Gameplay:Torment: Tides of Numenera will use the Unity engine to pre-render the game's environment and display it from a 2.5Disometric perspective.The tabletop ruleset of Monte Cook's Numenera will be adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment will take place. The player will experience the game from the point of view of the Last Castoff, a human host that was once inhabited by a powerful being, but was suddenly abandoned without memory of prior events. As with its spiritual predecessor, Planescape: Torment, the gameplay of Torment: Tides of Numenera will place a large emphasis on storytelling, which will unfold through a "rich, personal narrative", and complex character interaction through the familiar dialog tree system. The inXile developer team plans to create a new combat system that would complement the story and better integrate into the main narrative. The player will be able to select the gender of the protagonist, who will otherwise start the game as a "blank slate", and may develop his or her skills and personality from their interactions with the world. The Numenera setting provides three base character classes: Glaive (warrior), Nano (wizard) and Jack (rogue). These classes can be further customized with a number of descriptors (such as "Tough" or "Mystical") and "foci", which allow the character to excel in a certain role or combat style. Instead of a classic alignment system acting as a character's ethical and moral compass, Torment: Tides of Numenera will use "Tides" to represent the reactions a person inspires in their peers. Each Tide has a specific color and embodies a number of nuanced concepts that are associated with it. The composition of Tides a character has manipulated the most determines their Legacy, which roughly describes the way they have taken in life. Different Legacies may affect what bonuses and powers certain weapons and relics provide, as well as give a character special abilities and enhance certain skills.
The key features of this new Torment game are:
-Torment is a single-player, isometric role-playing game.
-You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
-The story-driven game will have a rich dialogue system.
-The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
-The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
-The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.
Here is a HD video of a 3D model on a pre-rendered 2D background as a quick lighting and technology test done in Unity. This screen shot is set in the Sagus Cliffs.
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Torment: Tides of Numenera Is One Of The Highest Kickstarter-funded Game, Surpasses $4 Million
Torment: Tides of Numenera has set the record for the game that's raised the most money on Kickstarter. The previous record was held by Project Eternity, which grossed $3,986,929. As of writing this, Torment: Tides of Numenera has achieved a total of $4,188,927.
However, Project Eternity had $176K in PayPal donations, too, making its grand total $4,127,028. We're sure Tides of Numenera has also received a fair deal through PayPal, but an exact figure hasn't been announced.
While Torment: Tides of Numenera is likely to raise more than Project Eternity overall, the highest funded crowdsourced game is still Star Citizen, which raised $6,224,123 between Kickstarter and its own site, Roberts Space Industries.
Last edited by Nirzhar Uchiha; April 6th, 2013 at 16:40.