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Thread: Unity 5 Announced, Aims To Rival Both CRYENGINE and Unreal Engine 4

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    Lightbulb Unity 5 Announced, Aims To Rival Both CRYENGINE and Unreal Engine 4

    Unity 5 Announced, Aims To Rival Both CRYENGINE and Unreal Engine 4

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    Unity Technologies has announced the successor to its Unity 4 Engine that is – obviously – called Unity 5. According to the company, Unity 5 supports 64-bit operating systems and comes with a completely overhauled audio system, physical shaders, and advanced real-time lighting.

    In addition, Unity 5 supports PhysX 3.3, Unity Cloud ad-sharing network and WebGL.

    Unity Technologies and Mozilla have also released a video, showing off the engine running on FireFox.

    According to David Helgason, CEO at Unity Technologies, Unity 5 sports the most complex lighting in the industry now.

    Speaking to VentureBeat, David Helgason had this to say:

    “We’ve got the most complex lighting in the industry now. We think we can get to the point where we beat everything else out there.”

    Unity Technologies has issued a press release about Unity 5. Here are the key features of this new engine:

    Physically-based Shading

    Unity 5 will launch with a new built-in physically-based shader system. It is designed to cover a wide variety of real-world materials under all lighting situations and includes a vastly improved workflow, from the art pipeline all the way to the UI. Unity 5 also introduces full deferred shading and baked reflection probes for realistic environment-based specular highlights.

    Real-time Global Illumination with Enlighten
    Unity has entered into a partnership with Geomerics to integrate Enlighten, their industry-leading real-time global illumination technology, into Unity 5. Enlighten is the only real-time global illumination technology optimized to deliver fully dynamic lighting in game on today’s PCs, consoles, and mobile platforms. Animate lights, emissive material properties and control the environment lighting in real-time. Enlighten’s technology also brings dramatic workflow improvements, enabling artists and designers to work directly in Unity 5′s editor to create realistic and engaging visuals for all game styles. The technology is the lighting solution of choice for some of today’s most advanced and best-selling titles.

    Real-time Lightmap Previews
    In partnership with Imagination Technologies, Unity 5 will be the first-ever development platform to ship with in-editor real-time lightmap previews based on Imagination’s ground-breaking PowerVR Ray Tracing technology. This exciting addition allows for near instantaneous feedback from changes to global illumination lightmaps by displaying an accurate preview in the editor’s scene view of how lighting will look in the final game. With this technology, artists can continue to iterate and refine the look of a level while final lightmaps update and bake in the background, dramatically decreasing the amount of time needed to make artistic adjustments to scenes.

    Audio Overhaul
    Unity’s entire audio pipeline has been rewritten to be more efficient and flexible. The first big feature included with the overhaul is an Audio Mixer designed to allow highly complex real-time re-routing and effects scenarios. Designers can take snapshots of mixer settings for dynamic transitions between sound profiles during gameplay.

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    Unity 5 Feature Preview

    Unity GDC 2014 Game Showreel

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    Mozilla and Unity Bring Unity Game Engine to WebGL

    Mozilla and Unity are announcing new deployment tools bringing Unity-authored games to the Web without the need for plugins, made possible thanks to Mozilla-pioneered technologies including WebGL, a Web graphics library and asm.js, a supercharged subset of JavaScript. Unity’s WebGL add-on will be made available with the release of Unity 5.0 later this year.
    Millions of Unity developers will have the opportunity to export their Unity content directly to the Web without the friction of plugins while maintaining smooth and silky gameplay. To demonstrate this technology in action, Unity and Mozilla are showcasing a preview of the popular game, Dead Trigger 2, running in Firefox at near-native speed.

    “Unity is one of the most innovative companies in gaming so their commitment to WebGL and asm.js really strengthens support for Mozilla’s vision of a high performance, plugin-free Web,” said Vlad Vukicevic, Engineering Director at Mozilla and inventor of WebGL. “This development unlocks the full potential of the Web for Unity developers.”
    Unity developers will be pleased to hear that their games will work well in all modern desktop browsers that fully support WebGL, with superior performance coming from browsers such as Firefox that specifically optimize for asm.js.
    “We believe WebGL and asm.js will be driving the future of gaming on the Web. We’re happy to see the platform mature and look forward to helping to drive its evolution,” said Ralph Hauwert, Senior Developer, Unity Technologies. “Our work with Mozilla has been incredibly productive. Together we have overcome many challenges, so that today we can announce the WebGL deployment add-on for Unity that will provide the best possible experience that our developers have come to expect.”
    “One of the questions game developers ask us most often is whether Unity will support WebGL and asm.js,” said Martin Best, Game Platform Strategist at Mozilla. “We’re happy that this support is now a reality and look forward to a new era of high-quality games on the Web.”
    Unity’s Web plugin is one of the most installed plugins on the Web and so this has clear positive impact on developers. With WebGL technology, developers will be able to market their games more easily by providing just a Web link and without any additional plugin to download. That means developers can expect more users to play their games. Using open Web technologies also provides an easier path to publish and update games over multiple platforms and test new features.
    This effort demonstrates Mozilla and Unity’s firm commitment to the Web and we appreciate Unity’s support of WebGL and asm.js.

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