1. Public Games
This is the lowest form of all DotA games. Retards and Noobs are everywhere making it so hard to have any teamwork. It’s just so frustrating when you’re stuck in a team where no one wants to share his courier, where everyone wants to solo mid no matter with what hero, etc. While a good player can of course lead his “pub” team to victory, it would still be hard if the enemies are just more coordinated than your teammates. What can you do if you’re stuck with people who keep dying? Well, you can quit that game and go look for friends to play with. Because playing alone in public games gets very close to being a waste of time.
2. Pub-bashing
While this type of game is not so productive either, as it’s extremely easy to win, it can really be fun. Bring your team of five and own pubbies. Yes, maybe fun at first, but it does get boring when people start to leave. However, this setting is not so bad if your team just wants to test some strategies or hero arrangements. And maybe it could be more challenging if you impose upon yourselves a 8-1 ratio of team kills.
3. High Level Public Games (HL)
Much better than public games because at least almost everyone here are decent players. So even if the heroes are too random, the overall level of play will still be good. But just like the public games, this isn’t so productive because teamwork still won’t be exercised here. In the end, it’s still every man for himself. But at least, there’s a higher chance for your team to have some teamwork.
4. In-house Games (IH)
This is perhaps the most controversial game settings ever. IH games refer to those where all players are familiar with each other. It’s still a public game in the sense that you don’t have to be with your team. What makes this controversial? A lot of players and analysts have claimed that the level of play in IH games is fairly low, too or at least below what’s expected from such good players. The issue here is that IH players do not tend to take the game so seriously because they’re avoiding having to prove themselves. So it becomes a silent agreement among the players—nobody “does his best” so we can all have fun. But of course, there are exceptions in every game so usually someone shines in an IH game, while the others are just LOL.
5. Clan War / Scrimmage
This is the ideal game. Teamwork is present in both sides. Thus, a good game is ensured. The better team wins—not the team with the better players, but the better team.
6. Tournament Setting
Basically the same as CW/Scrim but here, there’s more pressure on the players as there’s more at stake. There simply has little room for error because a loss may be synonymous to elimination.
Do u agree with the information!!! BTW these types are mostly seen at foreign countries!! looking forward to comments!!