If you've been following God of War III closely, there's one site you should probably see: the blog for SCEA animator Bruno Velazquez.
He hands out plenty of information and the latest is awfully intriguing: while the first two GoW titles certainly boasted CGI cinematics, there will actually be no true CGI in the third and final installment. SCEA says their in-game PS3 engine is plenty capable of blending the non-interactive sequences with the interactive, so there's basically no difference between the two. Said Velazquez in regards to the very latest trailer:
"Everything you see is 100% in-game. All camera features, including motion blur, run real-time in the cinematics and in-game. For this game we decided to try and blend in the cinematic sequences with the in-game sequences, so all models and assets are used for cinematics and for in-game.
The Kratos that you will control will be the same you see in extreme close ups, no smoke and mirrors, no model switching. There is no CG cutscenes like the ones in previous GOW games. What you see in cinematics is what you get in-game, no difference. We didn’t want to have any jarring changes in detail between gameplay and story."
Well, that's just plain awesome. One could argue that the cinematics and actual gameplay of Uncharted 2: Among Thieves are very close, and you'll soon see that Heavy Rain looks the same between non-interactive and interactive scenes. But to have it in God of War III is a special treat and once again, we find ourselves salivating for this blockbuster. It's less than a month away now...