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    Default AMD Discussion Megathread

    Similar to @sammi 's NVIDIA related news thread Nvidia News I'm creating this thread to bring you news about Advanced Micro Devices(AMD)' Radeon graphics subsidery ; mainly about development in their desktop business. So here we go:

    1. Sapphire Radeon R9 290(reference) gets pictured, estimates a US $449.99 MRP

      Same reference design as its big brother the Radeon R9 R90 will likely sport 2560 stream processors, 160 TMUs, 64 ROPs and 4 GB of memory across 512-bit memory bus width.










    2. Radeon R9 280X revision in late-November

      The red team is gearing up to revise the ASIC of its newer batches of R9 280Xs' running almost an year old "Tahiti XT2". The new batches which'll start shipping this November will be powered by Tahiti revision "Tahiti XTL", designed to consume less power, hindering acceptable heat output and in turn greater performance/watt ratio. AMD will not announce the revision publicly, as they will incorporate a "running change" to its AIB partners, where there'll be no announcements as well as no new naming. Only way to distinguish the change is via GPU-Z
    3. Non-reference AIB partners' Radeon R9 290Xs to be available late-November/December

      According to SweClockers, the non-reference air-cooled, water-cooled variants of Radeon R9 290Xs are to be available in late-November/December. Aside from reference based SKUs' biggest market, the pre-built desktop OEMs, AMD has to sell its reference card stock quickly to lift the non-reference design embargo.
      http://www.sweclockers.com/nyhet/177...-till-december

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    AMD Releases Catalyst 13.11 Beta7 Driver

    AMD just released another beta version driver of its ongoing Catalyst 13.11 series strings of driver family. This new driver keeps the improvements and features of Catalyst 13.11 Beta6 drivers e.g.
    • 35% improvement in Batman: Arkham Origins with MSAA 8x
    • 10% in Total War: Rome 2
    • 10% in Battlefield 3
    • 8.5% in GRID 2
    • 10% in Dirt Showdown
    • 8% in Formula 1 2013
    • 7% in Dirt 3
    • 5% in Sleeping Dogs
    • Support for R9 290X and R9 290
    • Automatic Eyefinity Configuration
    • "Plug n Play" for select Ultra HD/4K tiled displays
    • Improvement of Catalyst 13.11 Beta e.g. improvement and fixes over Battlefield 4, Total War: Rome 2, TESV: Skyrim

    and improves 20% Crossfire scaling in Battlefield 4.

    This driver's only for R* 2**, HD 7000, HD 6000 and HD 5000 series of Graphics cards only.

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    You should post the benchmarks of the R9 290X at 4K resolution. It is doing better than the 780 at that resolution at the moment, although the 780Ti may eclipse it.

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    John Carmack says he'd be more enthusiastic about Mantle if industry helped it

    In a "Way It's Meant To Be Played" event by NVIDIA in Montreal, John Carmack states that Mantle could and will be powerful if 'twas implemented across all platforms and be least interested in Mantle if high rollers like Microsoft an Sony don't back it up for their respective console platforms.

    "Mantle is unique. AMD has many times in the past talked about doing close to the metal architectures, and it only became interesting because of their dual battle wins," Carmack said.
    "The landscape does matter because they have both major console wins with similar architectures that you can get on the PC."

    "If it was just a way to do, on the PC, lower-level [coding] I couldn't have cared less," he added. "If I was still doing all of the major tech coding, I probably would not embrace Mantle right now. But there would be days when it would be extremely tempting."

    Also Epic Games' Tim Sweeney and DICE's Johan Andersson were at the event. Later when asked if all the devs started creating their own APIs following AMD they responded rejectedly.

    "It's the wrong direction for the industry to go," Tim replied. "If you'd ask me if I'd much rather have a low-level API for accessing the GPU, the answer is yes. But five of them, for different hardware, vendors and operating systems? Absolutely not."

    Andersson quipped that it'd be a bad future if NVIDIA, Qualcomm and Intel started developing their own APIs.

    Carmack equivocaled in no and added that, "It would be horrible mistake if NVIDIA got panicked by this and made some lower level API as you already have good low-level access through NVIDIA's GPU extensions."

    source: John Carmack: 'Mantle only became interesting because of their dual console wins'

    - - - Updated - - -

    Guru3D's R9 290X review update with thermal imaging tech


    Radeon R9 290X at idle


    Radeon R9 290X at load


    R9 290X at closer look. 94.6 degree C, which is in par with their temperature probes


    The card dumps the heated air outside. So, "Overall I am not disappointed. Yes the card runs hot, but does seem to manage the heat pretty well."


