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Thread: Splinter Cell: Conviction

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    Smile Splinter Cell: Conviction

    Tom Clancy's Splinter Cell - Conviction is the fifth installment in the Splinter Cell video game series. The game is being developed by Ubisoft Montreal (developers of Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent). Splinter Cell: Conviction was originally scheduled for release on November 16, 2007, but has since been the subject of several delays. On April 29, 2009, Ubisoft listed Splinter Cell: Conviction for release in the 2009-10 fiscal year, and it was later confirmed that the game will be released on 31st December 2009.

    But during Microsoft's press conference at E3 2009 (June1st), Splinter Cell: Conviction was shown and was drastically different from the previous iteration. Sam Fisher has walked out on Third Eschelon despite threats from its director that "we own you" and is now investigating the death of his daughter Sarah Burns, who was killed in a drunk driving accident near the beginning of Splinter Cell: Double Agent. Apparently this was no accident, and Sam must now uncover why his child was murdered and what connections it has to Third Echelon, which has become bogged down with red tape to the point of ineffectiveness and corruption.


    After evading the authorities in Double Agent, Sam has gone deep undercover. Two years later, he's forced out of hiding to hunt down the drunk driver who killed his daughter, Sarah Fisher, in Double Agent. On the hunt for personal revenge, Sam's quest will take him across the globe; first to Malta and then, eventually, to Washington with the hope of unravelling the conspiracy behind her death. Being a fugitive on a personal quest, Sam is without his usual Swiss Army Knife of gadgets and suits. This time around, you'll need to procure makeshift items in the field or from Sam's network of allies, as well as take weapons from downed enemies. At the start of our demo, we saw Sam breaking off the rear-view mirror of his SUV to use as a makeshift snake cam. He'll get plenty of other improvised items along the way, and Ubisoft hinted that it's possible Sam will reenter Third Echelon at a later part of the game. When asked if Sam's trademark three-sensor night-vision goggles make a return, Conviction's creative director Max Beland was coy, saying that whilst he doesn't have them, some of the enemies he encounters have similar night goggles. We're hoping they can be taken from the cold corpses left in his wake.

    Third Echelon's chief analyst Anna Grimsdottir is back again in a support role, and you'll also be introduced to Victo Coster, a former Navy Seal, who is now the head of a security consulting company. Coster and Sam go way back, so there's sure to be some history dredged up along the way. The person Sam's most concerned with is an arms dealer called Andriy Kobin, who is believed to be Sarah's killer and currently located in Malta.

    Beland said that the goal for the development team was to create the fantasy of being one of the world's best stealth operatives, without the slow pace that's usually associated with stealth games, including Splinter Cell. While using stealth and the shadows is still important, you can move faster than before with a more fluid animation system. For example, you will see Sam run, climb, drop, leap, and kill with a minimum of sound. In the demonstration we saw, Sam can now run up pipes and shimmy across ledges in record time. We're told the frustrating control scheme from Double Agent has been improved in Conviction, but we couldn't get Ubisoft to reveal any specifics in this area. The team is also remaining tight-lipped when it comes to multiplayer support because, perhaps, it wants to focus on single-player first.

    One neat addition to the series is the "mark and execute" feature. Rainbow Six Vegas fans will be familiar with this; it allows you to identify targets before storming a room and eliminating them. Instead of assigning their death to a teammate, Sam will have to do the dirty work by himself. By marking targets beforehand, Sam will auto-aim and fire once you issue the command. And, it looks like it will work in much the same way as it did in Vegas. You will need line of sight to shoot targets, and you can not only select people but also interactive objects, such as lights, barrels, or traps.

    Due to the personal nature of the mission, Sam's attitude is more aggressive and desperate this time around. This is demonstrated in another new addition to the series: interrogations. If you thought Jack Bauer was cold, you should check out Sam's moves. You can grab people by the throat or put them in a headlock and proceed to beat the information out of them. Depending on the circumstances, Sam can either knock them out or kill them outright. A great example of this is the opening scene of the demo where Sam interrogates a man in a seedy bathroom in Malta whom he suspects knows the whereabouts of Sarah's killer. After pressing him for information, he eventually gets an answer, cracking his head onto a sink where the game's titles are displayed above on the mirror.

