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Thread: Mafia 2 Features & Storyline

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    Default Mafia 2 Features & Storyline

    Mafia 2 Features & Storyline Mafia II is an upcoming 2009 sandbox-style third-person shooter video game which is the sequel to Mafia: The City of Lost Heaven. It is being developed by 2K Czech, previously known as Illusion Softworks, and will be published by 2K Games. Mafia 2 was announced in August 2007 at the Leipzig Games Convention. The game will be set in the 1940s and '50s in Empire City, a fictional city based on San Francisco and New York City. The name is a reference to New York's state nickname "The Empire State". It is set to be release on 31 October 2009.
    Game Features:
    # The player can read newspapers to learn about recent news between 1945 and the early 1950s.
    # The game features a completely open-ended map of 10 square miles, including surrounding countryside. No restrictions are included from the start of the game.
    # Based on models of the time, and changing with the era, cars will play a central role.
    # Laws, including traffic laws, must be obeyed, but the police interaction will be toned down compared to the original Mafia game.
    # Unlike it's predecessor- in which the player had to be taught how to steal certain cars before they are drivable- every car can be driven from the beginning of the game.
    # The fictional Empire city is based on both New York City and San Francisco, hinting that the tram service from the original Mafia game will make a return. The city will also feature sights such as the Brooklyn Bridge and the Empire State Building.
    # The player will be able to buy safehouses where they can store gear and use as a home.
    # Upgrades can be performed on cars at the "Empire Automobile Shop". Engines can be replaced; cars can be resprayed; the license plates can be changed and interiors can be refitted, to name a few.
    # The player can get "very high" in the city, adding a possible vertical element.
    # Restaurants will be accessible to buy food like hamburgers and sandwiches and drinks such as coffee to restore lost health.
    # Things such as sink faucets/taps, switches, bottles, and chairs will all be interactive, as well as radios that the player can turn on to hear a few licensed period tunes.
    # Cars can suffer panel damage, get dirty and explode. Dirty cars can be washed at a car wash. Cars can also run out of fuel, making refilling at one of the many gas stations of Empire City a necessity.
    # NPCs will smoke, read newspapers, and wait for buses, while homeless people will search through garbage bins.
    # Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action, used in context-sensitive situations.
    # A map will be included as in the original Mafia game.
    # The checkpoint system has been completely overhauled.
    # Gyms will be featured, so the player can learn new combos and fighting styles.
    # Vito will be able to hail taxi cabs and they will take him wherever he wants.
    # Car trunks can be opened, and weapons and bodies may be stashed there. Car hoods can also be opened, although so far the purpose of this is unclear.
    # The player will have their own car, the registration plate of which can be customised.
    # Vito can go into clothing stores and purchase different outfits.

    The storyline for Mafia 2 is a gritty drama and chronicles the rise of Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito will join a crime family and become "a made man." The game will include multiple situations where the player can decide the outcome and their choice will lead to one of several different endings. The game will contain two hours of in-game cutscenes. The original game, Mafia: The City of Lost Heaven, had a screenplay of 400 pages, opposed to the 700 pages of the sequel.
    The story begins with the player character Vito returning home from World War II. Vito had joined the U.S. military as a way of avoiding jail time for a botched robbery. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime. Their criminal ascension starts with Mikey, a car mechanic who gets in a conflict with Joe. Mikey also needs a certain type of car to chop for parts, and will pay $400 for one that the police are not tailing. Soon enough, Vito, Joe, and Henry Tomasino (already a made man) find themselves battling with, for, against, and around three crime factions: the Falconi, Vinci and Clemente families.


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    Default Re: Mafia 2 Features & Storyline

    Heey why are u opening two threads at a time??
    stop doing that.
    or Admin will be contacted.

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