Microsoft has unveiled DirectX 11.2, an updated version of its existing graphics technology that introduces "a host of new features to improve performance" in games and graphics apps.
DirectX 11.2's headline feature is the addition of 'Tiled Resources', an advanced graphics technology that lets developers pull hi-res assets into a scene dynamically without overloading the graphics card. Essentially, the tech ensures that textures don't appear blurred or fuzzy when viewed close up.
Microsoft says that Tiled Resources will let developers "make games with unprecedented amounts of detail".
DirectX 11.2 also reduces latency for DirectX apps, allowing for "faster UI response".
There's a catch, though: DirectX 11.2 will only be compatible with Xbox One and devices running Windows 8.1.
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i think i read somewhere about a tech very similar to this some time ago. how the engine renders only what is viewable by the screen so amazing detail is possible... i can't remember... but why does it have to be only windows 8 capable.... but after seeing MGS newest iteration trailer, man, that fox engine really rocks and just love the details in there.... guess i will eventually have to upgrade to windows 8