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Thread: AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simulation

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    Default AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simulation

    AMD and Pixelux Entertainment announced a joint development agreement that is part of the AMD effort to greatly expand the use of real-time physics with graphics through the open source Bullet Physics engine. By encouraging development of physics middleware built around OpenCL and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.

    “Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs,” said Eric Demers, chief technology officer for graphics at AMD. “By working with Pixelux and others to enable open support of physics on OpenCL and DirectX 11 capable devices we are taking the exact opposite approach.”

    As the latest software developer to take advantage of ATI Stream technology to leverage multi-core CPUs and GPUs to accelerate execution of highly parallel functions, Pixelux will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD is also actively pursuing support of Bullet Physics via the DirectCompute API in DirectX 11.

    “Pixelux wants ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform,” said Mitchell Bunnell, CEO of Pixelux. “By working with AMD to run our software in OpenCL we stay true to that goal.”

    Pixelux is an industry leader in material physics simulation based on the Finite Element Method. After many years of exclusivity, Pixelux has announced they will be providing a new version of its Digital Molecular Matter (DMM) System that can be licensed by anyone and that more easily integrates with other physics systems. This new version of DMM will feature integration with the free and open source Bullet Physics engine. DMM and Bullet are designed to operate together to enable players to experience visually and kinetically realistic worlds where objects react as they do in real-life. From crumbling stone walls, denting metal, splintering wooden beams and even swaying organic plant life, the combination of DMM and Bullet Physics, will be designed to enable users to experience the next generation of physics as never before and offer an amazing solution for game developers and incredible realism for players.
    Now AMD is introducing open Physics what nvidia didn't. But the big question is how many developers will adopt this solution?

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    Default Re: AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simula

    this is what nvidia should have done with physX, it had great potential imo but stupid nvidia just dug its grave by making it proprietary

    let's wait and see how this one is received
    Quote Originally Posted by CvP View Post
    unless they introduce PoP/Mirror Edge styles with lara croft in bikini (gfx on par or better than AniMatrix), this game is hopeless =,='

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    Default Re: AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simula

    Ya u r right. As most tomorrows games will be based on opencl so that ATi has a definite edge. But wonder what will Nvidia do.

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    Default Re: AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simula

    Quote Originally Posted by shaikh_imtiaj View Post
    Ya u r right. As most tomorrows games will be based on opencl so that ATi has a definite edge. But wonder what will Nvidia do.
    Nvidia ki korte hobe valo korei bujhte perese. Nvidia 1~2din age OpenCl driver release korese.
    Edit: OpenCl (1.0) support included driver.(27\09\2009).
    Last edited by Muradd9; September 30th, 2009 at 23:42.

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    Default Re: AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simula

    Quote Originally Posted by Muradd9 View Post
    Nvidia ki korte hobe valo korei bujhte perese. Nvidia 1~2din age OpenCl driver release korese.
    Edit: OpenCl (1.0) support included driver.(27\09\2009).
    I saw that yesterday in Guru3d. But I was telling what will Nvidia do with Ageia? As they invested a lot of money they cant leave that instantly.

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    Default Re: AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simula

    BTw Opencl driver will also enable old generation ATI gpu to perform physics ry8? Caz wut i have read is that opencl will take advantage of all capable hardware

    winthin the system.

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    Default Re: AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simula

    Quote Originally Posted by shaikh_imtiaj View Post
    I saw that yesterday in Guru3d. But I was telling what will Nvidia do with Ageia? As they invested a lot of money they cant leave that instantly.
    ki r korbe. 'Amo gelo salao gelo' obostha. Ekhon mone hoi bolbe je ati shudhu opencl suprort kore r nvidia opencl r cuda(PhysX) duitai support kore r bolbe opencl theke cuda(physX) valo. Win7+Dx11 r nvidia dx11 gpu release hole bujha jabe je nvidia ki korse r ki korbe.

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    Default Re: AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simula

    This time it IS the AMD who is Late in the OpencL party.

    Nvidia already released Opencl driver which is supported by their current GPUs (88XX upto top).

    The bright side for AMD is that, they didnt spend the money like nvidia did with ageia physx. On the other

    hand nvidia has a upper hand since they already have a structured physics engine which will be ported to

    opencl (Opencl will be commmon standard very soon).

    Currently ATI does not have any opencl driver. But they have submitted the sdk which is waiting to be

    certified n expected to be available very soon. probably this year.

    read this exclusive interview.
    http://www.hitechlegion.com/our-news...rt-3?showall=1

    ---------- Post added at 01:01 ---------- Previous post was at 00:51 ----------

    AMD already received certification for CPU opencl Support and submitted GPU OpenCL Implementation for Certification.

    They planning to push opencl by both their cpu and gpu. To me amd platform will get a upper hand in near future. This alone can caz a headache for intel.

    Why am i so excited.....

    Lets put it this way u r playing a game that works on OPENCL driver. Now this is what happens currently: if u have a good gpu with old cpu =Ur FPS is bottlenecked by cpu. lets say u r getting 20 FPS due to old cpu.

    If amd support opencl on both cpu nd gpu (this is what they r doing actually) then the above situation will be different since opencl will spread the work load from CPU to GPU since ur gpu is stronger. Thus bottleneck is reduced by a significant margin.

    Full article :

    http://news.softpedia.com/news/AMD-S...n-122179.shtml
    Last edited by minitt; October 1st, 2009 at 02:11.

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