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Thread: Dota-Allstars 6.60 Beta 46

  1. #1
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    Arrow Dota-Allstars 6.60 Beta 46

    Now Aghanim is viable for many heroes, not only intelligence heroes

    Dota 6.60 Beta 45 Changes Summary (relatively to Dota 6.60 Beta 21)

    Below is a compilation from redrach analysis about the changes and other feedback:

    Heroes Changes

    Huskar has been hugely buffed now with indefinitely stacking Burning Spears, and Aghanim's that increases damage done to enemy by his ultimate (65% of their HP) and a reduced cooldown (15 -> 8!!) Looks like Aghanim's is *the* item of choice on him now.

    Razor has been remade to be less of a point-and-click hero. Chain lightning has been replaced by 'Plasma Field' - a huge AoE nuke that hits twice if you micro, and his ultimate is now an active that attacks one unit at random. I'm unsure what 'Static Link' does, but presumably his ultimate has been coded to attack the linked enemy in particular.
    All-in-all he seems harder to play, but I'm unsure if he's stronger than his 6.59d counterpart. (He's definitely weaker than his imba 6.60 beta 21 version)

    Medusa now has an AoE Purge for her ultimate ('Stony Gaze' - fits her theme better)! But it only works on enemies that attack her (or are facing her? Unsure.) Which means its useless while chasing. Bit of a nerf there. Chain Lightning has been replaced by 'Mystic Snake' which just seems to be a slower version of Chain Lightning. There must be more to it, but I can't tell.

    Sniper's changes really disappoint me. Scattershot has been replaced by 'Shrapnel' - a 30% AoE slow that does 40 dps over 10 seconds at level 4. Unfortunately such a skill would only slightly boost Sniper's survivability, and the slow only affects units in the AoE to boot. Which means he's still gank fodder.
    Also now he can no longer one-hit creep waves, making him more of a sucky farmer.
    Aghanim's now reduces his ultimate's casting time and increases range.

    Items Changes

    - Pipe of Khandahar (1500g), item that allows you to activate 'Ghost Form', an ability that makes you invulnerable to attacks, makes you unable to attack, but lets you cast spells. Unsure if you take more damage from spells in Ghost Form, or if you're even targetable. Would make it a decrepify clone, except without the MS reduction.
    - Talisman of Evasion (1800g), gives you 25% evasion.
    - Monkey King Bar now has 'True Strike', a passive that ensures your attacks always hit (bypasses evasion). Which means it counters the above item.
    (The two changes above severely hurt Mortred. Now any agility hero can cheaply (relative to Butterfly) obtain evasion, and also counter Mortred's evasion.)
    - Quelling Blade (300g), cheap new item that gives +40% damage (20% for ranged) vs. non-hero units. Clearly an item meant to help melee heroes farm. Good starting item for Void, IMO.
    - The Leveller, upgrade for Quelling Blade. Gives a lot of +stats (lots of +agi), plus 40% damage to non-hero units and 60% damage to buildings (20% and 30% for ranged). This relatively cheap item should help a lot of melee agility heroes contribute more to their team in pushes, as well as help them farm better. Prediction: Battlefury + Leveller will be the new in-thing for pubbers to get.
    - Poor Man's Shield, upgrade for Stout Shield that gives 100% chance to reduce hero damage by 25. Seems like a completely useless item to me, esp. now that Vanguard has a 70% chance to block 40 damage from all sources (up from 65%), even though it's quite a bit cheaper than Vanguard.
    - Manta Style is now an upgrade for Yasha (wtf). It has Illussion (actives), no longer give Feedback orb, and only gives +stats and bonus move and attack speed (wtf). Needless to say, this is a bizarre change.
    - Diffusal Blade is now upgradable like Dagon! (Level 1 - +22 agi, +6 int, burns 20 mana, Level 2 - +36 agi, +10 int, burns 36 mana) Upgrading the recipe refills Purge charges (8). Now it's a strong item on its own.
    - Sange and Yasha no longer needs a recipe, so it's 500g cheaper overall.
    - Reduced Hammer cost by 10
    - Rapier back to +250 damage
    - Reduced Radiance Recipe cost
    - Vanguard now gives 70% block

    Maelstrom's recipe and stats have changed:
    Mithril Hammer (1600g) + Gloves of Haste (500g) + Recipe (900g) = Maelstrom (3000g)
    Grants +24 damage, +15 attack speed, and a 20% ctc 150 damage Chain Lightning.