    AMD Radeon R9-290X review - Graphics card Thermal Imaging Temperature measurements

    - - - Updated - - -

    AMD takes a last minute swing with newer/better driver to retaliate Nvidia's recent price drops, Radeon R9 290 non X delayed


    Yesterday AMD informed its partners and the press that the AMD Radeon R9 290 non X model of the card will be delayed and it is now scheduled to be released somewhere later this week. The reason is that Nvidia dropped prices on its GTX 780 and GTX 770 massively this week.

    AMD thinks that with a newer driver they can tweak the card to better counter against GTX 780 and should able to outmatch GTX Titan in Ultra-HD.

    So the Radeon R9 290 non X's previous NDA(Non Disclosure Agreement) of October 31 is extended until November 5, 2013.

    - - - Updated - - -

    BUMPY
    Last edited by Sybaris Caesar; October 29th, 2013 at 23:03.

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    AMD releases another beta driver 13.11 Beta 8

    The driver details little info about any performance improvemence other than fix a crashing issue of EA's Battlefield 4. As previous releases, it retains former Beta releases' improvements.

    It may be speculated that, this might the last minute trick AMD pulled which would improve Radeon R9 290 non X's performance against GTX 780 and extended the launch embargo up until November 5.

    Download AMD Catalyst 13.11 Beta 8( driver from Guru3D's server:
    Last edited by Sybaris Caesar; October 31st, 2013 at 01:15.

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    Man orders R9 290X, gets R9 290 non X instead

    An OCUK forum member by the username primouf ordered a R9 290X of Sapphire brand from a French retailer. Imagine his luck when he gets a R9 290 instead, before the official release!





    But unfortunately to keep the card he had to pay the same price as its big sibling R9 290X. So before he sends it back or demands money-back he did some tests.













    Ignore the GPU-Z screenshot. Version 0.7.3 doesn't recognize it. And his Catalyst driver is v13.11 Beta6.

    94 degree celsius at 40% fan throttle aka quiet mode and to his credit quite quiet

    Stay tuned for more.
    Last edited by Sybaris Caesar; November 3rd, 2013 at 09:16.

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    1600x900 and gets 60fps only? I thought it would be a lot higher.

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    AMD Radeon R9 290 gets listed on EU e-tailers, price estimated €449.99

    The embargo on AMD's secondary flagship, Radeon R9 290 non X edition will lift tomorrow and the official reviews might start to appear as early as tonight.

    The europeans were expecting a sub-€499.99 card. But european price search engine Geizhals, is posting a €475 MSRP, including tax. So, it'll be roughly a €449.99 card for the people of the old continent.

    In the site's spec sheet follows suit to already found leaks in the internet.

    And additional details like compute prowess of 4096 Giga FLOPS/ 4 Tera FLOPS of single precision and 1024 Giga FLOPS/ 1 Tera FLOPS in double precision, ZeroCore power draw of 3W.



    - - - Updated - - -

    AMD Mantle adopted by various developersAMD today announced threenew game developerpartnerships for Mantle, itshighly acclaimed,groundbreaking graphics API.Cloud Imperium Games, Eidos-Montréal, a part of the SquareEnix Group, and Oxide Gamesare the latest game developersto join AMD in optimizing theway PC games are developed toextract maximum performancefrom a modern graphicsarchitecture that spans desktopPCs, notebooks and consumerdevices like tablets."AMD is proud to play aninstrumental role intransforming the world ofgame development withMantle," said Ritche Corpus,director of ISV gaming andalliances, AMD. "With thesupport and close collaborationbetween AMD and industry-leading game developers likeCloud Imperium, Eidos-Montréaland Oxide, Mantle can maximizeoptimization for highlyanticipated PC titles, bringing anunparalleled gaming experiencefor players."Cloud Imperium Games iscurrently developing "StarCitizen," the highly anticipated,crowd-funded PC spacesimulator from legendary gamedesigner Chris Roberts."AMD's Mantle will allow us toextract more performance froman AMD Radeon GPU than anyother graphics API," said ChrisRoberts, CEO, Cloud ImperiumGames. "Mantle is vitallyimportant for a game like StarCitizen, which is being designedwith the need for massive GPUhorsepower. With Mantle, ourteam can spend more timeachieving our perfect artisticvision, and less time worryingabout whether or not today'sgaming hardware will be readyto deliver it."Eidos-Montréal is the studiobehind "THIEF," an upcomingfirst-person stealth adventureset for release in February2014. Eidos-Montréal alsodeveloped "DEUS EX: HUMANREVOLUTION," an AMD GamingEvolved title."Mantle lets you use AMDRadeon GPUs the way they aremeant to be used, unlockingmany new opportunities andincreased CPU and GPUperformance," said DavidAnfossi, studio head, Eidos-Montréal. "Because of this,Mantle is one of the mostimportant changes to PCgraphics in many years."Helmed by industry veterans,Oxide Games is designing thenew "Nitrous" engine for 64-bit, multi-core processors."AMD's Mantle technology letsus get more out of thehardware than any othersolution available," said DanBaker, co-founder, OxideGames. "Adding Mantle supportto our multi-platform, 64-bitNitrous engine realizessignificant gains inperformance on Mantle-enabledhardware without addingenormous developmentoverhead."Cloud Imperium Games, Eidos-Montréal and Oxide Games willjoin AMD and DICE in speakingabout Mantle architecture andimplementation at the AMDDeveloper Summit (APU 13),running Nov. 11-14 in San Jose,Calif. In addition, Oxide Gameswill be showing a public sneakpreview of Mantle performanceat the event.For those interested,complimentary access to all APU13 keynote sessions is availableby registering online, in limitednumbers while quantities last.Notable keynote speakersinclude: Dr. Lisa Su, senior vicepresident and general manager,Global Business Units, AMD;Johan Andersson, technicaldirector, DICE; DominicMallinson, vice president,research and development,Sony; and Mark Papermaster,chief technology officer, AMD.

