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Child of Light
Child of Light
Engine: Rayman Legends engine
Platform: PC, PS3, PS4, XBOX 360, XBOX One
Release Date: 2014
I was able to play a brief demo of Child of Light during the Ubisoft Digital Day event in San Francisco last week. The demo, which included a few encounters culminating in a boss fight, was understandably brief, but didn't diminish the game's beauty. While navigating potent vistas ripped from a watercolor painting, and foreboding caves inspired by old fairy tales, a pleasant and steady tickling of the ivories heralded my arrival to each new map.
There are no random encounters in Child of Light; rather, you see every enemy within the environment and, upon touching them, are thrust into battle. Child of Light's battle system is a variant of the Active Time Battle system employed in the Final Fantasy series. At the bottom of the screen, a bar shows how long it will take for enemy actions (and those of your own) to initiate; casting big spells or employing special moves will increase or decrease your attack timing, so planning is paramount.
If we've learned anything from Ubisoft's release of Far Cry 3: Blood Dragon, it's that the publisher isn't afraid to let its developers work outside the box. With that in mind, the Montreal team (known for making games in the Assassin's Creed and Splinter Cell series) is making a turn-based RPG centered around fairy tale magic, monsters, and pixies. Child of Light stars a red-headed princess who battles her way through the evil Black Queen's minions to restore the stolen Sun, Moon, and Stars to the land of Lemuria.
Players will explore the 2D world as Aurora (the ginger princess) and her light-gathering firefly ally. Like any RPG, you'll have to explore towns, talk to NPCs, and gather party members to fight beside you. As you explore the beautifully animated environment, your firefly can collect light orbs to boost your health and magic meters. In single player, you can take control of the firefly at any time, but the two player co-op allows a friend to completely take control of the glowing companion.
When you encounter an enemy, you're warped to a battle screen and given the genre's familiar turn-based combat options. Aurora can earn a variety of skills that allow her to rain giant fireballs down on her enemies, project earth elemental powers, or freeze foes with ice powers. Gaining experience and levels for your party mates unlocks skill points in the expansive skill trees