Microsoft Windows, OS X, iOS (iPad), Linux, Android
Godus is the efforts of game designer Peter Molyneux and his development studio 22Cans. The game is the spiritual successor to Molyneux's earlier creation, Populous, and is inspired by his other titles: Dungeon Keeper and Black & White. Molyneux left his position at Microsoft in March 2012 to found 22Cans. With a staff of 20 people, the studio released its first game, Curiosity – What's Inside the Cube?, on November 6, and began working on Godus.
The company launched a Kickstarter campaign to help crowdfund the costs of producing the game, and the campaign met its funding goal of £450,000 ($732,510) on December 20, 2012. Although the game was only funded two days before the campaign ended, any remaining pledges would be put towards stretch goals which would add features to the game such as more single-player modes, a cooperative mode, and adding support for Linux and the Ouya platform. 22cans planned to release a prototype of the game on December 13, 2012, in an effort to attract more backers to the campaign, but as of December 20, the prototype had not been released. At the close of the campaign, £526,563 was raised and five out of the six stretch goals were reached, failing to achieve the goal for Ouya support. As of December 21, 2012, Molyneux had not set a release date for the game.As of the 13th September 2013, Godus was released on Steam early access as a beta version.