    - - - Updated - - -

    AMD Mantle adopted by various developersAMD today announced threenew game developerpartnerships for Mantle, itshighly acclaimed,groundbreaking graphics API.Cloud Imperium Games, Eidos-Montréal, a part of the SquareEnix Group, and Oxide Gamesare the latest game developersto join AMD in optimizing theway PC games are developed toextract maximum performancefrom a modern graphicsarchitecture that spans desktopPCs, notebooks and consumerdevices like tablets."AMD is proud to play aninstrumental role intransforming the world ofgame development withMantle," said Ritche Corpus,director of ISV gaming andalliances, AMD. "With thesupport and close collaborationbetween AMD and industry-leading game developers likeCloud Imperium, Eidos-Montréaland Oxide, Mantle can maximizeoptimization for highlyanticipated PC titles, bringing anunparalleled gaming experiencefor players."Cloud Imperium Games iscurrently developing "StarCitizen," the highly anticipated,crowd-funded PC spacesimulator from legendary gamedesigner Chris Roberts."AMD's Mantle will allow us toextract more performance froman AMD Radeon GPU than anyother graphics API," said ChrisRoberts, CEO, Cloud ImperiumGames. "Mantle is vitallyimportant for a game like StarCitizen, which is being designedwith the need for massive GPUhorsepower. With Mantle, ourteam can spend more timeachieving our perfect artisticvision, and less time worryingabout whether or not today'sgaming hardware will be readyto deliver it."Eidos-Montréal is the studiobehind "THIEF," an upcomingfirst-person stealth adventureset for release in February2014. Eidos-Montréal alsodeveloped "DEUS EX: HUMANREVOLUTION," an AMD GamingEvolved title."Mantle lets you use AMDRadeon GPUs the way they aremeant to be used, unlockingmany new opportunities andincreased CPU and GPUperformance," said DavidAnfossi, studio head, Eidos-Montréal. "Because of this,Mantle is one of the mostimportant changes to PCgraphics in many years."Helmed by industry veterans,Oxide Games is designing thenew "Nitrous" engine for 64-bit, multi-core processors."AMD's Mantle technology letsus get more out of thehardware than any othersolution available," said DanBaker, co-founder, OxideGames. "Adding Mantle supportto our multi-platform, 64-bitNitrous engine realizessignificant gains inperformance on Mantle-enabledhardware without addingenormous developmentoverhead."Cloud Imperium Games, Eidos-Montréal and Oxide Games willjoin AMD and DICE in speakingabout Mantle architecture andimplementation at the AMDDeveloper Summit (APU 13),running Nov. 11-14 in San Jose,Calif. In addition, Oxide Gameswill be showing a public sneakpreview of Mantle performanceat the event.For those interested,complimentary access to all APU13 keynote sessions is availableby registering online, in limitednumbers while quantities last.Notable keynote speakersinclude: Dr. Lisa Su, senior vicepresident and general manager,Global Business Units, AMD;Johan Andersson, technicaldirector, DICE; DominicMallinson, vice president,research and development,Sony; and Mark Papermaster,chief technology officer, AMD.

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    The 290 has been given a price of $400 by AMD.

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    http://www.guru3d.com/articles_pages...hmarks,25.html
    wow! the 780 killer in only 400$

    amd wins again why do they always win for last 5years?

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    Last edited by Sybaris Caesar; November 6th, 2013 at 00:22.

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    The 290 beats 780's ¤¤¤ in BF3/BF4. Costs about $150 less. I think I found my next gpu xD

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    290,290X not so i mpressive now

  14. #14
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    Are retail samples of the R9 290X clocking down too much ?

