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    Default Project Hell

    Hellraid
    Developer: Techland
    Publisher: TechlandGenre: Dark Fantasy First Person hack & slash
    Platforms: PC, PS3, XBOX360
    Release Date: TBA



    Dead Island dev’s next game is Project Hell

    Dead Island developer Techland has created a second team to work on a new fantasy action title currently codenamed Project Hell.

    According to the project’s debut blog post, the game grew out of a weapons mod for Dead island built by one of TechLand’s team.

    Described as an “FPP hack and slash game in a dark fantasy setting”, Project Hell is being developed by a small internal team, independently.

    “We won’t be asking for your money on Kickstarter,” designer and project manager Marcin Kruczkiewicz said.

    “Our main goal is to make a game we can all enjoy playing so don’t expect unicorns and fairies – we prefer breaking through hordes of undead minions only to slaughter their devilish and loathsome masters in a bloody boss-fight. To achieve that we’ll use our experience already gained in game development and enhanced technology from Dead Island.”

    The team has released a couple of pieces of concept art; check ‘em out below. No release date or platform information at this early stage.

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    Last edited by anik_lc; April 29th, 2013 at 23:43.

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    Concept art ta beshi interesting laglo na...but character ta chorom lagse...
    waiting for the trailer nd platform info..


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    Default Hellraid

    Hellraid
    Developer: Techland
    Publisher: TechlandGenre: Dark Fantasy First Person hack & slash
    Platforms: PC, PS3, XBOX360
    Release Date: TBA


    About the game:
    The time has come and we can finally announce our game’s title. Dark fantasy FPP hack & slash which we revealed last year under the working title Project Hell has evolved into Hellraid. A thrilling mix of genres that we like to call a first-person co-op slasher. Those few words represent the general idea for our game. Let me tell you more about it.

    Everyone will be able to play Hellraid in a story-driven campaign but our main focus is on cooperative multiplayer. Why? It’s simple. Fighting hordes of hellish monsters is far more exciting when you do it with friends. To make it even more satisfying we’ve added an element or coopetition between the players. Each action in the game, be it killing a monster or helping a dying companion, is rewarded with points. The best players will receive special rewards and climb up the leaderboards.







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    Techland’s Hellraid Gets An E3 Trailer

    Techland has revealed the E3 trailer of Hellraid, its upcoming first-person co-op slasher for PC, X360 and PS3. Hellraid is said to offer two games in one: a single-player, story-driven campaign of hack & slash action and a co-operative multiplayer that pits four players against the denizens of hell – and each other – in a battle for points, rewards and fame. To be honest, it feels like a Dead Island mod to us, but then again that was to be expected. Enjoy the trailer, courtesy of GameTrailers

    Hellraid E3 Trailer: http://www.youtube.com/watch?v=LAjGk...layer_embedded

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    *Watched the trailer.

    *Puts into ignore list.

    Bye.

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    Hellraid has been postponed to 2014

    Hellraid has been postponed to 2014 – "or to be more precise: when it's done," Producer Marcin Kruczkiewicz writes. Dead Island developer Techland needs more time to polish Hellraid for Xbox 360, PS3 and PC, with plans to add new features, game modes and a revamped magic system.

    "If we released our game this year we would have to make too many compromises and the final product probably wouldn't meet all our promises and your expectations," Kruczkiewicz says. He outlines some changes to the game's magic system that spawned from internal playtesting: "For example, we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells."

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    Hellraid re-announced for PC, PS4 and Xbox


    Mixture of Skyrim and painkiller..not bad i guess..


    Interviewed Hellraid’s game producer Marcin Kruczkiewicz
    It’s the same engine running open world survival horror title Dying Light, and yes, that means Hellraid is now coming to PS4 and Xbox One, in addition to PC. An early access launch is planned on Steam for Autumn.

    “Basically, we’ve built a new melee and magic combat system from scratch, and it’s really changed how the game is played and what experience you get,” Kruczkiewicz explains. “Shifting from four character classes to one universal class that has access to all previously class-specific skills was also a major decision.

    “We believe it’s a good one too, because players will be free to adapt the character to the play-style of their preference. A lot of people playtesting Hellraid weren’t satisfied that they couldn’t combine, for example, the Barbarian’s battle strength and two-handed axes with the Mage’s resistance and powerful spells or the Rogue’s agility and crossbows. Well, now they can combine them however they like.”
    It might not sound like the biggest of changes on paper, but given that Hellraid is a first-person dungeon explorer with an emphasis on combat, the way your hero acts in battle is incredibly important. You’re going to be facing a wide range of demonic creatures and mystical rogues within the dank bowels of each dungeon, so you need to have a class load-out tailored to meet all challenges.
    ”Our idea for the gameplay is quite different from what Dead Island had to offer, our combat system is built from scratch, and our artists are hard at work designing new types of terrifying monsters and dark fantasy environments.”
    Inspired by Dead Island’s vast weapon-crafting options, Hellraid also features an enhancement system that sees players imbuing their weapon with a variety of items and scrolls found in the game. Tantalisingly, Kruczkiewicz adds, “It’s a system similar to Dead Island to a certain degree, but more complex and varied.”
    More complex and varied than Dead Island’s chainsaw bo-staffs, flaming BBQ swords and electric pipes? Where do I sign up?
    Adding another layer of diversity to combat are environmental traps, such as chandeliers and spiked panels that can be used to crush and maim anyone foolish enough to linger around them. They sound quite sadistic, and I feel that Kruczkiewicz is playing his cards close to his chest about them for now.
    “As for the traps, here’s an example: in one of the prison levels you will be able to lure enemies on a trapdoor, activate it, and drop them straight into burning lava,” he tells me. “We also have proximity traps that can crush or cut enemies, even the players sometimes. These are just two examples and we will be revealing more about environmental traps later.”

