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Thread: DiRT 2 - Preview

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    Arrow DiRT 2 - Preview

    DiRT 2 - Preview
    The Graphic looks f!@#$%& awesome...

    Dirt was one of the most popular racing games when it was released as it featured not only killer gameplay but a total overhaul of their successful Colin McRae Rally franchise with a wonderful graphics engine, a great interface and a plethora of events to entertain a broad audience. Codemasters are set to follow up the success of the original with Dirt 2 which was announced in November last year.

    Dirt 2 has been under development for around 18 months so far and many will be pleased to hear that the hardcore adrenaline fuelled rally experience has not been diluted at all, In fact the whole experience has been improved with new off road events which diversify the title further.



    The demo code we spent some time with showed videos from real life racing events to set the mood, which detailed Team Subaru drive Ken Block driving his WRX STI over a massive jump and although stunts are a focal point of the game mechanic they do point a little to the new direction the developers are taking.

    This is more apparent in the new stadium events which are set in locations like Londonís Battersea Power Station. These races feature tight tracks with a wide variety of inclines and surfaces to battle other racers and cross the finish line first. The Battersea course features almost every surface known to man; gravel, tarmac, loose dirt and a huge area of water to keep you on your toes. When you combine all these surfaces with jumps it leads to a heart pounding experience which requires nerves as steel.


    Codemasters were keen to explain that a lot of the development time has revolved around getting the cars to handle as realistically as possible. Dirt 2 has seen further development on the physics side which means the cars will respond differently than before. There is now a realistic model in place to analyse the weight placement on all four wheels and adjust handling accordingly, including traction. We didnít spend enough time with the game to be in a position to accurately detail how this system works but it is certainly promising and is set to offer the end user a more realistic racing mechanic.

    For those graphics buffs amongst you, the Ego engine in Dirt 2 has received a considerable overhaul with a new rendering and lighting system that is designed to give numerous depth to the environments and the terrain. We arenít allowed to really detail this yet as it is a pre-Alpha build and there is plenty that Codemasters isnít speaking about yet. The environments do show promise and are impressive already even though we were told they are missing texture detail and certain lighting effects. The crowd implementation is also yet to be finalised but they looked quite realistic already in their alpha state. Codemasters detailed the future with water effects and particles and we can assure you guys that if you are really into your rally games that this is certain to impress. The cars get progressively dirtier and the damage model is also impressive and the widescreen wipers are needed to make visibility improve !


    The water elements has also been given a certain amount of focus and it looks extremely realistic, so much so that I donít think I have seen an implementation as impressive in a racing game. Obviously while this is pretty to look at and fun to drive through it does affect handling and speed considerably so its always good to try and avoid it when possible.

    Codemasters also explained that Dirt 2 will share a similar replay mechanic to GRID. This basically means that when you make a driving error you can hit a replay button to stop time and rewind to the moment before you made the fatal error and try again. This hasnít yet been implemented into the code we witnessed but it was a popular function in GRID and many people will like the option.


    Single player is handled with World Tour mode which is the core of DIRT 2. This is still under development and we arenít allowed to discuss certain aspects of the implementation however you play as a rally driver out to make his name in the competitive world circuit and travel from event to event playing in races of all different types. You also initially start out in an RV. This RV is a menu system which lets you select races, get various updates and tweak your cars all from the main chair viewpoint. This RV travels with you around the world and the exterior surroundings all correspond with your surroundings. So if you travel to the far east then you will expect to see locations to match. A very cool touch indeed.

    One of the criticisms of the original DIRT was that the game didnít have in place a good, competitive online multiplayer system for groups of friends to log on and play in real time. Codemasters have taken feedback on board and are developing a system which allows for friends to see each other and race together on tracks of choice. There is also a option which alerts gamers if their friends break their lap time records ... this alone should make the game very competitive within circles of players.


    The list of cars has yet to be confirmed and detailed but we have been assured that there will be a good selection incorporated to appease the car aficionados amongst us. The game is set for a US release around September of this year with the European release just before Christmas. Check in on GamingHeaven for more updates nearer the time.
    Source: gamingheaven.net

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    Default Re: DiRT 2 - Preview

    oy coldfire !! dont mislead people. These screenshots are not realtime or in-game. These are CG Target randers. If you you expect DIRT 2 look this good you'll be disappointed.

