Obduction is an all-new, real-time, first-person adventure that harkens back to the spirit of Cyan’s earlier games Mystand Riven. Obduction resurrects that incredible feeling of suddenly finding yourself in the middle of a new world to explore, discover, solve, and become part of.
This year marks the 20th anniversary of the launch of Myst, one of the best-selling computer games in history. Myst was an exploration through a landscape of dramatically realistic images (rendered in Strata - check out the new Strata reward tier!) tied together to create an experience that was described as “becoming your world.” The Myst name is widely recognized as uniquely defining a new kind of gaming - amazingly immersive worlds where the point is to understand your environment rather than test your reflexes. The Obduction project will take what Cyan knows about creating deeply immersive worlds and apply it to an entirely new game with fantastic scenery, incredible architecture, compelling story, and exceptional challenges. Obduction will be built with the same framework that made Cyan's earlier games such a wonderful experience: stunning landscapes, deep storyline, engaging characters, dramatic soundscapes, and challenging yet intuitive puzzles. Obduction is an entirely new property, delivered using one of the most powerful game development technologies available today. Obduction is an adventure game for the new millennium that stays true to the concepts that made the genre great.
At the base funding level, Obduction will be developed for both Windows and MacOS, with a targeted release of mid-to-late 2015.