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    Default Lichdom

    Lichdom
    Genre: First Person Action RPG
    Engine: Cry Engine 3
    Platform: PC only
    Release Date: Summer 2014


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    Lichdom is a single-player, first-person action game with an emphasis on role-playing and crafting spells. The game takes players on an adventure of godly proportions, pitting humans against the forces of worldly decay: corruption, greed, and decadence. Wielding magic like a weapon across vast, unpredictable and mythical landscapes, players face cunning enemies and daunting challenges in a battle for the ultimate prize: control of the world and everything in it.

    THE WORLD

    LICHDOM is an exploration of The Sixth Age of Roth: a time where the player will wield unfathomable power channeled through bracers gifted to him or her by an enigmatic patron. This patron, Roth, is an immortal mage who has sought to architect the perfect humanity for centuries, building and destroying civilizations through cosmic means beyond mortal comprehension.

    Our player assumes this role of the “Dragon,” Roth’s champion for this fantastical medieval age lost to decadence and corruption. The Dragon is a mortal gifted with powerful magic, a living weapon aimed against the forces that seek to corrupt and enslave humanity, but he or she is “glass cannon.” The magic system empowers players with the ability to tailor crafted spells that compliment their chosen play styles. Collecting, rebuilding, and ultimately mastering a chosen play-style is required if the player is to purge the world of the evil cultists that cost the Dragon their family and nearly their life.

    Magic is pervasive in this world but widely trusted because it is a power balanced precariously between the Heavens and the hell known as the Abyss. Crafting and casting magic is risky and requires thought. The Dragon must explore the world and discover the resources and knowledge necessary to unlock the full potential of this power if he or she is to succeed as the true redeemer of this world.

    GAMEPLAY

    Lichdom is a single-player action adventure intended to introduce gamers to the vast and varied world of Roth where magic is celebrated, feared, and omnipresent. To better deliver a kinetic experience, the game-play camera is first-person but the magic system is designed carefully to deliver a connection to the player’s destructive and manipulative power not found commonly in a “shooter.” We are ensuring that our players will feel everything.

    The system driving combat and magic is designed from the ground up to deliver an emergent spell-casting experience in worlds tailored to allow for experimentation and re-playability. The player is trained in the use of these systems through quests tailored to feel seamless with the environment. Hundreds of encounters with the corruption of this world encourage a player to build and test their magic creations. Each new region challenges the player with visceral combat and rewards them with magics of increasingly varied effect. With skill and creativity these abilities can be combined to create organic synergies that unleash far more devastating destruction. All of these systems and stories are designed to deliver an experience unique to each player as they choose how to craft their own mage, own their experience, and rid the world of its demonic corruption.



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    Default

    The screens look awesome lets hope that the gameplay delivers.


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    skyrim v2

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    Wow looks great

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    Lichdom: Battlemage Is Now Playable
    Preview from kotaku-
    Admittedly I only played a whopping 44 minutes of it, but I can already tell that this is probably the most polished and fun pre-alpha game I've ever played—and that the game's blurb, which promises a game where the mage is a "total badass," pretty much speaks the truth.
    On the surface, Lichdom very much looks and feels like an HD, spellcasting-based version of Dark Messiah of Might and Magic, a linear, but very fun first-person hack and slash game from 2006 with combat that felt really, really good. Combat in Lichdom is similar in that your spells have considerable "oomph" to them. Fighting is very kinetic and visceral.

    When you throw a fireball, initially, it melts away on your opponent's shields, but as you manage to whittle that shield down, they stagger under your continued assault, eventually flying away from the sheer force of your attacks. An ice storm can freeze weakened enemies in their tracks. Timing up your blocks with enemies' blows causes them to stagger, letting you sneak in an extra shot or two. But the best bit is the dodging.
    Dodging is almost like that part in The Matrix where Neo dodged the Agent's bullet, but in a more horizontal fashion. As you dodge, time freezes, and you sort of slide out of the way of attacks. This similarity becomes more apparent when you dodge out of the way of a ranged attack, as you can literally see the arrow freeze before you. And when you exit this time-frozen state, you unleash a localized blast of magic that can immediately take down weakened opponents.


    Out of a total 8 elements (or sigils, as the game calls them), 4 are available in this pre-alpha, though I only tried the first two you get, Fire and Ice. The sigils all tie into the game's crafting system, where you use Diablo-style loot items to create spells with various modifiers. All you do is take a sigil (say, fire), a pattern (for example, Targeted, which gives you a Fireball), and one or more augments (plus damage, faster charge-up time, etc). You push the button, and your new spell is ready to use.
    It's a complicated-looking but actually very intuitive and easy to pick up system, which you can use to customize literally every spell you cast, down to your blocks and your magic shield, which serves as stand-in for health points in this game.
    At the moment, Lichdom costs $20, which gives you access to the pre-alpha and every update to come after it—though do note that, being a CryEngine 3 game (an unoptimized, pre-alpha CryEngine 3 game at that), you'll need a beefy setup to run this game at a solid 60 frames per second. Also keep in mind that at the moment, the game is very rough, with no voice acting, a story that's basically in pieces, and bugs across the board.
    However, as I said, it's a surprisingly fun-to-play preview, and I'm very much excited to play the final version. Expect to see it on Steam in August


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    Launch Trailer-


    So it's out gonna give it a try...

  7. #7

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    Vanguard er dokan bondho. So, I'm gonna wait.

    IT NEXT has it out. First impressions anyone.

    OT: any1 playing METRO redux?

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