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    Default Re: DiRT 2 - Preview

    Quote Originally Posted by [TH7][cRu$h] View Post
    oy coldfire !! dont mislead people. These screenshots are not realtime or in-game. These are CG Target randers. If you you expect DIRT 2 look this good you'll be disappointed.
    actually not..... if u got the rendering power it will look as good as that.... lets say some setup with 2x ATi Radon HD 4870 X2 or 2x nVidia GeForce GTX 295.... ^_^

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    Default Re: DiRT 2 - Preview

    I can expect anything from the codemasters......because GRID-e ora jei graphics and performance dekhaise, then oder kache ei graphics expect kora impossible kichu na

    Red ViperZ---ЯV●shafiee007

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    Default Re: DiRT 2 - Preview

    Quote Originally Posted by [TH7][coldfire7] View Post
    actually not..... if u got the rendering power it will look as good as that.... lets say some setup with 2x ATi Radon HD 4870 X2 or 2x nVidia GeForce GTX 295.... ^_^
    Actually not ???

    Codemaster have said themselves that these are not directly from the game!!! These are Target renders created by them . There are are many features in these screenshots that are impossible to achieve in realtime. Look at those particle effects.

    I know DIRT 2 will look very awesome. But if you expect it to look like that, you'll be very disappointed.

    Heres the link to official press images.
    http://www.codemasters.com/downloads...s.php?id=37491
    it says :
    5 Target images showing DiRT 2's variety of locations, and the sort of action you can expect form the game.
    The file name is dirt2_target_assets_announce.zip


    Coldfire andaje lafaitese xD
    Last edited by cRush; March 1st, 2009 at 14:27.

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    Default Re: DiRT 2 - Preview

    hmm....screenshot gula bhalo kore check korlam......particle effect gula really imba.....eirokom graphics ashte i guess another 5-6 years lagbe

    Red ViperZ---ЯV●shafiee007

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    Default Re: DiRT 2 - Preview

    Quote Originally Posted by [TH7][cRu$h] View Post
    Actually not ???

    Codemaster have said themselves that these are not directly from the game!!! These are Target renders created by them . There are are many features in these screenshots that are impossible to achieve in realtime. Look at those particle effects.

    I know DIRT 2 will look very awesome. But if you expect it to look like that, you'll be very disappointed.

    Heres the link to official press images.
    http://www.codemasters.com/downloads...s.php?id=37491
    it says :
    The file name is dirt2_target_assets_announce.zip


    Coldfire andaje lafaitese xD
    Ajira lafaitesi nah.... agula rendering firm er render...... I'm not saying that it's from actual game... but the real thing is gonna be very very close to this screen shots.... we saw GRID's graphic & DiRT 2's graphic is gonna be much much more bette......
    So lets just wait for a demo or the real game to arrive.....
    Last edited by coldfire7; March 1st, 2009 at 20:52.

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    Default Re: DiRT 2 - Preview

    Quote Originally Posted by [TH7][cRu$h] View Post
    oy coldfire !! dont mislead people. These screenshots are not realtime or in-game. These are CG Target randers. If you you expect DIRT 2 look this good you'll be disappointed.
    ya the way nfs uc betrayed
    but i dont like this rally racing..
    [so still nfs rocks ]
    [কেউ আবার ঝগড়া শুরু করে দিওনা, এটা আমার personal opinion ]

    "Game after game after game, I realized what is most important of my life - FOOTBALL.."
    I bleed red, Man Utd 4ever..
    ---------------------
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    Default Re: DiRT 2 - Preview

    Quote Originally Posted by abir View Post
    ya the way nfs uc betrayed
    but i dont like this rally racing..
    [so still nfs rocks ]
    [কেউ আবার ঝগড়া শুরু করে দিওনা, এটা আমার personal opinion ]
    well...that's N F S and that series is made by E A...

    but eita codemasters.....so ora betray korbe?...nah, dont think so

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    Default Re: DiRT 2 - Preview

    codemaster .. ea-r tulonai small developer ...

    codemaster ekta game series release korle chinta vabna kore 2-3 yrs gap dia kore .. so tader racing game gula josh hoi :closedeyes:

    ar ea every yr game ber korte gia majhe majhe talgol pakai fele .. jeita nfs-r khetre hoitese
    ea-r nfs-er bapare onek serious hote hobe .. jeheto wcg-r moto tournament game ta select hoi


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    Default Re: DiRT 2 - Preview

    Dirt 2 Hands-On (August 6th,09)

    Codemaster's Dirt, released in 2007, reinvigorated rally racing on consoles. The sequel hopes to up the ante with a brand new career mode and true multiplayer. The first Dirt had a standard career path with an amazing menu presentation and the multiplayer didn't allow for any direct competition on the same track. All that has changed. Hilary Goldstein, EIC on IGN Xbox gives a quick look at the new career mode and Mark Bozon, Editor on the Nintendo team, goes hands-on with the multiplayer.

