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Thread: AMD Frame Pacing

  1. #1
    Noblesse Oblige
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    Default AMD Frame Pacing

    http://www.hardocp.com/article/2013/...ossfire_driver

    Has stuttering with CrossFire been getting you down? Today may make many AMD CrossFire owners happy. Catalyst 13.8 Beta includes Frame Pacing technology to create a more fluid CrossFire experience. At least up to 2560x1600 resolution, for now. Does it really do the job? We investigate this and tell you what the gameplay experience is like.

    Gameplay Experience




    Here is the part you have all been waiting for, and admittedly I have been waiting for to write throughout this evaluation. What it all boils down to is the gameplay experience delivered with Frame Pacing in each game. As we mentioned on the introduction page, with NVIDIA's SLI we could tolerate lower framerates in SLI because it felt smooth enough, or fluid enough, to deliver consistent gameplay. While with AMD CrossFire we had to settle on higher framerates in order to reflect this same level of smoothness and consistency. We no longer do we need to do this.



    We experienced that with Frame Pacing enabled we could now tolerate lower framerates and call these playable on AMD CrossFire. Let's use Crysis 3 as an example, it was one of the games we very much noticed an improvement while playing the game. With Frame Pacing turned Off, we played the game at 2560x1600 with SMAA MGPU 2X enabled and Very High Settings enabled. Our performance graph told us that the game should be playable, all framerates were above 30 FPS. However, the game was not smooth. It had stutter, choppiness, and felt inconsistent. So much so that we would not call those settings in that game playable with Frame Pacing Off, or how things use to be before Frame Pacing.



    It all changed though when we enabled Frame Pacing. We now felt a smoothness to the game that was night and day. The game felt smooth, it felt consistent, it felt fluid. So much so that now those exact same framerates, at that exact same graphics setting, can now be called "playable."



    That is the major difference in the gameplay experience that Frame Pacing makes. Without Frame Pacing we'd never call 2560x1600 SMAA MGPU 2X/Very High playable on the Radeon HD 7990. But now with Frame Pacing enabled, 2560x1600 SMAA MGPU 2X/Very High is a playable setting. It completely changes what we find playable in the game.



    That means you can play with these settings, instead of having to lower them without Frame Pacing. Without Frame Pacing we found we needed to lower the settings to SMAA 1X, but with Frame Pacing we can enable SMAA MGPU 2X, and it feels just fine at those framerates shown. So with Frame Pacing you are likely to have an overall more immersive and detailed gaming experience compared to gaming without it.



    Crysis 3 wasn't the only game where this happened. We felt an improvement in every game we tested here today. It meant that we could now enable higher settings that we weren't able to before and the game still felt smooth enough to play. Far Cry 3 is a big anomaly though. AMD needs to look at performance and consistency under this game. We had serious stuttering and choppiness in this game with and without Frame Pacing, making it near impossible to have a good gameplay experience, even at high framerates. It could just be a bug; this is a Beta driver after all. Frame Pacing did help it slightly, but it was still a mess playing that specific game.

    http://hardocp.com/news/2013/12/13/w...er_gcn_cards63

    Where is AMD Frame Pacing for Eyefinity and Other GCN cards?

    It has been a long while since AMD has introduced Frame Pacing, but not everyone is able to benefit from it yet. It is currently limited to 2560x1600 single-display gaming. Only the 290/X can support Frame Pacing at Eyefinity resolutions. It has been way past AMD's initial time frame. So when is Frame Pacing finally coming to everyone? AMD has provided us information on when to expect that support finally.






    Hi – Wanted to give you a heads-up on the next update to our frame pacing solution that will be introduced to all GCN and earlier products that didn't have it until now. Frame pacing will be enabled for CrossFire configurations running Eyefinity and UltraHD resolutions. We’re planning to post a beta driver publicly sometime in January of next year (we don’t expect any delays, but this, as always, might change). -Cheers, ANTAL TUNGLER


    Looks like we have a "software" contender for G-Sync. It will not be on per with G-Sync but the question is, "is it enough to avoid paying the $ premium for G-Sync?"
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    Frame pacing and Gsync aren't the same, frame pacing is meant to help reduce stutters in crossfire, I doubt it's even possible to control monitor refresh rates on the fly simply with drivers and no changes in monitor-hardware.

