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Thread: Rage

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    Default Rage

    Braving the New World of Rage

    The End of the World has come and gone – How will you survive?

    August 13, 2009 - Forget what you've thought of id shooters up till now.

    That's a pretty strong statement to make, particularly from a company whose bread and butter has been franchises such as Doom, Quake and Wolfenstein. But when it comes to Rage, id's brand new post-apocalyptic FPS, the company specifically chose to take its new engine (which they're calling id Tech 5) and do something radically different from what it's known for. While the nucleus of Rage is still first-person shooting, id is tossing in a healthy mix of vehicle combat, racing, and even mild RPG elements to create something different. At QuakeCon, I was able to check out the early sections of the game to get a sense of what this new world was all about.

    Rage takes place in the near future of Earth, where the planet has been devastated by the massive asteroid Apophis (id is taking an actual asteroid that is on a near-collision course with Earth and making the supposition that it's much larger than scientists currently believe). With doomsday upon humanity, the governments of the world band together to form the Eden Project, a system where scientists, researchers, engineers, and military personnel are frozen underground in 12 to 16-person groups known as Arks. The purpose of this system is to have these chosen people come back and rebuild society after a while, passing on their knowledge and skills to ensure the survival of the human race. What the governments didn't plan for is that many more people survived the impact than predicted, and these outside survivors establish their own settlements, raiding clans and (for the unfortunate ones) mutant enclaves. As an Ark member, you emerge from your cryostasis somewhere in the southwestern states of America (in an area that looks like Arizona) to discover that your facility has been horribly damaged, leaving you as the lone survivor of the experiment to rediscover this vastly changed world. Your mission now is to find out what happened to the other Arks.

    <center>
    The brand new Rage trailer from QuakeCon 2009.
    </center>
    The demo I saw took place about an hour or two into the game, and was intentionally set at that point to showcase the game's scope and diversity of its gameplay elements. It began with the main character dispatched by a man named Dan Hagar, a Wasteland settler who saves the player from a bandit attack at the beginning of the game. Hagar serves as your early game guide and provides you with many of the early skills that you use to explore the Wasteland (He also provides you with your first vehicle, an ATV, but I'll get to the transportation in a moment.) Anyway, Hagar needs supplies to solve his bandit problems, so he sends you to the largest town, Wellspring. While helping Dan is part of the plot, exploration was the key of the demo, so the quest was abandoned in order to explore the surrounding environment. It was here that we were introduced to Crazy Joe, a settler who raves about mutants and constantly talks about the Authority (a mysterious organization in this new world) taking the mutants of the wasteland and performing experiments on them.

    Not wishing to be affected by Joe's insanity any longer, we left and immediately scavenged the nearby supplies. These fall into different categories: items that you can use for yourself (such as bandages), items you'll collect to resell, and items broken down into raw materials that can be refashioned into new equipment, assuming that you have blueprint schematics for these items. The manufacturing angle is rather interesting because as long as you have the basic items, you can create items anywhere without having to worry about a workbench. What's more, you won't have to worry about picking and choosing what gear to collect; id is planning on giving players unlimited inventory slots and no weight restrictions, so if you want it, snag it.

    Strap in; Rage is unlike any other id shooter.

    Once we'd collected everything we had, we noticed a mutant off on the cliffs ahead of us. With a quick flick of the wrist, we were able to kill the creature with a three-pronged boomerang-like weapon known as the wing stick. Unlike many of the firearms, which make a sound and alert enemies to your presence, the wing stick is a way to silently strike enemies down from afar. While we didn't get a full sense of the number of weapons that you'll be able to collect, I did pick up on a crossbow; it's another relatively silent weapon. We were told (and in some cases shown) that many of the standards that can be expected from an id game will be included, such as a shotgun, machine gun, and pistols. These weapons have various ammo types associated with them, which, in effect, act as an alternate fire, so you can choose armor piercing rounds or impact slugs, for example. You'll even tweak grenades with manufacturing skills and schematics, so you can create EMP grenades, which we were told would be more useful as the game progressed.

    With our immediate threat neutralized, we leapt into our dune buggy and sped off. While it isn't the best looking machine in the world, it is a vehicle that our character put together with his bare hands. We had affixed twin chainguns on the rollbar cage to provide protection from raiders in the wilderness. This personal affinity towards your machine adds a degree bit of personal connection and pride with your gear; you're not simply going to pick up another buggy from an enemy and scrap your own if it takes too much damage, or if you want to go on a GTA-styled rampage. You're going to want to protect and improve your vehicles, and if they take too much damage you'll have to call out a tow truck to drag the wreckage back to a garage and pay for the repairs in town (a process which will most likely be rather expensive in this devastated world).
    More at here , here and here
    I think this is going to be very good

    New Screenshots

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    Default Re: RAGE: IGN Preview from QuakeCon 2009

    EA wont publish RAGE .. Bethesda Softworks EA-r kas theke pura title ta kine felse
    so Bethesda publish korbe .. jara Fallout 3 release korsilo ..

