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Thread: F1 2010(PC Game after 7 Years)

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    Default F1 2010(PC Game after 7 Years)

    You guys most remember an old sim game, F1 Challenge 99-02(2003)? yes, that's the last PC F1 game, now after 7 Years, Codemasters are developing F1 2010 game.
    Codemasters, which are the developer of Race Driver and DiRT series, now officially got the license from FIA to develop F1 2010 game.
    Game will be releasing on this September, platforms are:
    Platform(s): Microsoft Windows, PlayStation 3, Xbox 360

    IGN Review of F1 2010
    Wikipedia page of F1 2010


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    Default Re: F1 2010(PC Game after 7 Years)

    cant wait to play this game!!!!! i guess f1 game used to come out in consoles but not in pc...

  3. #3
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    Default Re: F1 2010(PC Game after 7 Years)

    Quote Originally Posted by master_tanjid View Post
    cant wait to play this game!!!!! i guess f1 game used to come out in consoles but not in pc...
    Yes, I played F1 2006 on my PS2 xD

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    Default Re: F1 2010(PC Game after 7 Years)

    F1 racing games are tough to play.

    i can't enjoy them.Difficult to control F1 cars.

  5. #5

    Default Re: F1 2010(PC Game after 7 Years)

    Codemasters releasing.
    I will definitely play this game.

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    Default Re: F1 2010(PC Game after 7 Years)

    Can't wait to play it with my G25 ... it's gonna be a hell of experience !! "D

    Red ViperZ---ЯV●shafiee007

  7. #7
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    Default Re: F1 2010(PC Game after 7 Years)

    Quote Originally Posted by ЯV●shafiee007 View Post
    Can't wait to play it with my G25 ... it's gonna be a hell of experience !! "D
    I envy you man!!!!!!! I need that G25 and moreover you're gonna play it with DX11 Support grrrrrrrrrrrrrrrrrrr

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    Default Re: F1 2010(PC Game after 7 Years)

    glad to hear that .. Codemaster always rox for sim racing game .. perfect devs for getting F1 license


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    Default Re: F1 2010(PC Game after 7 Years)

    Strangely.... a few years back I couldn't believe some company other than EA can make good racing games ..... but at this moment I would say Codemasters >> EA ...

    Red ViperZ---ЯV●shafiee007

  10. #10
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    Default Re: F1 2010(PC Game after 7 Years)

    When It comes to racing games,
    Anything>>EA
    In the past 2 Years. Except the Burnout series that is

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    Default Re: F1 2010(PC Game after 7 Years)

    this game is releasing on september 22, though i am Big noob of Sim racing, still i m gonna try this one..devs already said that this game will provide something for all..satisfying the Pro racers and approachable to the noobies too.. this game will replicate the total lifestyle of an F1 driver..which is also impressive..after Grid and DiRT series i m sure Codemasters r goona do a great job here..


    Here goes some Screenshots..

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    impressive..aren't they?


    here goes Gamescom Gameplay preview of F1 2010..




    here goes F1 2010: living the life Video


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    Default Re: F1 2010(PC Game after 7 Years)

    ami onekdin dhorei game tar upor chokh rakhtesi .... eagerly waiting for this game ..
    1st & 3rd sc-r reflection ta chorom fatafati lagtese ...
    hope pc-r jonno excellent optimized hobe & amar normal pc teo oi reflection ta pabo ..


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    Default Re: F1 2010(PC Game after 7 Years)

    Quote Originally Posted by pollob.codename13 View Post
    hope pc-r jonno excellent optimized hobe & amar normal pc teo oi reflection ta pabo ..
    InshAllah well optimized hobe like DiRT 2..Codemasters er opor vorosha rakha jaye..

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    Default Re: F1 2010(PC Game after 7 Years)

    awsomeness !! ah koto khelsi F1 Racing choto belai although I sucked still loved the game and we all envy Shafiee bhaiya G25 anyway go codEmaters ! great stufF !!

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    Default Re: F1 2010(PC Game after 7 Years)

    Codemasters hopefully G25 er support sorai dibe ei game e.
    BTW ei game khelar jonne moha pagol hoia asi......:S

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    Default Re: F1 2010(PC Game after 7 Years)

    oufff... ami bhabtesilam je BG er polapain ki ei game er khobor rakhei nai? dekha jaitese shobai chupi chupi kheal rakhse

    I'm eagerly waiting to play this game ... and yes, i'm really eager because can't wait to play it with my G25 Racing Wheel ouff, it's gonna be awesome !!!

    btw, Sumon bhai ghumaite jaan.. you really need to sleep :closedeyes:

    Red ViperZ---ЯV●shafiee007

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    Default Re: F1 2010(PC Game after 7 Years)

    Quote Originally Posted by IGN

    F1 2010: Living the Life of a Driver

    A chat with Codemasters about bringing F1 back, and the importance of authenticity.

