourselves,"
Explained the executive producer of Crysis 2.
"We looked at what we were doing and how we were accomplishing it, what power the consoles had and we structured Cryengine 3 around pulling this off. Having it scale per platform, so it gets the most power out of Xbox 360, PS3 and also PC."
Understandably Mr Camarillo was keen to point out that the highly anticipated sequel will get the most out of the hardware its presented with, regardless of platform or hardware specifications.
Whether that remains to the case when Crysis 2 launches at the end of the year remains to be seen, but from the early demos we've witnessed the signs are encouraging.