    Career Mode

    Dirt 2 continues the precedent of stylish menus, though it's not the same fly-at-your face graphics from the original. Instead, you're placed directly into a 3D menu environment. Career Mode has you travelling the globe in your hoopdie RV. How you drive from Japan to Croatia is a mystery to me, but let's just go with it. Each area has its own unique setup. Outside the RV, you can buy cars, check out your current ride, start races or enjoy the atmosphere. Step inside and you get access to your career stats, the career map and completed missions. The TV inside your RV is used for watching primers on the different race types. It's an inviting interface and certainly warmer than the stylish menu from Dirt 1.




    The tour begins in London at the Kerrang Battersea Blast. Dirt 2 Career Mode features a driver leveling system reminiscent of Forza 2. As you place in events, you gain experience points. New levels open up new spots on the map and, of course, new events. But, like the upcoming Forza 3, each level achieved also opens up some gifts. Where Forza gifts a car with each level, Dirt 2 showers you with sweet liveries, new co-drivers, and dashboard trinkets.

    The trinkets are worthy of special mention. There are all kinds of goodies that can be added to the dash or hung from the mirror. Hula girls are a natural fit for the dash and fuzzy dice a no-brainer to dangle from your mirror. Xbox 360 owners get a special bonus – having their Avatar hanging from the mirror. Of course, you can only enjoy these extras if you play in the cockpit view. Through the first four levels, gifts were lavished upon me. It's a nice feeling of accomplishment.

    XP can also be earned by completing missions during a race. These are fairly simple. High Jumper requires you to jump to a certain height, Stuntman tasks you with driving on two wheels and Persistence rewards you for the number of hours you've driven. Each of the 11 career mode missions has multiple levels. Meaning that all start at an easy-to-achieve first level, and progressively get harder (but offer more XP).

    There are six difficulty levels, ranging from Easy to Hardcore, that can be selected before starting an event. Your difficulty doesn't affect the experience points earned. Instead, it adjusts the number of Flashbacks available and the max dollars you can earn. Currently, the Career Mode difficulty is completely out of whack. The difference in first place times in Rally events is three seconds between Easy and Hardcore. That has to change before Dirt 2 ships in early September. It's just way too hard on the lower difficulty levels, but fittingly challenging on the top two tiers. That's an easy fix and one I'm sure Codemasters is working on before sending Dirt 2 to retailers.

    As for the Flashback (AKA rewind), it works similarly to the system in Grid. At any time in a race, hit the Instant Replay button and the game rewinds a few seconds. You can then pick your spot along the replay to Flashback. You basically get a redo from this point. This worked extremely well in Grid and I'm sure it's a welcome sight for many gamers. My only concern is with the short rewind window. While it worked for Grid, rally racing has far more turns and greater demand on managing your speed. Quite a few times, I simply couldn't rewind far enough after a misjudged corner to adjust my speed in time to make up for my previous error. If Codemasters can add an extra two seconds, this shouldn't be an issue, but as is, I'm a little concerned with how well the Flashback is going to function.




    The Flashback and difficulty issues aside (two things that could easily be fixed), Dirt 2 is an amazing experience. The control is spot on, the visuals are absolutely gorgeous and the new relationship system is promising.

    What's this? Relationships? Yeah, you aren't exactly racing alone on the course. Sure, Dirt 2 has time trials and rally races (now with staggered starts so that all cars are racing the track together, but at different intervals). But there are just as many, if not more, races against multiple cars on the track. Some of these cars are driven by AI representing real-world drivers. They are even voiced and have some personality. There's a lot of chatter during races between both your buddies and your rivals.

    Depending on how you treat people on the track, you will build friendships and create enemies. Raid pro Katie Justice might "think you're pretty sick," but all those sideswipes at Dave Mirra might make him hunger for vengeance. It should be interesting to see how these relationships develop through dozens of hours of racing.
    Multiplayer

    When it comes to multiplayer, Dirt 2 is all about bringing the rally racing lifestyle home. We had a brief moment to go hands-on with the mode at this year's X-Games, but already the potential is shining through, whether you're a singles racer that just wants to stay connected to your friends between heats or a full-on competitive driver looking to conquer the online circuit. Depending on the modes you select cars will be limited or controlled, certain stages will be unlocked or closed off, and player ranks will be taken into consideration. It's all about how you want to drive in Dirt 2.