    It's been a long while stuck in the wilderness for F1 fans, but finally, Codemasters are on the verge of releasing a new F1 title for PC, PS3 and 360. Can it live up to expectations? We caught up with Stephen Hood, Chief Developer on F1 2010, to find out.

    IGN AU: The F1 racer used to be a staple of the videogame landscape, but it's been a while since the last 'next-gen' F1 racing game. Why do you think there's been such a gap between F1 titles? And how big a step up is this going to be from the F1 games of the past?

    Stephen Hood: It is about time that F1 came back to gaming and we want it to come back with a bang. The license had gone a bit stale and needed reinventing from a gaming point of view.

    We actually signed the FORMULA ONE license back in April 2008 and began the early design work soon after that with the actual development kicking off in early 2009. It's a very big undertaking and we didn't want to rush a substandard game out.

    Hopefully anyone that has seen the game or any of the videos we have released will agree we've put an awful lot of effort into this first title. Very early on we knew we had to attain a level of depth and immersion never before seen F1 games.

    Click image for larger version. 

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    IGN AU: F1 fans are a pretty diverse group. What steps are you taking to ensure the game scales all the way from very accessible to full-on simulation?

    Stephen Hood: The biggest challenge has to be meeting the expectations of the fans. The people that follow F1 are extremely knowledgeable about their sport and want as authentic a recreation of everything they see on a Grand Prix weekend, while at the same time we are trying to make the game accessible to everyone so that someone new to racing games can enjoy playing F1 2010 as much as someone who is a hardcore online racer. ()

    The first time you load the game you will be put into a Press Conference where you can decide on the kind of experience you want. This will tailor things like the driver aids and rule set to hopefully give you the settings that suit your style and experience. Obviously you may have to tweak a few things to get it perfect but it's a very good start.

    The important thing is that we started with an authentic F1 driving experience and that's what you get when you turn all of the assists off. Less experienced racers will want to use the assists but the main thing is to ensure that these don't dumb down the experience. It still has to be fun to drive.

    IGN AU: For those that want to play it as a full simulation, how deep will they be able to go?

    Stephen Hood:
    You can control pretty much everything from intricate levels of car setup to tyre choices and race strategy. You can also change settings such as your engine power, wing heights and what tyres you want to change to on the fly while driving by using the D-pad. This is particularly important if it starts to rain. Will you play safe and go for full wets or maybe take a gamble and go for the inters?

    For those people who don't want to worry about the intricacies your Race Engineer can take control of all of these decisions and settings.

    Click image for larger version. 

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    IGN AU: How many official courses will be in F1 2010? How did the team go about creating them?

    Stephen Hood: All 19 circuits from the 2010 season are authentically recreated in the game.
    Getting the circuits right is absolutely vital to the success of an F1 game as the fans are so knowledgeable. The first stage in recreating them is to collect as much reference material as possible. This includes the CAD for the actual design and layout of the track and thousands of photographs. We have a photographer who literally walks the track, stopping every few metres to take photos front, right, back and left which builds up a huge library of images. We then import that into our design tools to create an asset pack where the relevant images are matched up to that section of track.

    It's then a case of replacing the photography with actual game assets and ensuring that the trees, advertising boards, run off areas etc… are all in the correct place. We also work on the topography and skyline of the surrounding area so that it feels like the track is part of a wider world rather than an isolated game area.

    Once it is imported into the game we then run comparisons with real life on-board footage to check that everything looks as realistic as possible.

    IGN AU: What was the most challenging course to bring to life in F1 2010 and why?

    Stephen Hood:
    Definitely the new circuit in Korea because it is still being built in real life. Obviously not being able to visit the track to take reference photography or use previous onboard laps as an illustration presents its own challenges.

    We have been very fortunate to be able to work with the people that designed the track, using the same CAD data that is being used to build the actual circuit to ensure it is as authentic as possible.

    IGN AU: Will all the official cars and drivers be in the F1 2010?

    Stephen Hood:
    Absolutely! F1 2010 features all 12 teams and 24 drivers. You will see the other drivers walking around the paddock which is pretty cool.

    IGN AU: Did you consult with any of the F1 drivers in terms of the handling? If so, how valuable was the feedback?

    Stephen Hood:
    F1 test driver Anthony Davidson has been a vital member of our team. He has been in the studio countless times over the last year and a half working on the handling and the general authenticity of the game.