    One final new feature is the "last known position." When an enemy breaks line of sight with you, a ghost of Sam will be superimposed into the environment to indicate where that enemy last saw you. In addition to using it as a tool for escape, it will aid in creating an ambush while the enemy makes a beeline to your last known position. Conviction has thrown away the light meter and instead uses the environment itself to indicate your level of visibility. When you're exposed, everything will appear as a full-colour spectrum. When you're hidden in the shadows, however, everything will appear in grayscale. In this mode, objects that appear in colour are interactive--such as a chandelier that you can use to kill multiple guards.

    Players seeking an immersive experience will be pleased to know there are no lengthy cutscenes or loading screens in Conviction. Instead, everything is presented to you through the game's engine. Ubisoft has taken a cinematic approach, and in-game text will be projected onto the world itself, such as buildings (for example, "infiltrate the mansion"), or roads. Fans of Panic Room, North by Northwest, and Fringe will be familiar with this technique, which looks great in the game. Video updates will also be projected in front of Sam, much like they were in Dead Space, and you can choose to watch or ignore them entirely. The videos seem to represent a mental projection of Sam's thoughts, including information on suspects and flashbacks of Sarah's death. We thought it worked well within Conviction's story and setting. We also saw a cool transition scene where the camera panned through the Maltese mansion from the room where Kobin is holed up, down several interior levels, through the front door's keyhole, out into the street, and eventually to Sam's car. Conviction's visuals are looking top-notch, and we can't wait to see more of the game before launch.

    After the trailer shown at E3 it is confirmed that Michael Ironside will return as voice actor of Sam Fisher.

    (NEW)
    Sam will not be able to rely on many of the gadgets that he possessed in previous games, so he must be more resourceful. For instance, instead of using his optic cable in order to look beneath doors, Sam will use a piece of a broken mirror off his SUV.

    There are many environmental interactions both new and recurring within the series. These include :

    * Interrogation scenes Sam can use the environment in different ways to interrogate people. Smashing someone through a window and threatening to throw them out, for example.
    * Cover Sam can use the environment for cover and certain guns can shoot through certain cover.
    * Lights can be switched on/off instead of just shooting them or using an EMP.
    * Cars alarms can be set off to be used as a distraction.
    * Sam can open/close windows to go through onto the ledge.
    * There are dynamic objects in the environment. Objects can be shot/broken (ie statue, flower pot) to get some guards' attention
    * Civilians are part of the environment. Sam can create a panic by taking out your gun and use it to distract the enemies.
    * Doors are also breakable

    In addition, some gadgets available earlier in the series, as sticy cameras, will be obtainable as the player progresses. However, they will not be available instantly due to Sam resigning from Third Echelon.

    Although there have been fears that the stealth element of the game would be removed, Ubisoft comfirmed that all levels are playable using only stealth, although this is up to the player. Intelligent gaming is promoted and rewarded by permission to use the Mark and Execute feature.

    However, the community developer "UbiRazz" stated in a forum that the ability to move incapacitated bodies has been removed; it is still possible, on the other hand, to "grab them, drag them off and then disable them." according to UbiRazz. In addition, he claims that "It (stealth) has got nothing to do with moving through shadows, employing the environment as a distraction, using gadgets or anything else. It's all about the whistle.

    A multiplayer element is also being developed, although information about this is yet to be revealed.


    -anik

    Source: http://www.gamerrequest.com/forum/vi...c.php?f=7&t=61

    http://forums.ubi.com/eve/forums/a/t...5/m/1911036467
    Last edited by anik_lc; July 1st, 2009 at 00:59. Reason: New Info

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    Default Re: Tom Clancy's Splinter Cell - Conviction

    FreaKing gud newz.

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    Default Re: Tom Clancy's Splinter Cell - Conviction

    vai re vai ... jei game banaise ... i have downloaded the E3 2009 gameplay videos .. i am telling u guys .. age jara conviction er trailer dekso .. tara shock khaba ... because the story is completely diffrent . they rebuilt the game ...

    and this game will rock!!!!!!!!!!!! ...