    Now the items reflect the theme (Mithril Hammer -> Hammer icon of Maelstrom) as well as synergize with the proc (more attack speed = more Chain Lightning procs)

    Butterfly recipe changed:
    Eaglehorn (3300g) + Quarterstaff (900g) + Talisman of Evasion (1800g) [No Recipe]

    Other Changes
    New System of messages when one takes a rune.
    Completely revamped LR
    Courier now has new skill , Return Home
    Emphasis to farming , many tool-tips now have " Damage to non-hero units "
    Undying's Tombstone AoE dropped a lot (for instance at 4 its 1200->1000).


    DOWNLOAD: 6.60_Beta46.w3x
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    Default Re: Dota-Allstars 6.60 Beta 46

    Loving the balances. Vanguard will be the new thing to get now in competitive games. And, Rimon, does that Quelling blade give you a bonus damage against buildings?

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    Default Re: Dota-Allstars 6.60 Beta 46

    If u want more thank Youz then gimme the option. I like passive mortred nurfs. and making butterfly is no longer a boring task as we cam get 25% evasion from Talisman thingy.

    AND and there is this change of Sven's 3rd power. Too short duration but good MS buff and an armor buff. But the tip says otherwise. !!!
    Last edited by kabir_sharif2000; May 11th, 2009 at 14:00.

    Its just [EB]. Not Elite B[a]stard or anything like that.

  4. #4
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    Default Re: Dota-Allstars 6.60 Beta 46

    Quote Originally Posted by A.Fabled.Legend View Post
    Loving the balances. Vanguard will be the new thing to get now in competitive games. And, Rimon, does that Quelling blade give you a bonus damage against buildings?
    duh. no.

    The Leveler has it. imagine a tiny going Leveler with alacrity (invoker)..
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    Default Re: Dota-Allstars 6.60 Beta 46

    Scepter has interesting effects on Balanar[imba], Bara[imba], Juggy, Chen, Venge, and sniper!

    Its just [EB]. Not Elite B[a]stard or anything like that.

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    Default Re: Dota-Allstars 6.60 Beta 46

    joss , but 6.60 will have a lot of changes which might affect da competitive gaming. :S




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    Default Re: Dota-Allstars 6.60 Beta 46

    Quote Originally Posted by [T.BD]Sad1d View Post
    joss , but 6.60 will have a lot of changes which might affect da competitive gaming. :S
    Competitive gaming is never harmed really. It just gets more interesting and faster paced. And, everyone eventually adapts, new teams who understand the changes do well. Things are shuffled around, and the monotonousness stops. I think we may finally see more heroes starting to get picked. And, hopefully the games will end sooner, hail the leveler here. I sense Sallybear will be a top pick again.

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    Default Re: Dota-Allstars 6.60 Beta 46

    Quote Originally Posted by A.Fabled.Legend View Post
    Competitive gaming is never harmed really. It just gets more interesting and faster paced. And, everyone eventually adapts, new teams who understand the changes do well. Things are shuffled around, and the monotonousness stops. I think we may finally see more heroes starting to get picked. And, hopefully the games will end sooner, hail the leveler here. I sense Sallybear will be a top pick again.
    if it stacks with existing demolish of the bear that is.
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    Default Re: Dota-Allstars 6.60 Beta 46

    Quote Originally Posted by CvP View Post
    if it stacks with existing demolish of the bear that is.
    Seems like as soon as the bear gains demolish, your leveler along with all the other items are gone! Bug! This Leveler thingy never worked in this beta any ways[i think].

    Its just [EB]. Not Elite B[a]stard or anything like that.

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    Default Re: Dota-Allstars 6.60 Beta 46

    But it should in fairness kill off Bear's demolish, since that's more damage ultimately.

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