Smedley added some pore point for this game-
“You will be surprised to hear we have intentionally left the decisions about what to monetize until we can hear from you,” he opened. “This isn’t some contrived thing.. I’m being serious. It is a nearly blank slate.
So the floor is open for ideas.”
He then offered the following pointers to help fuel gamer’s opinions and ideas based on internal discussions around H1Z1′s monetisation:
- 1) This will be a F2P game (after early access). During early access it’s going to cost $19.99 to play.
- 2) We are not interested in selling weapons. Weapons are only aquired by crafting or exploring and finding one. We are not selling power.
- 3) The game at it’s core is about survival. Our preference is not to sell ANYTHING that can help with that. If this game is too hard for you play another one. We don’t want to give shortcuts for our core mechanic.
- 4) Wearables – we DO see wearables as an obvious “heck yes” kind of thing. I think it’s perfectly reasonable to have most wearables be purchaseable. Of course we will still have plenty to craft, find and wear for free.
- 5) We made this game because we love making games and entertaining our players is why we exist. That being said, we do need to make money. Your ideas are appreciated greatly but if we can avoid the “hey give us everything for free because you owe it to us since you’re a big company and we should get free games” commentary it would help a lot.
Smedley closed, “So with the above in mind, we welcome a serious dialogue about this. We’re listening and if you want to have a say in this, now’s the time.”
Finally, Smedley addressed an understandable, initial thought process following H1Z1′s reveal on Twitter:
I happen to think Day Z is an incredible game. H1Z1 wouldn't exist if not for Day Z. I don't want to run from that.
— John Smedley (@j_smedley) April 10, 2014