    He has actually driven these cars, on these circuits and knows what input the driver actually has to things like the car setup and race strategy. On top of that Ant is a very keen gamer and plays a lot of racing games so having his input has been invaluable.

    IGN AU: The game's career mode is all about living the life of a driver – can you tell us how you're going about capturing that?

    Stephen Hood:
    In previous racing games, not just F1, you almost feel as if you are playing as the car rather than the driver but in F1 2010 we want you to feel like a hero F1 driver. We have this mantra of 'Be the Driver, Live the Life'. Be the Driver is everything you would expect from an F1 game: practice, qualifying, race, championship, career, time trials and multiplayer but all from the driver's perspective. You will interact directly with your Race Engineer to talk about car setup, what's happening on track, the changing weather, where your team mate is placed, all of the things that you hear on a pit radio throughout a race weekend.

    Live the Life takes you behind the scenes of F1 putting you in a driver's racing boots immediately after a session in the Paddock. The Paddock area acts as a feedback mechanism for how you are performing. As you become more famous there will be more people hanging around looking for a share of your time. This is particularly true of the press who are always looking for their next big scoop.

    We have two different types of press in F1 2010. There is the formal press conference, similar to that you will see on TV after qualifying or the race, where the top three are asked for their opinions. This is generally a positive session as you are either near the front of the grid or on the podium. The more searching questions will come from the impromptu media who hang around in the Paddock. They will be asking you why you did particularly well or badly in a given session and quiz you about a potential move to a rival team. The answers you give in these interviews will have an effect on your career and the way you are seen in the world of F1.

    Click image for larger version. 

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    IGN AU: What online functionality will the game have? Do you have any plans for virtual online seasons?

    Stephen Hood:
    F1 2010 supports online play for up to 12 players in a variety of game modes. A player will basically be able to tailor the experience to suit them. If they want to host a game that is 100% race distance with damage, no driver aids, in the rain at Monaco then they can do that but there are also Quick Play options such as a one lap race or Endurance which features 20% race distance with a pit stop. We also have a qualifying game that is proving to be a lot of fun.

    IGN AU: Will the game be linked in with the real-world sport in any way? I.e. will real-life race results be fed into the game, or anything like that?

    Stephen Hood:
    The game is obviously linked due to the fact that we've been working so closely with the teams and drivers. Also we want the AI drivers to have similar personalities to their real-life counterparts and the car performances should match those of the real world.

    In terms of integrating real-world results this is something we are looking at for the future.

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    IGN AU: What engine is the game running on? What frame rate will the final game run at? Is 60fps important for a sport like this?

    Stephen Hood: The game will use the Codemasters EGO Engine, an evolution of the one that powered DiRT, GRID and DiRT 2.
    Each of the games that uses the engine adds something to the pot. For example our weather system will feature in DiRT 3. The great thing about the engine was that it allowed us to get cars on track at a very early stage.

    F1 2010 is 30fps and we don't feel that it suffers for this whatsoever. What's crucial in racing games is the controller response time and a rock-solid frame-rate. It's wild fluctuations in frame-rate that harm racing games. We're running 24 cars on track which is a lot of information to process yet it remains smooth from start to finish. Most other racing games run a maximum of 8 cars.

    IGN AU: Are you looking at integrating PlayStation Move or Kinect functionality down the line? Head tracking perhaps?

    Stephen Hood:
    It is interesting technology but at the moment we are concentrating on getting the core experience as good as it can be. It may be something we look at in the future.


    Source: http://pc.ign.com/articles/111/1119802p1.html

    now i am really really excited about this game..coz its provides

    • Full Simulation experience yet accessible for the noobs like me..
    • living the life of n F1 driver
    • the idea of press handling is really interesting
    • Ego Engine

    just cant wait for this one.. and another additional info is DiRT 3 is gonna feature the same Weather System of F1 2010..
    Last edited by SadIkMahdI; September 13th, 2010 at 23:19.

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    Default Re: F1 2010(PC Game after 7 Years)

    F1 2010, FIFA 11, NFS HP, TDU2, shobbbbbbbbb eee khelbo

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    Default Re: F1 2010(PC Game after 7 Years)

    Quote Originally Posted by StoryTE||ER View Post
    F1 2010, FIFA 11, NFS HP, TDU2, shobbbbbbbbb eee khelbo
    hmm..TDU 2 @ Jan 15, 2011..

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    Default Re: F1 2010(PC Game after 7 Years)

    ei month e ekkebare khora lagse.......next month e amar exam e vora tai oi monthes e sob game dia rakhse....
    BTW..... next month e puja r bondho ase tokhon e kisu korte hobe i guess.;S

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