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Thread: Watch Dogs 2

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    Thumbs up Watch Dogs 2

    Watch Dogs 2 isn’t actually a thing yet, according to creative director Jonathan Morin, but if it was he feels it wouldn’t take as long to make as the original.

    Speaking with Eurogamer, Morin said, “Right now there is no such thing as a Watch Dogs 2,” and added that if a sequel were to happen, development time wouldn’t be as long as the original. “It’s certainly not going to be the same amount of time if we ever embark on such a journey,” he went on. “A big part of it was defining whatever Watch Dogs is. Once you have that starting point, then what becomes interesting is what players want more of – what comes next?”
    “Especially with the delay we have just been really concentrating on getting it [the original Watch Dogs] launched. After that we’ll see where it goes – I think Ubisoft is showing more and more that they’re willing to take the time for it to be right.”
    When asked what it would take for a sequel to happen, Mornin declined to explain, but replied, “I think we’re in a pretty good shape. I certainly like the idea of going deeper in the thematics – the hyperconnectivity and hacking in an entire city, controlling a city, monitoring everyone.
    “There’s stuff we discovered by making Watch Dogs that are interesting to pursue. But it’s up to players. [And] for me right now – it’s vacation.”

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    Aiden might not be back for Watch Dogs 2

    Although Watch Dogs itself seems to be selling strongly, reaction to its characters – especially Aiden – has been mixed, Ubisoft boss Yves Guillemot admitted to CVG.
    “We knew it would be polarising; some people loved the characters and some didn’t. It was difficult to please everybody with that character,” he said.
    “Now, having seen the reaction, we know what we will do next to improve that.”
    In fact, Aiden isn’t guaranteed to return for Watch Dogs 2.
    “I can’t say because I don’t know actually. We’ll see,” he said.
    CVG challenged Guillemot on the common video game protagonist trope of “angry white man”, and Guillemot acknowledged the problem.
    “We are working on that. We want to spend more time on the worlds and characters in our games,” he said.
    “You will see more and more of this at Ubisoft. We’ll try to be less like we have been in the past with some characters. We’ll try to extend more diversity.”
    Hopefully Guillemot is talking about improving Ubisoft’s approach to character building and story-telling, rather than just throwing a few more token “diverse” characters in the mis. While it’d be great to see more women, people of colour and alternate sexualities in mainstream games of course, but it’d also be wonderful to see games treat characters of all kinds as real people rather than one-dimensional stereotypes.

    Hopefully they will create another Ezio

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    another asskicking assassin series is about to unfold. Jeita banaise oitai thik moto chole nah.

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    haha funny! There was a theory before Watch Dogs came out that the Assassins Creed storyline and the Watch Dogs storyline are connected...

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    Ubisoft Montreal Promises 'Radical' Changes in Watch Dogs Sequel

    n a recent interview with CVG, Ubisoft Montreal's Vice President of Creative Lionel Raynaud discussed the studio's plans for the eventual Watch Dogs sequel, noting its reception mirrors that of the first Assassin's Creed.

    "We had a lot of flaws in the replayability of gameplay loops and you could feel that the game [Assassin's Creed] was a first iteration. At the time, there was clear potential but it was not easy to know it was going to become the franchise that it is today," Raynaud said. "It's the same thing with Watch Dogs: it was difficult to do everything at the right level, which is why we took more time."

    Raynaud went on to explain that the studio is already looking to address the flaws of Watch Dogs, promising a "radical" approach to changing some of them in its sequel.

    "There are flaws, obviously. We absolutely want to tackle these flaws and surprise players, and the way to tackle some of those flaws is going to be quite radical. There are parts of the game that will need to change," he explained. "We have this ambition to have games that are worlds with systems that offer more agency and freedom for players, that allow them to discover the world in the way they want. We want them to be less narrative or character driven and more creative, with more choices for the player."

    He noted that this was "quite a high ambition," also explaining that it would require the studio to "develop technologies" they didn't have for the first game.
    "...this combined with fixing and refining what worked well is probably the way to go for Watch Dogs 2," he said.
    A few months back, a possible New Jersey setting for the Watch Dogs sequel was teased by a mysterious Tweet from Ubisoft, although this has not yet been confirmed.

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    Quote Originally Posted by arefinzz View Post
    Ubisoft Montreal Promises 'Radical' Changes in Watch Dogs Sequel
    yea, you would need 10gb+ vRAM to get ps4 level graphics and atleast 1 year to fix it.oh and even nicer e3 demo would be bonus. That is what ubisoft promises as radical changes.

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