    Techland’s new combat system also allows for blocking and parrying techniques that will come in handy when staring down a pack of blood-starved skeleton warriors who want nothing more than to see you killed. In fact, where the game’s combat differs from Dead Island’s significantly is in the way particular weapons are swung. Too many of the zombie basher’s melee implements handled identically, save for some elemental effects, but there will be a greater distinction in Hellraid.
    ”I believe that in the coming weeks, with new trailers, screenshots, and details about the game, we’ll finally convince the players who still think of Hellraid as of a Dead Island clone. The Steam Early Access launch will also be a chance for players to play and see for themselves that Hellraid is something completely new.”
    “Blocking requires good timing, just like shield bashes,” Kruczkiewicz explains. “We completely redesigned our combat system in the last few months and now we have different attacks for different types of weapons, which means that the amount of damage you deal and number of enemies you hurt with one hit will vary.
    “Certain swords are best for cutting several enemies at once, while other weapons, such as warhammers, are perfect for crushing into ground a single enemy. With light and heavy attacks for each weapon and the dashing ability that lets you quickly dodge and control the distance during a fight, we offer much more than simple button mashing.”
    “And that’s just the melee combat,” he elaborates. “We have no-less complex magic combat and, on top of that, ranged weapons. We also added quick slots to inventory, which lets you fast switch between weapons during combat. With all of these features and even more we haven’t revealed, we’re pretty sure that fighting in Hellraid will be something fresh and exciting to experience.”
    Curious to know more about the tech fuelling all of this blood-soaked carnage, I ask Kruczkiewicz for some insight into how Hellraid has advanced from a technical standpoint, given its switch from last-gen to new formats, and how the extra development time has been used to better understand PlayStation 4 and Xbox One.

    “We’re constantly pushing forward with more detailed 3D models, textures in higher resolution, more complex special and particle effects, or advanced AI algorithms,” he continues. “It was rather simple on PC, yet we were strongly limited by hardware on the previous generation of consoles. Now, because the game is coming to PC and the next-gen consoles, we can focus on making the game with no worries about hardware limitations.
    “Right now, we’re in the middle of transitioning to Chrome Engine 6. It goes rather quickly and smoothly, because the engine is the next iteration of our own technology, so we’re obviously quite familiar with it. The whole process will take us two to three months to complete, and then we’ll start making last preparations for the launch on Steam Early Access, which we plan in autumn.
    ”Our game started as a simple Dead Island mod made internally in our company. For some time – and in the first trailers – we also used a couple of old animations and sounds as placeholders, but since then our game has evolved.”
    “With the Early Access, we want to give the players a chance to participate in the development of Hellraid and have their part in the final shape of the game. We’re truly excited since it’s something completely new to us and the whole company, so we really can’t wait.”
    Tech aside, Hellraid’s core modes have also changed as well. It’s no longer just about story mode, as there’s now a new Arena Mode that offers PvE waves for you and up to three co-op buddies in custom-made arenas, as well as Mission Mode which enables players to revisit completed story stages to tackle a series of additional quests and challenges, such as hitting a long combo, or achieving a set high score.
    It’s clear that Hellraid has changed a lot since Kruczkiewicz and I last spoke, but as a fan of dark fantasy titles like Dark Souls and full-on combat experiences like Streets of Rage and Bayonetta, my anticipation for this violent, heavy-handed brawler just spiked again.

    Of course, over time we’ll know more about the plot and why you have been chosen to stop the gates of Hell from opening, along with details of how story missions will play out in practice. We’ll keep you updated until then, but for now, this fan of bone-crunching attacks and brutal sword decapitation is looking on with interest.
    I close by asking Kruczkiewicz to address fears that Hellraid is simply Dead Island in Skyrim’s clothing. “We understand how some people could get such an impression,” he responds. “After all, our game started as a simple Dead Island mod made internally in our company. For some time – and in the first trailers – we also used a couple of old animations and sounds as placeholders, but since then our game has evolved.
    “Our idea for the gameplay is quite different from what Dead Island had to offer, our combat system is built from scratch, and our artists are hard at work designing new types of terrifying monsters and dark fantasy environments. On top of that, Hellraid runs no longer on the Chrome Engine 5 – Dead Island’s engine – but on the much more powerful Chrome Engine 6.
    “I believe that in the coming weeks, with new trailers, screenshots, and details about the game, we’ll finally convince the players who still think of Hellraid as of a Dead Island clone. The Steam Early Access launch will also be a chance for players to play and see for themselves that Hellraid is something completely new, and – hopefully – they will love it.”
    Last edited by arefinzz; May 1st, 2014 at 04:27.

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    Last-gen baad diye dilo?

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    Gamescom Gameplay-

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    First level of Hellraid

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