    Over the past few days there have been some claims that retail samples of the Radeon R9 290X are clocking down once they hit the 90~95 Degrees C temperature margin. Now first let me eliminate a rumor, this might have been reported first by Tom's Hardware, but they didn't discover it. This was actually mentioned in an NVIDIA presentation and from there on some editors rightfully picked up on it. It seems that some retail samples indeed clock down. Today I just have gotten my hands on a Radeon R9-290X from HIS which is a retail sample.

    With that sample at hand I figured that there's only one way
    to see if there is any validity in the claim. And yeah it is partly
    true, the BIOS setting needs to be at Quiet mode (which is the
    default). We fired up a hefty setting for Unigine Heaven and
    once the GPU starts heating up the clocks will go down a bit.
    Now I can not replicate the reports that are rumored on other websites though, some are even reporting drops as low as 750 MHz. Find out more after the break.

    Our sample however starts to clock down to as low as 850 MHz
    coming from 1 GHz. You'll notice that the first two minutes rendering performance sticks at
    roughly 1 GHz as expected, and then after a while the power or temperature limiter seems to kick
    in with the result being a noticeable drop on the core clock
    freuqency. This could mean a drop of 5% in performance quite
    easily. Have a peek at what we measured with our retail sample. Also keep in mind that this
    behavior is pretty much non existent in the BIOS 'Uber' setting
    mode. There the fan RPM reacts and increases (with more noise as a result). Btw the tiny larger dips are scene changes in
    Heaven or that's me firing up software / screenshots.



    Right now I have the demo looping for an hour making the
    card as hot as can be, we'll add another chart later on to see
    how much the core clock frequency drops.



    And here a second update with the GPU still up and running
    making its demo loops. The core clock drops to 840 at worst,
    again the small dips are scene changes.



    So yeah, there definitely
    is some validity to the claim. A drop of 160 MHz with 125 MHz
    on average is quite a lot. This is driver fixable though as I am
    confident that AMD simply opted to not increase fan RPM to
    preserve on noise levels (hence this happens in quiet mode). Instead they are lowering the
    clock dynamically to adapt to a certain heat and power requirement. So with the GPU really heated up I started another 3DMark FireStrike session to see if there
    was a noticeable performance score. It's really not that bad, it seems and some websites are blowing this way out of
    proportion. But hey, we don't judge. We just report what we
    can measure and see. This might be simply the tradeoff you have
    for a more silent preference. And if you don't care, in uber BIOS mode you'll get some more performance. Now also please keep in mind that this is happening with the reference products only, once the board
    partners apply better 3rd party cooling this will become a non-
    issue.
    Last edited by Sybaris Caesar; November 7th, 2013 at 10:15.

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    Anyone know anything about"amd gaming app"?

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    AMD releases Catalyst 13.11 Beta9.2 driver

    AMD released a new version of its Radeon ecosystem's Catalyst driver 13.11 Beta9.2. It retains all the major updates of the former members of Catalyst 13.11 driver family and improves Anti-Aliasing in Activision's Call of Duty: Ghosts, updates the game's CrossFire profile, adds a PowerTune tweak to "reduce variance of fan speed/ RPM" on Radeon R9 290 series cards and fixes crash issues in some legacy DirectX 9 applications.

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    Radeon ecosystem?

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    Quote Originally Posted by Cpt.Mactavish View Post
    Radeon ecosystem?
    There's another world out there besides Radeons. That's called AMD FirePro. Professional grade workstation graphics cards for you know bla bla bla.....
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    The consistency of boost clock seems really poor for 290X with tolerable fan noise. Tricky marketing by AMD lol Correct me if I'm wrong- They are basically banking on boost clock without mentioning the base clock.

    The R9 290 seems a lot better in terms of sustaining it's advertised boost clock however.
    Last edited by minitt; November 9th, 2013 at 01:59.

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    - - - Updated - - -

    Quote Originally Posted by minitt View Post
    The consistency of boost clock seems really poor for 290X with tolerable fan noise.
    That's right. But you have to understand until GCN, AMD was only a high margin medium tier company. They never tried to get the performance crown. Their flagship silicon die space was always smaller than Nvidia's biggest offerings. So when you're trying to outperform a huge Geforce silicon, no pain, no gain. They have to still implement those blowers.
    Tricky marketing by AMD lol
    I don't know much about marketing, but the "dishonest marketing" is always geared towards uh.... universally dumbs who still buy OEMs.

    Correct me if I'm wrong- They are basically banking on boost clock without mentioning the base clock.
    But they are being run at 40~55% fan speed only. And the clocks are very much dependent on how much heat the fans can remove. Sure full PWM speed will torture your ears unless of course, you use a headphone.
    The R9 290 seems a lot better in terms of sustaining it's advertised boost clock however.
    I don't know. But I do know that all the reviewers get golden, cherry picked samples for launch review.
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