    For single-player fans online connectivity works in a pretty expected -- though still unique -- way. Handled from your motor home (the hub for all Dirt 2 activity), players can check out leaderboards, achievements, and in-game accomplishments of other friends currently playing Dirt 2. You can check their recent wins online, who ranks the highest in your group of friends, and where you sit amongst the rest of the racers out there. It's a basic leaderboards system from what we've heard thus far, but it's also a bit more stylized and fits within the game's hub nicely. As an added chunk of immersion, returning players that have maybe taken a few days away from Dirt 2 will be greeted with officially licensed racing mags when they boot the title up again, showcasing what their friends have been doing while they've been away. This works on two fronts. If you're coming back from a long stint away from the game, you'll be instantly brought up to speed as to who in your click is the top guy around town. Likewise, when you pull off an amazing finish, unlock cars, or win huge competitions you know your friends will take note; it's all right there when you boot up the game.

    But Dirt 2 is all about racing, not catching up on what your friends do on the single-player circuit. We had a chance to go hands-on with some initial multiplayer gaming at the X-Games in Los Angeles, CA. For the tournament purposes we played four player competitive heats on the new fictional LA track. Created in the spirit of the other "stadium rally racing" designs, the Los Angeles track is based on a real stretch of road by Newport Beach in south LA. Complete with gigantic cruise ships and a familiar skyline, the track mixes in indoor stadium with outside tarmac stretches. As with many of the other tracks, the transition from dirt to tar can make or break a match, and the fusion of indoor/outdoor racing brings stretches of track that reminded me more of Grid than Dirt, but then quickly (and with style) brought the game back to its rally roots with a huge jump back into the stadium accompanied by fireworks, DJ music, and crowd screams.

    The four player races we did carried out as you'd expect, having each member start at a dead stop and tear through the course in two laps with any car. Everything was unlocked, but Codemasters did confirm that there would be online race modes where only certain cars were available, some where all would be included, an area for custom race creation, and even team racing. For the hands-on, we got down and dirty with free-for-all driving and it was a blast. The jump into the LA stadium made for some nice mid-air collisions -- we were eliminated from the semi-finals due to a wide turn and a bad leap off the gigantic dirt kicker which lead to a full-on roll -- and the switch from tar to dirt meant a whole lot of passing and improvisation on the track. Someone would catch their tires and come up on you fast, you'd have to cut them off and force a bad turn, but all the while make sure you didn't take a corner wrong and go full speed on a tight line into dusty areas of the track. There was a lot of passing, a lot of air, a lot of speed, and a lot of paint-trading, and that makes for a fun trip around the track.

    There's a whole lot more to explore in Dirt 2's multiplayer package, so we'll be sure to keep you posted as we take to the game's full online experience and go head-to-head with up to eight players simultaneously across each of the modes and venues. Until then, be sure to check out the video interview included in this article, which highlights the details and options of multiplayer, our X-Games tournament, and a whole lot more.
    Latest Screenshots:













    Last edited by cRush; August 7th, 2009 at 12:03.

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    Default Re: DiRT 2 - Preview

    Yummy Yummy

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    Default Re: DiRT 2 - Preview

    this game rocks. i am into it.

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    Default Re: DiRT 2 - Preview

    This year is an awesome one for racing games fans Specially those who loves semi-sims or simulations. DIRT2, Forza Motorsports 3, Gran Turismo 5, NFS: SHIFT , Blur etc.

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    Default Re: DiRT 2 - Preview

    Blur game ta nia amar agroho onek beshi .. since its completely a new installment
    it will be gr8 to see a hard battle between those racing game


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    Default Re: DiRT 2 - Preview

    something tells me BLUR will suck badly :S :mellow:

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    Default Re: DiRT 2 - Preview

    Quote Originally Posted by ЯV●shafiee007 View Post
    something tells me BLUR will suck badly :S :mellow:
    then It's a good thing that most of your intuitions are incorrect.

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    Default Re: DiRT 2 - Preview

    BLUR bhalo ekta developer (Bizzare Creations) banaitese. Ora PGR er moto high rated game banaise. So, BLUR niya oto bhoy nai. Amar to ulta FUEL kharap hoar por theke DIRT2 niya bhoy lagtese.

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    Default Re: DiRT 2 - Preview

    FUEL amar kokhonoi bhalo lagey nai. So i wasnt surprised. But DIRT2 will be good.

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    Default Re: DiRT 2 - Preview

    DiRT 2 ajke world wide release hobar kotha .. so bd te ei week-e ashte pare
    wow .. gr8 eid vacation


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