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Thread: Oculus Rift

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    Cool Oculus Rift

    So Wikipedia site has updated
    Type Head-mounted display
    Invention date 2012
    Inventor(s) Palmer Luckey (founder)[1]
    Manufacturer Oculus VR, Inc.
    Cost Developer kit: $300,[2]Consumer version: $200–$300[3]
    Resolution Developer kit: 1280×800 (640×800 per eye),[4]Consumer version: ≥1920×1080
    Horizontal FOV Developer kit: > 90°,[4]Consumer version: TBA
    Diagonal FOV Developer kit: > 110°,[4]Consumer version: TBA
    Head Tracking Developer kit: 1000 Hz absolute 3DOF orientation (gyr/acc/mag), but no position. Consumer version: TBA
    Platform PC[4] and Android
    Connection Developer kit: DVI/HDMI andUSB,[4] Consumer version: TBA
    Some game are running too-

    https://www.youtube.com/watch?hl=en&...&v=ff6ojzy_e_8


    https://www.youtube.com/watch?hl=en&...&v=t9TwZ3jpPoA


    https://www.youtube.com/watch?client...&v=VFTW6CpWBVI

    looks hard to play with it
    One of the major problem will be probably motion sickness,but still i'm excited about it.
    want to know your speculation about this. looks to me it's going to be big.

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    Could've been better


    - - - Updated - - -

    Good news
    Naughty Wicked Paradise Supports Oculus Rift
    Naturally someone feels the need to develop a porn game that uses Oculus Rift.






    Just like that "adult" app that was developed for Google Glass, someone was bound to develop a naughty game to take advantage of the Oculus Rift VR headset. The developer is named Wicked Paradise, and describes its upcoming title as the world's first fully immersive erotic virtual reality adventure game. Instead of watching an erotic movie or reading an erotic book where you serve as merely an observer, the game makes you the actual main character.


    Oh my.


    "Imagine playing Leisure Suit Larry but instead of watching a screen, you are inside the game," reads the game's description. "Imagine the world and its inhabitants look highly realistic. Imagine walking into a bar in Wicked Paradise, noticing a beautiful lady, talking to her, and seducing her. Imagine playing your cards right and having passionate wild sex with her."


    Oh my again.


    As someone who has used the Oculus Rift twice since January, there's no question as to how immersive this game will get. Just last week I got a chance to play Half-Life 2 using the Rift, and I had forgotten what it was like standing side-by-side with a NPC. Unlike the demo shown at CES, this NPC actually talked (I can't remember the exactly timeline this scenario takes place), and it's somewhat unsettling. Your brain is tricked into thinking this person really is standing next to you, but when you reach out in the real world, there's nothing but air (unless someone actually sneaks up).


    That said, just imagine a game like the one in development by Wicked Paradise. Instead of watching in third person, you're in the middle of the action in first person. Virtual girls and guys are literally in your face. Kinda.


    So who are those behind this VR erotica? Check this out. "Wicked Paradise consists of a team of seasoned video game industry veterans with dozens of shipped AAA titles under our belts such as Rage, the Call of Duty series, Lost Planet, Madden, PlanetSide 2, and many many more," reads the company description. Yep, mostly first-person shooter vets… how about that!


    "We are all very excited about the future of digital entertainment and are using our years of experience creating the highest quality videogames to create an erotic virtual reality adventure game that will blow your socks off!" the description adds.
    Last edited by arefinzz; June 19th, 2013 at 23:28.

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    Ore khaichay, shut up and take my money.

    - - - Updated - - -

    Ore khaichay, shut up and take my money.

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    Quote Originally Posted by pcgamer View Post
    Ore khaichay, shut up and take my money.
    also my thought


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    Dark has it too

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    Oculus Rift planned for PC and mobile, consoles 'not a focus'

    Oculus VR CEO Brendan Iribe recently told EDGE that the Oculus Rift headset will focus on PC and mobile devices.
    "I love consoles but internally we're a lot more excited about where mobile's going to go, and being able to plug it right into a next gen cellphone," Iribe said. "Those things are almost doubling every year, compared to a console that's just stuck it out for eight years."
    Iribe hopes to have the Oculus Rift on the market by next year, but he's unwilling to make any promises.
    "We don't want to announce any dates because frankly we just don't know when it's going to be really ready," Iribe said. "You have the form factor, HD, motion blur...we don't know how long that will take."

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    Keep your bucket close

    Weak heart will probably die


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    oculus rift is great!!!! must buy

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    I'm too much excited about it now everyone is praising it

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    VorpX makes games compatible with Oculus Rift

    Oculus Rift enthusiasts may want to take note of VorpX, a 3D driver that is planned to allow Rift users to play a games that don't officially support the device. Although the price and release date for the final version of the software have not been announced, the beta version is available for $43.99 and includes updates up until a future 2.0 version.

