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Thread: DotA Allstars v6.67!

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    UnseeeN's Avatar
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    Default DotA Allstars v6.67!

    IceFrog has just release his new map 6.67! Here's the changelog with most of the changes.

    - Culling Blade Scepter CD reduced by 5 seconds

    - Greater Hawk bounty increased from 40 to 65 gold

    Bone Fletcher
    - Death Pact reworked

    Old Death Pact:

    Kills a target unit and instantly gains a percentage of its life.

    Instant Heal: 50/100/150% of target's current life
    Manacost: 100
    Cooldown: 20

    New Death Pact:

    Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.

    HP: 50/60/70%
    Damage: 6/7/8%
    Buff Duration: 35
    Manacost: 100
    Cooldown: 45

    Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.
    Bounty Hunter
    - Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: 102922)

    - Warpath maximum stacks increased from 4 to 5

    Centaur Warchief
    - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage

    - Test of Faith cooldown from 30 to 30/28/26/24

    - Power Cogs unit trapping code improved a little bit
    - Hookshot Scepter CD from 20 to 15

    - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800

    - Sprout can now be cast at a target point (173567)

    - Inner vitality heal interval is smoother (same overall heal)

    - Base armor increased by 2

    - Cold Feet mana cost increased from 90/100/110/120 to 150

    - Base armor decreased by 1

    - Vampiric Aura AoE increased from 600 to 900
    - Reincarnation now costs a constant 100 manacost instead of 100/150/200

    - Split Earth cast range increased from 650 to 750
    - Diabolic Edict cooldown reduced from 30/28/26/24 to 22
    - Visual effect now properly shows on Scourge towers
    - Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits

    - Frost Nova's Level 4 cooldown from 9.25 to 8

    Lina Inverse
    - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
    - Light Strike Array cooldown from 10 to 8

    - Lunar Blessing reworked

    Lunar Blessing:

    Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.

    Night Vision: 250/500/750/1000
    Bonus Damage: 6/12/18/24

    Note: This only affects heroes.
    - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
    - Howl duration from 16 to 12.
    - Howl cooldown from 35 to 50/45/40/35.

    Omni Knight
    - Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
    - Repel cooldown decreased from 20 to 14
    - Repel mana cost decreased from 60/70/80/90 to 50

    - Reworked some of his abilities

    - Removed Great Cleave
    - Reworked Empower
    - Added new ability (Skewer)

    Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)

    Bonus Damage: 15/25/35/45%
    Cleave: 15/25/35/45%
    Duration: 30
    Manacost: 40
    Cooldown: 12


    Magnataur rushes forward, goring enemies on his massive tusks.
    Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.

    Damage: 50/100/150/200
    Manacost: 80
    Cooldown: 45
    - Intelligence per level reduced from 2.25 to 1.85

    - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12

    Nerubian Assassin
    - Spiked Carapace replaced with Urna Swarm
    - Impale damage reduced from 80/160/230/300 to 80/140/200/260

    Nerubian Weaver
    - New Ability

    This ability replaces Urna Swarm.

    The Swarm:

    Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.

    When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.

    Attacks to kill: 4
    Total Duration: 8/12/16/20
    Time between attacks: 1.5 seconds
    Damage per attack: 21/24/27/30
    Armor loss per attack: 1

    Cooldown: 36/33/30/27
    Manacost: 75

    Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).

    Note 2: The creatures fall of their target if it goes invisible.

    Phantom Lancer
    - Juxtapose illusions now take 450% extra damage (up from 400%)

    - Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)

    - Flesh Heap death AoE increased from 400 to 525

    Queen of Pain
    - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60

    Spirit Breaker
    - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
    - Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
    - Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
    - Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
    - Fixed Spiritbreaker losing attack focus when you Greaterbash someone

    - Curse of the Silent now displays a buff indicator
    - Game-wide sound gets muted when Global Silence is used (173422)

    - Amplify Damage duration reduced from 30 to 25 seconds
    - Sprint duration reduced from 25 to 20
    - Sprint cooldown reduced from 45 to 40
    - Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
    - Sprint damage amp increased from 10% to 15%

    - Desolate's search AOE improved from 400 to 350

    Storm Spirit
    - Attack range lowered from 500 to 480

    - Storm Bolt cooldown increased from 14 to 15

    - Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.