    RAGE is also 1 of my most expected game .. hope for the best


  3. #3

    Default Re: RAGE: IGN Preview from QuakeCon 2009

    Quote Originally Posted by pollob.codename13 View Post
    EA wont publish RAGE .. Bethesda Softworks EA-r kas theke pura title ta kine felse
    so Bethesda publish korbe .. jara Fallout 3 release korsilo ..

    RAGE is also 1 of my most expected game .. hope for the best
    ki bolen ???????????????????

    ami to jani rage holo id softwares er. :S

    anyway, Quake-Con 2009 er trailer ta dekhe Borderlands er moto plot ar Wolfenstein er moto gameplay laglo. Overally bhalo lagse.

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    Default Re: RAGE: IGN Preview from QuakeCon 2009

    Quote Originally Posted by Rion_cnGamer View Post
    ki bolen ???????????????????

    ami to jani rage holo id softwares er. :S
    id software is the developer .. Bethesda hoilo publisher ..
    developer same thakbe .. publisher change hoise


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    Default Re: RAGE: IGN Preview from QuakeCon 2009

    ekhono ase nai?

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    Default Re: RAGE: IGN Preview from QuakeCon 2009

    Rage Preview
    The team that invented the first-person shooter shows us the future.
    May 4, 2010 - Tim Willits wanted to stress one thing when he recently gave an extended demo of Rage: this is the next big thing from id software. Remember, these are the guys that invented the shooter through timeless classics like Doom, Wolfenstein, and Quake. This is the company with a technical lead that dabbles in rocket science in his spare time. Rage isn't a spin-off, an add-on, or a one-off. This is the best, current example of what happens when id goes all-in on a new franchise.
    We've seen and written about Rage in the past, and many of the gameplay elements on display were repeat showings. Things like vehicular combat, a wicked bladed boomerang, and item scavenging were quickly shown to refresh everybody's memories, or get them up to speed. During this time, all I could do was sit back and marvel at the graphics. Rage is easily one of the best looking games I've seen, even with the entirety of 2010 left as development time for id to further polish it. The crazy part? The demo was shown on an Xbox 360 and id was happy to point out that the current PS3 version was running even more smoothly. Thinking about how the PC iteration will look on a top of the line machine makes my head spin.


    Rage is looking really, really good.
    There will be plenty of chances to drool over the visuals of Rage in the future, rest assured. For now, I'll try to focus on what was shown during the demo.
    http://pc.ign.com/articles/108/1087515p1.html

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    Default Re: Rage

    2-1.5 month ago i watch a review on next world in discovary tv chanel.they told ''Rage directly control by human(our) brain.and also player life run on our heart beat .''

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    Default Re: Rage

    Rage game-play video - E3 2010




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    Default Re: Rage

    http://www.shacknews.com/onearticle.x/65126?

    The Rage presentation at QuakeCon 2010 featured live playthroughs of the same content across all three platforms: PC, PS3, and Xbox 360. While the content was not new--Chris Faylor's E3 2010 preview should sum it up nicely--the differences in the platforms are minimal.
    First of all, all three platforms ran at a solid 60 frames-per-second without hitching even during intense action. Now, obviously, the PC version looked the best, but the differences aren't that major. Had the PC version not been running in between the two console versions, I would have been completely satisfied with the look of the console versions.

    The biggest differences between the platforms--again, the game is a year out from release and still in development--are the load times. The PC version shot ahead of the consoles, while the Xbox 360 loaded next. The PS3 version lagged behind, but this could easily be chalked up to the ongoing development process and not be representative of the final product.

    In the end, all three versions looked amazing and were smooth throughout. Those that require the absolute best fidelity will want the PC version, but gamers shouldn't feel like they are getting an inferior product on the console.

    Rage will be released on September 13, 2011 in the US and two days later in Europe.
    PC FTW

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    Default Re: Rage

    September 13, 2011 ? .. ore bapre .. more than 1 yr

    better they do something innovative by the time


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    Default Re: Rage

    looks like borderlands 2 to me. Hope they make it better.

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    Default Re: Rage

    Rage: A new id Software classic?

    Overused though the word may be, we've no qualms in slapping a big fat GENIUS sticker on John Carmack's forehead.

    He's done the maths behind some of the greatest game engines of all time and, even decades on from his debut in the industry, he's still squeezing more juice out of technology than anyone else.