    VorpX offers a few features to help make games that weren't developed for the Rift actually playable on the device. For instance, using its "edge peek" feature by clicking and holding a mouse's scroll wheel will allow players to look at the edges of the displayed picture while it's locked into a static view. Letting go of the wheel will re-associate camera control with the movement of a player's head.

    The product's website also compares the two modes VorpX uses to create a 3D effect. The "Z-buffer" mode favors performance over visuals, trading a weaker depth perception for an "almost guaranteed" 60Hz. Those that have the hardware for it can opt for "Geometry 3D" mode, which improves the depth perception in some games but runs at "roughly half the speed" of the "Z-buffer" mode. Not every game will be able to use both modes.

    An official list of supported games will be published on the VorpX site before release, but support for "about 50 games" is planned for the software's first release. These plans include The Elder Scrolls V: Skyrim, Dishonored, Mirror's Edge, Bioshock Infinite and Fallout 3.

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    One Oculus Rift for consumers, will tether to PC and Android

    Oculus VR CEO Brendan Iribe clarified to Engadget that there will be one Oculus Rift model for consumers, despite previous reports to the contrary. "We will be delivering a single Oculus Rift which is a tether to multiple different devices," Iribe told Engadget, "and now we're looking to also support tethering to a mobile device."

    The report that a lighter version of the Oculus Rift would be made available specifically for Android devices came from a Gamesbeat piece where Iribe was misquoted.

    In his interview with Engadget, Iribe went on to say he is hopeful that Oculus Rift will not require the more modern Kepler GPU chip set on Android. "I don't think it's going to require that full Kepler capability. I think we'll be able to deliver on an even earlier chip set than that. I think people will be pretty surprised with what set of devices we're able to make this work on. We are focused on just a few right now, basically just to stay focused so that we can deliver a great experience on a couple devices first. Then over time we'll have that span out."

    Developers have yet to receive Android development kits, Iribe added. "It's coming soon," he said, but Oculus VR is "not ready to release a date."

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    ehm.. ehm..

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    Kon vaijan jani dev kit pre-order korsilo?
    My probable next build: Qisan MagicForce 68 (Outemu switch) / Teamwolf Zhuque+ 87 TKL (Outemu) / Monoprice Select series full size (Outemu/Gateron) / Drevo Gramr 84 TKL (Outemu) • Logitech G102 Prodigy • Deepcool Dukase V3 / Thermaltake Versa U21 • Superlux HD 681 • Creative Sound Blaster E1 • LG 22MP68VQ • SteelSeries QcK • Generic executive chair • others TBA

    djrock please don't bother me. You are in my ignore list so I don't have to see literal poop.

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    What the!!!!!!!

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    So does Oculus Rift support all games and consoles?
    01000010011000010111101001101001011011100110011101100001001000010010000100100001 001000000011101001010000

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    Quote Originally Posted by йЦммєя³¹ View Post
    So does Oculus Rift support all games and consoles?
    At the moment Oculus supports only a handful of games and no support whatsoever for consoles.


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    There improving it well,really excited to see the final product.

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    It's awesome

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    Facebook Buying Oculus Rift For $2 Billion


    The deal is made up of around $400 million in cash payouts, with the rest being made up of Facebook shares. It's not a done deal yet; it's expected to be finalised in Q2 2014.

    Here's a full statement from Mark Zuckerberg:
    I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.
    Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.
    This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.
    Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.
    Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.
    But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.
    This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
    These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.
    Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.


    Here's Oculus Rift's official statement on the matter:
    We started Oculus with a vision of delivering incredible, affordable, and ubiquitous consumer virtual reality to the world. We've come a long way in the last 18 months: from foam core prototypes built in a garage to an incredible community of active and talented developers with more than 75,000 development kits ordered. In the process, we've defined what consumer virtual reality needs to be and what it's going to require to deliver it.
    A few months ago, Mark, Chris, and Cory from the Facebook team came down to visit our office, see the latest demos, and discuss how we could work together to bring our vision to millions of people. As we talked more, we discovered the two teams shared an even deeper vision of creating a new platform for interaction that allows billions of people to connect in a way never before possible.
    Today, we're pleased to announce that we've joined forces with Facebook to create the best virtual reality platform in the world.
    At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform. But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step.
    Most important, Facebook understands the potential for VR. Mark and his team share our vision for virtual reality's potential to transform the way we learn, share, play, and communicate. Facebook is a company that believes that anything is possible with the right group of people, and we couldn't agree more.
    This partnership is one of the most important moments for virtual reality: it gives us the best shot at truly changing the world. It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR.Over the next 10 years, virtual reality will become ubiquitous, affordable, and transformative, and it begins with a truly next-generation gaming experience. This partnership ensures that the Oculus platform is coming, and that it's going to change gaming forever.



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    probably a very bad news

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    and the trolling begins..
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    i am a FB stock holder and even I am kind of worried about Occulus now.

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