First Details of Tales from the Borderlands Arriving Next Month at SXSW
Fans of the Borderlands series as well as The Walking Dead developer Telltale Games will be able to find first details of Tales from the Borderlands next month at a SXSW panel.
The panel will discuss how Gearbox and Telltale were brought together to bring this unusual title in the Borderlands universe. At the panel will be Gearbox president Randy Pitchford, Borderlands 2 writer Anthony Burch, Borderlands Franchise Director Matthew Armstrong, Telltale President Kevin Bruner and designer Harrison Pink. It will be moderated by Kumail Nanjiani and Emily V. Gordon of Nerdist Network's The Indoor Kids.
The panel will take place at the SXSW Gaming Expo in Austin, Texas on March 8, 5:30 PM on the Geek Stage. Admission will be free for anyone interested in attending. More details about SXSW can be found here.
Last edited by babu.; February 22nd, 2014 at 07:51.
"You never really play what actually happened, you're playing this Big Fish version of what happened," Telltale's Kevin Bruner said of his studio's Borderlands spinoff, Tales from the Borderlands, at a panel at SXSW on Saturday.
The game will include a pair of playable protagonists who narrate the events of the game in media res, and the things each of them says happen won't always agree.The con artist Fiona and cybernetically-enhanced Hyperion bro Rhys are strictly in this for themselves, and so they say what they think they need to rather than be straight up.
Since the game will take place on Pandora—after the events of the second game—playing as those sorts of people makes sense as Pandora is the spot for greedy folks, including all the playable characters from previous games.
There will be comedy, and there will be shooting ("In a Telltale kind of way," Harrison Pink explained), but of course it will be different from Gearbox's games and still follow the formula Telltale has run with in The Walking Dead and The Wolf Among Us to an extent. And Gearbox's Anthony Burch said it's about "schmos trying to get by" rather than any kind of world-saving stuff. Burch then referred to Mos Eisley as a relation—that desert city Luke Skywalker visits in Star Wars is featured in a short story anthology called Tales from Mos Eisley Cantina.
"Borderlands can be more than just shooting people in the face repeatedly," Gearbox's Anthony Burch said. "That it could be shooting people in the face repeatedly and then talking to them is a cool possibility for us."
Tales from the Borderlands lets you stop and smell the chaotic roses
Being terrible at first-person shooters is one of my worst-kept secrets. I'm uncoordinated, my reflexes are slow and I can move my in-game characters about as gracefully as a cat in a sack race.
In my panic to try to not get shot and clear levels as effectively as I can, I often miss details of the game world. I gloss over environments. I don't pause to think of the backstory. From the moment I'm thrown into the game, it's go, go, go. According to Kevin Bruner, the founder and president of Telltale Games — the studio behind The Walking Dead game and The Wolf Among Us — I'm not alone.
Bruner says that in first-person shooters like Gearbox's Borderlands, players tend to only experience a slice of the game world because they're moving so fast. When players are plunged into a world of adrenaline-pumping chaos, it's hard to stop and smell the roses the developers have scattered throughout the game. In Tales from the Borderlands, Telltale wants players to experience those details.
Set after the events of Borderlands 2, Tales from the Borderlands returns to Pandora. Instead of a first-person shooter, the game adopts Telltale's signature storytelling style of dialogue trees with short bursts of action. It's a much slower experience, and it gives players a chance to really see the game world and its characters.
"We're not making up a lot of these details [in Tales from the Borderlands]," Bruner says. "These details are in canon. They're from the Gearbox universe. But there just isn't as much of an opportunity in Borderlands to experience it."
According to Bruner, the Borderlands universe is rich with different environments, characters, history and lore — it's all there — it's just too easy to miss them in the Gearbox games. So in Telltale's take on Borderlands, players will be able to slowly move through environments and examine objects. They'll get a better understanding of the characters, the gangs and the communities by having conversations and negotiations with non-playable characters. And they'll have the opportunity to see the Borderlands world from a different perspective.
Where players took on the role of vault hunters in the earlier Borderlands games, Tales from the Borderlands lets players see the world through the eyes of Rhys and Fiona, the former an employee of Hyperion, the latter a person who grew up on Pandora. By telling the story through those two characters, Bruner says the development team is starting the game from a place that isn't as well-represented in the first-person shooter.
"In the first-person shooter, you're responsible for tons of the chaos," he says. "You go through and you're just laying waste everywhere. But what would it be like to live in that world and have that be your reality? To have to grow up in that?
"What would it be like, instead of being a vault hunter, to be a person who has to deal with that world and to try to make your way through it?"
Bruner says this is what Borderlands would feel like if the Gearbox games slowed down. So whether you're clumsy and uncoordinated or graceful and fast, Tales from the Borderlands is a chance to stop and smell Borderlands' roses.
As a little side note, Telltale recruited one of its best-known voice actors who last worked with them on Poker Night 2. Patrick Wharburton, the voice of Joe Swanson on Family Guy and Kronk in The Emperor’s New Groove, lends his voice to Rhys’ Hyperion boss, Vasquez. This is just one example of the game’s high-caliber voice talent.
Episode 1 will release this fall on multiple platforms. Telltale has not confirmed the number of episodes, but with each season of The Walking Dead and The Wolf Among Us producing five episodes, Telltale might have a formula worth not stirring anymore.
Asholei eto bhalo? Pre-sequel eto moja lagey nai kintu...
You can't compare this with other borderlands game.
Pre sequel valoi lagse, multiplayer khelte parle aro vallagto, but tunngle e khelar jonno interested kaure pailam na. The only downside was the UI/Engine was same as Borderlands 1/2 while I was hoping for some new look and features.