    - Grow movement bonus per level increased from 5 to 10

    - Soul Steal Reworked

    Soul Steal:

    Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
    Not Channeling, ends if Link Range is broken.

    HP Transfer: 20/40/60/80 HP/Sec
    Duration: 5/6/7/8

    Cast Range: 400
    Link Range: 600
    Manacost: 80
    Cooldown: 16

    Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.
    - Ravage now has some travel time as it grows outwards

    - Reworked Eyes in the Forest


    Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).

    Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.

    Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.

    Watcher Vision: 500 (Does not grant truesight)

    Defense Attack Range: 500
    Defense Vision: Self only
    Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.

    Sentinel Summon CD: 85/70/55/40
    Sentinel Summon Manacost: 50
    Sentinel Summon Cast Range: 900
    Sentinel Summon Duration: 8 minutes

    Sentinel HP: 300
    Sentinel Bounty: 40 Gold

    Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.

    Note 1: The Sentinel is visible for a brief period as it is getting summoned

    Note 2: You can see your Sentinels on the minimap

    Note 3: Nature's Guise works with your Sentinels.

    Secondary Ability - "Transform Sentinel":

    Toggles a target Sentinel between Watcher and Defense modes.
    Cooldown: 10
    Manacost: 20

    This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.

    Troll Warlord
    - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage

    Vengeful Spirit
    - Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)

    - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds

    - Static Field AoE increased from 800 to 900

    Arcane Ring
    - Armor bonus increased from 3 to 4

    Armlet of Mordiggian
    - Toggle cooldown from 10 to 5 seconds

    Blades of Attack
    - Cost decreased from 500 to 450

    - Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP

    Ethereal Blade
    - New Recipe Item Ethereal Blade

    - Eaglehorn (3300)
    - Ghost Scepter (1500)
    - Wraith Band (460)

    + 40 Agility
    + 10 Strength
    + 10 Intelligence

    Ether Blast (Active)
    Mana cost: 50
    Cooldown: 35

    Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.

    Note: Shares cooldown with Ghost Scepter

    - Recipe reduced from 1350 to 1300

    Force Staff
    - Cooldown decreased from 25 to 20

    Headdress of Rejuvenation
    - HP regen aura increased from 2 to 3

    Mjollnir & Maelstrom
    - Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable)

    Manta Style
    - Recipe increased from 500 to 600

    - Summoned units are now able to attack Ancients

    - Recipe decreased from 800 to 750

    - Unholy Rage activated lifesteal from 150 to 175%

    Soul Ring
    - New Recipe Item Soul Ring:

    -Ring of Regeneration (350)
    -Sobi Mask (325)
    -Recipe (125)

    +3 HP Regeneration (from ror)
    +50% Mana Regeneration (from sobi)
    Cooldown: 25
    Duration: 10

    Sacrifice Ability:
    Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.
    - Recipe decreased from 800 to 750

    New Game Modes:

    * Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.

    * Implemented a new game mode -cp (-capturepoint)

    Capture Point Details:
    This game mode requires more teamwork and coordination than you might expect from your usual funmode.

    After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game.

    To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point.

    There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.

    The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)

    Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
    Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
    Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%

    If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.

    Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)

    The image below has the Capture Point placement locations.

    Red = Speed
    Blue = Combat
    Orange = Regeneration

    A lot of changes have been made, I recommend reading the full changelog.

    Read The Full Detailed Changelog From - PlayDotA
    Download From - GetDotA

  2. #2
    Member kabir_sharif2000's Avatar
    Join Date
    Feb 2008
    Jamaica, New York

    Default Re: DotA Allstars v6.67!

    repu added.

    Its just [EB]. Not Elite B[a]stard or anything like that.

  3. #3
    VIP Member KinG SRS's Avatar
    Join Date
    Feb 2008

    Default Re: DotA Allstars v6.67!

    last 10 days DotA n net theke duree silum..ei fake new map..onk kisu change/add korse..nice

  4. #4
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    Default Re: DotA Allstars v6.67!

    thnx for that

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