  3. #3
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    Quote Originally Posted by aayman View Post
    Frame pacing and Gsync aren't the same, frame pacing is meant to help reduce stutters in crossfire, I doubt it's even possible to control monitor refresh rates on the fly simply with drivers and no changes in monitor-hardware.
    Of course they are not same but their goal is similar/same: remove/reduce stuttering.

    GSync doesn't really "change" monitor refresh rate. It manipulates VBLANK timer of the monitor.
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    Quote Originally Posted by CvP View Post
    Of course they are not same but their goal is similar/same: remove/reduce stuttering.

    GSync doesn't really "change" monitor refresh rate. It manipulates VBLANK timer of the monitor.
    GS will completely remove tearing but Frame Pacing won't.

  5. #5
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    Quote Originally Posted by aayman View Post
    GS will completely remove tearing but Frame Pacing won't.
    Yes but it is also more expensive solution.
    The abuse of greatness is when it disjoins remorse from power.
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    Quote Originally Posted by CvP View Post
    Yes but it is also more expensive solution.
    They aren't even targeting the same thing, frame pacing is only for multi-GPU and does not benefit single GPU users.

    The price of GS is disappointing though, no one will buy it at that rate and we have to wait and hope for a lower price or an alternative monitor-tech.

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    LOL, this argument is really great...
    Quran 6:159 - there is no sunni, shia under Islam.

    NOTE: I'm leaving this forum.. do not quote, tag, mention or PM me... you won't get a response.

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    Quote Originally Posted by CvP View Post

    GSync doesn't really "change" monitor refresh rate. It manipulates VBLANK timer of the monitor.
    V-blank of lcd monitor!!! where did you get that ? as far i used to know lcd don't blank the screen between each refresh since there's no electron gun and no need to readjust its position from bottom right to top left.....
    even if something manipulate CRT v-blank timer it'll change the refresh rate in practice since v-blank is the pause between two refreshes. correct me if i'm wrong...

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    Quote Originally Posted by @nonymous™ View Post
    V-blank of lcd monitor!!! where did you get that ? as far i used to know lcd don't blank the screen between each refresh since there's no electron gun and no need to readjust its position from bottom right to top left.....
    even if something manipulate CRT v-blank timer it'll change the refresh rate in practice since v-blank is the pause between two refreshes. correct me if i'm wrong...
    VBLANK is a remnant from CRT days. It is not necessary in LCD but it is present. Most likely the value is set to (near) zero. GSync manipulates this value.
    http://www.anandtech.com/show/7582/nvidia-gsync-review
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    Quote Originally Posted by CvP View Post
    VBLANK is a remnant from CRT days. It is not necessary in LCD but it is present. Most likely the value is set to (near) zero. GSync manipulates this value.
    http://www.anandtech.com/show/7582/nvidia-gsync-review
    well anand mentioned the interval/delay between two refresh as v blank(although nothing goes totally blank in lcd)
    whatever my point was, if GS manipulates this interval then the refresh rate will change practically. i.e if this v-blank time is increased refresh rate will decrease respectively. on the other hand frame pacing algorithm is developed to maintain a certain interval between frames from different gpus in multi-gpu setup. frame can still arrive at the middle of a refresh. hence tearing will still be present once the fps goes below 60. it may reduce micro stuttering a bit though....
    Last edited by @nonymous™; December 16th, 2013 at 11:28.

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    Quote Originally Posted by @nonymous™ View Post
    it may reduce micro stuttering a bit though....
    Reduces it by a lot actually, do the point that it's not an issue anymore. Right now CrossFire = SLI.

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    The question is, will chief be buying the R9 290X lightning to replace the aging GTX 580?

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    Quote Originally Posted by aayman View Post
    Reduces it by a lot actually, do the point that it's not an issue anymore. Right now CrossFire = SLI.
    270x/280x eo ki xfire=sli? naki only for 290/x?

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    Quote Originally Posted by Taher furious View Post
    270x/280x eo ki xfire=sli? naki only for 290/x?
    290 and above is even better but Frame Pacing works well for older cards as well. So yea, you can expect similar performance with 270-280.

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    Quote Originally Posted by Fox Mulder View Post
    The question is, will chief be buying the R9 290X lightning to replace the aging GTX 580?
    I'm perfectly happy with the 580
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

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