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    Default Re: Tom Clancy's Splinter Cell - Conviction

    Ya they scrapped the old one because it was too similar to Assassin's Creed apparently.

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    Default Re: Tom Clancy's Splinter Cell - Conviction

    Watched the new gameplay footage. It looks awesome . Sure gonna play it.

    Last edited by shaikh_imtiaj; June 2nd, 2009 at 22:57.

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    Default Re: Splinter Cell: Conviction

    Judging By The Video Ratings In Gametrailers.com ... this game has a lot of hype ...

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    Default Re: Splinter Cell: Conviction

    first trailer tao valoi cilo
    but eibar ja dekhlam ta full vinno.and also valoi lagbe
    asha kori ager barer moto matro 6 ta mission dibe na:S

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    Default Re: Splinter Cell: Conviction

    good good

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    Default Re: Splinter Cell: Conviction

    ei spammer-er post kora thread sticky hoilo kibhabe? :S

    Red ViperZ---ЯV●shafiee007

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    Default Re: Splinter Cell: Conviction

    dude .. he's not an spammer .. spammer ra frnd req pathae naki lol .. ...

    besides . kono SC:C thread silo na ..

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    Default Re: Splinter Cell: Conviction

    tumi dekhso she koeta topic khulse? eki jinisher 2 ta kore topic khulse tao abar jaa ager thekei ase eki section-er under-e..

    eibar amar mejaj seriously kharap hoitese admin/mod der upor

    Red ViperZ---ЯV●shafiee007

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    Default Re: Splinter Cell: Conviction

    ei thread ami sticky korsi .. ... ki mia shomossa ta ki .. new user kisu bujte pare nai ... ektu khoma koro oke .. eto rag korle to hobe na .. let him understand the system ..

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    Default Re: Splinter Cell: Conviction

    well...dekhlam ajke ekta gameplay video Gamespot-e....and you guyz are impressed???? WTF !!!

    the gameplay is UBER LAME as a game of SC series.... we couldn't even engage 2 enemy at a time in the past game.....and now??

    and ekta jaegae dekhlam snake cam diye mark kore door khulei ber hoe WITHOUT SILENCER 3 ta shot marlo ektake..oita HS khailo.....but pasher ta matha chulkaitese still.....WTF is wrong with enemy AI? eitar haal to amar abaro Double Agent-er moto lagtese.....even worse :S

    oh, Sam Fisher has become much more acrobatic....ledge-e jhule thakar shomoe dourano ta dekhso? shei TMNT style Ubisoft-er game gular kisu jinish keno jani common hoe jaitese :S

    but game stylish....bhalo action...that's good...but it's not looking like a SC game..

    they are destroying the main thing....the "STEALTH" thing.....ajib :S

    I'm disappointed ...

    Red ViperZ---ЯV●shafiee007

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    Default Re: Splinter Cell: Conviction

    Shafiee .. MGS : Rising is waiting for you

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    Default Re: Splinter Cell: Conviction

    yeah .. may be

    Red ViperZ---ЯV●shafiee007

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    Default Re: Splinter Cell: Conviction

    Shafiee, I am not a spammer. besides I just joined Banglagamer. As I just getting started I am learning the system of Banglagamer. And why are you so angry about me? Let me learn and few days, and then you will start to praise me for my activity. Keep that in mind.

    Thanks to Galib for understanding me.

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    Default Re: Splinter Cell: Conviction

    I read some previews... umm Mark and execute can be boring ..... I guess I'll have to see more. But so far.... meh.. The game sounds too easy now

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    Default Re: Splinter Cell: Conviction

    I'm not gonna miss it.

    Designed by Eaglewatch1337
    See, Which Game I'm Playing & to be Played

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    Default Re: Splinter Cell: Conviction

    check the new splinter cell conviction wallpaper. it is founded in their official website.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Default Re: Splinter Cell: Conviction

    Guys, the new splinter cell conviction trailer is awesome. Stealth is slightly decreased but yet Sam Fisher has style.

    Check the trailer on the following page.

    http://www.gamerrequest.com/forum/vi...php?f=11&t=109

    Like my Facebook page Gaming Newz for new gaming news updates.

    My Facebook Twitter YouTube Steam

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