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Thread: NFS Shift: Patch Details announced

  1. #1
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    Default NFS Shift: Patch Details announced

    The first details about the next upcoming patch for Need for Speed Shift were released. The patch concentrates on bugfixes, stability- and performance-improvements, as well as an improved car handling. PC users will be happy to hear about the performance optimizations due to the improved dynamic vertex buffer usage, as well as improved support for ATi graphics cards. Many crashes were fixed and you won't see the weird "black sky phenomenon" any more.

    Apart from bugfixes and improvements the patch increased the maximum number of online players from 8 to 12 drivers. ( we already wrote about this)

    You can read the complete list of bugfixes (originally posted at the EA board) here:

    NEW CONTENT/FUNCTIONALITY
    - Increased the maximum number of online players from 8 to 12

    BUG FIXES - CROSS-PLATFORM
    - General game stability and performance improvements
    - Improved car handling
    - Fix for issue where some cars would bounce on their suspension during high load situations
    - Fix for grass sometimes being displayed out of position
    - Fix for intermittent incorrect driver duel results
    - Fix for inverted balance slider operation
    - Fix for online wins and losses occasionally being calculated incorrectly for drift races
    - Fixed issue where loaned career car would inherit the player's career car tuning settings
    - Fixed various usability issues with the advanced tuning screens
    - Fixed lap timing for first lap of rolling start events
    - Fixed car tuning settings sometimes not taking effect
    - Fix to prevent rewinding past the start of instant replays
    - Fixed car livery occasionally appearing all white during driver duel events
    - Fixed incorrect screens being shown when player is disqualified
    - Fix for occasional invisible opponents appearing during online drift events
    - Fix for intermittent hang when skipping quickly through post-race screens
    - Fix for intermittent hang when pressing X repeatedly in My Cars screen
    - Fix for missing race groove on point-to-point tracks
    - Prevented car livery resetting to default after an online race
    - Fix for advanced tuning not staying unlocked on reload
    - Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
    - Fix for Lamborghini's having a low top speed when upgraded
    - Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
    - Fix for some upgraded AI cars bottoming out causing some instability over bumps
    - Fix upgrade menu bug
    - Fix for a force feedback strength settings save bug
    - Fix multi-player settings for AI opponents and drift mode
    - Fix for vinyls being incorrectly applied on rear wing
    - Fix for a hang in lobby when accessing friend's list from car select
    - Fix for profile load bug which skips save select menu when holding down Enter key
    - Fix for jumping body parts when car resets

    PC SPECIFIC
    - Improved ATi graphics card support
    - Improved dynamic vertex buffer usage (performance optimization on all PCs)
    - Fixed crashes on certain PC configurations when changing shadow settings
    - Fixed intermittent crash during first lap of races on certain PC configurations
    - Disabled forced dampening for custom wheel presets on PC
    - Optimized multi-GPU PC operation
    - Fix for intermittent missing surface sounds on certain PC configurations
    - Fix for intermittent black skies
    - Fix for LAN menu hang for client when host quickly returns to main menu


    A release date for this second NFS Shift patch hasn't been announced yet.

    Source- www.nfsplanet.com
    Last edited by Speed; November 4th, 2009 at 23:34.
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  2. #2
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    Default Re: NFS Shift: Patch Details announced

    Duh EA!! We don't want MORE players in one race... we want FAIR race.... WTH !

    Still no news about turning off collision detection... this sucks

    anyways... good to know about the ATI news... usually I get 80-115 in 1920x1080 res with all settings high... but in some tracks the fps can't go over 60.... I hope this will be fixed

    Red ViperZ---ЯV●shafiee007
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    Default Re: NFS Shift: Patch Details announced

    Quote Originally Posted by ЯV●shafiee007 View Post
    Duh EA!! We don't want MORE players in one race... we want FAIR race.... WTH !

    Still no news about turning off collision detection... this sucks

    anyways... good to know about the ATI news... usually I get 80-115 in 1920x1080 res with all settings high... but in some tracks the fps can't go over 60.... I hope this will be fixed
    ekhon tumi confirm 120+ constant paba.........damn sure.....
    ar more player er dorkar asey.......but,for fun only.....collision ar money hoy na fix korbey....
    ami major fixes gula highlight korey dichchi
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  4. #4
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    Default Re: NFS Shift: Patch Details announced

    amakey keu thanks dei na. Amar belai shobai kiptami korey keno?
    Etogulu view hoyechey, ar thanks porechey matro 4 ta
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    Default Re: NFS Shift: Patch Details announced

    nice. finally i'd be able to return to playing Shift again
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    Default Re: NFS Shift: Patch Details announced

    Quote Originally Posted by [TH7][cRu$h] View Post
    nice. finally i'd be able to return to playing Shift again
    is that is the reason why u stop playing.......
    i thought u stopped playing bcoz,of ur wheel being damaged:mellow::mellow::mellow:
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  7. #7
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    Default Re: NFS Shift: Patch Details announced

    Quote Originally Posted by ЯV●Speed View Post
    is that is the reason why u stop playing.......
    i thought u stopped playing bcoz,of ur wheel being damaged:mellow::mellow::mellow:
    Crush sux

    Red ViperZ---ЯV●shafiee007
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