    That's why Rage, one of the most objectively gorgeous games of 2011 also sings at 60 frames per second.

    It's witchcraft to us, but his Megatexture tech allows every square inch of Rage's asteroid-mashed landscape to be unique and still fits the entire thing into the 360's memory. It's like squeezing the internet inside the head of a shrew.

    Bethesda is chucking as much commitment behind Rage as it is to its internal studio's own game, Skyrim. Information has been slight and much of what Bethesda showed at last E3 was similar to what EA had shown at Gamescom the year before.

    It's clear though that this will be a shooter first and foremost, with all the impact of id Software's classic weaponry.

    The light RPG elements, open world exploration and racing portions are about enriching the world where it all takes place. In terms of murdering gear, you won't just be toting guns, though - find the correct schematics and components and you can MacGyver up turrets, sentry bots and remote-controlled bomb cars.

    Perhaps the most exciting element of Rage that has as yet only been hinted at is the multiplayer. Granted, it's been a long time and plenty has changed, but id Software's shooters used to rule the multiplayer roost, particularly the all-conquering Quake series.

    All that's been said so far is that id reckons fans will be "pleased with the direction (the developer) is taking." Watching this go up against the predictable might of the next Call of Duty will be fascinating, because they'll no doubt be different flavours of shooter.

    Rage has been pretty quiet recently, but we're expecting E3 and, later, QuakeCon to be an absolute blowout ofjaw-dropping new information.

    It might not seem it right now, but Rage is going to remind everyone that id Software is still right at the summit of the shooter developer pile.



    Rage multiplayer details - New screens, trailer released

    id Software has unleashed a barrel of Rage screenshots, alongside the first details of the game's multiplayer offering.

    There are six new shots in total and the package is full of the expected; mutants, mean looking buggies and blazing fires.

    The multiplayer offering extends across both gameplay mechanics with Combat Rally seeing players speed around loose arena-esque courses hitting each other with weapons and racing for multiplyers.

    The shooting contingent of the game is backed by a co-op mode called Legends of the Wasteland, which offers both online and split-screen missions based on areas seen in the single-player campaign.

    You'll notice that there's no straight-up multiplayer deathmatch in the game, which is an attempt to keep the experience as close to the core of the single-player as possible, says id.

    Videos:





    New Screens:















    Rage lasts 'around 15 hours'



    Rage can be completed in around 15 hours, creative director Tim Willits reportedly says in the most recent issue of the US Official Xbox Magazine.

    But, given the shooter's post-apocalyptic open world nature, he adds that there should be plenty of stuff to keep you busy for much longer than that, Examiner reports.




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  13. #13

    Default Re: Rage

    Last Screenshot a jei Torret ta dekha jaitese oita actually Borderlands er theke newa. Borderlands a soldier niye khelle oi torret ta paoa jay. Tobe, kisu video dekhe bujlam It seems good in RAGE too.......
    I AM ..........a GAMER.

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    Default Re: Rage

    game ta so far Borderlands motoi lagtese .... but tarporo asha kortesi je final version ta te onek different and innovative type kisu paowa jabe


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    Default Re: Rage

    Quote Originally Posted by pollob.codename13 View Post
    game ta so far Borderlands motoi lagtese .... but tarporo asha kortesi je final version ta te onek different and innovative type kisu paowa jabe
    Borderlander moto hole somossa ki :S.Borderland kharap game naki :S.

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    Default Re: Rage

    Quote Originally Posted by Arif69 View Post
    Borderlander moto hole somossa ki :S.Borderland kharap game naki :S.
    na actually oi sense-e boli nai ... Borderlands is also my favorite game ....
    ami fear kortesilam je copy-paste type hoile then Borderlands khelar por Rage ta khelle notun kisu hoyto paowa jabe na


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    Default Re: Rage

    ^ ^ Ha ta obosso thiki bolsen.Emite borderlando ekta somoy ase repitative hoye.Tai Rage gameta obossoy different ar unique kora uchit .

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    Default Re: Rage

    borderlands was fun with coop. Amne it was boring with 1 player. Hope Rage doesnt follow dat path.

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    Default Re: Rage

    Umm the sad thing is the graphics dont seem great compared to epic titles like crysis and BFBC2 in terms of graphics.
    Now one would expect Id tech to revolutionize the graphic benchmark as they did back with doom 3 with id tech 4 engine, same would apply for Id tech 3 and 2.
    FTW!!!!!!!!!!

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    Default Re: Rage

    borderlands was fun with coop. Amne it was boring with 1 player. Hope Rage doesnt follow dat path.
    Ami to Borderland 1 player khelei je moja paisi bole bujahte parbona .Gameta prochur addictive chilo .

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