Apple Bans Game, Days After Developer Publicly Trashes App Store
Last week, game developer Tommy Refenes publicly called Apple's app store "awful" and "horrible." This week, Apple yanked his game from their store.
There are a couple of reasons that may have compelled Apple to remove Zits & Giggles, a pimple-popping game for the iPhone and iPod Touch, from the App store:
Possibility 1: Its co-creator did spend five minutes at last week's Game Developers Conference "Indie Gamemakers Rant" to declare that he "absolutely ¤¤¤¤ing hate[s] the iPhone app store." He likened the iPhone gaming market to that served by the low-quality Tiger handheld gaming systems of the 80s and 90s, handheld devices that played crude Mega Man and Street Fighter games.
Possibility 2: Zits & Giggles' creators also kept raising the price of their game — as an experiment — up to $400 as of last week.
Zits & Giggles was launched in March 2009. Zits & Giggles is a simple pimple-popping game. It was co-developed by handful of game makers, including Refenes and Adam Atomic, the developer of the hit iPhone game Canabalt. The group made the game as a lark, a sentiment that was clear from the summary of the game that used to appear on the App store:
Few people perusing the App store had any interest in Zits & Giggles in March of 2009. According to Refenes, sales were negligible.
In his rant last week, Refenes explained that, about five months ago, he raised the price to $15. It was an experiment. On the day he raised the price, three people bought the game. He said he raised the price to $50, and four more people bought it. Refenes was inspired and convinced that people who buy games from the App store aren't good at sniffing out good games. He would keep raising the price to see how many more people would buy the game. Fourteen people bought the game at $299 in February, he said.
On Monday, March 15, the day Zits & Giggles was removed from the App store, someone bought the game for $400, he told Kotaku.!!!
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Funny indeed. xD