GUN_MONKEYS uses all the buzzwords. It’s a devastatingly-indie, Procedurally–Generated, Physics-based, Online Deathmatch platform game from multi award-winning developer Size Five Games.
“I needed a tiny break from my next game, The Swindle,” said Size Five’s Chief Executive of Game Development, Dan Marshall. “I’d been working so hard on it for so long I was struggling, creatively. I decided to take a break and remake the very first game I ever released, Gibbage. The result, after some significant tweaks, is GUN_MONKEYS.” In GUN_MONKEYS, players take charge of a modern-day power company. In the distant future, a catastrophic experiment into Perpetual Energy obliterates all human life, leaving the world choc-full of free-for-the-taking energy. Your job is to send a legion of pleasingly-expendable monkeys forwards in time to collect Power Cubes and return them to present-day, all from the comfort of your PC. Sadly, it looks like one or two other entrepreneurs have had the exact same idea.
GUN_MONKEYS will be available on PC, Mac and Linux.