Earlier this week, over 50 media outlets from North America and Europe saw God of War III, the “epic finale” to Kratos’ tale of revenge, played before their very eyes for the first time. The game’s director, Stig Asmussen, led off the session by sharing some key features of the game: Titan gameplay, Ride-able enemy characters, a new weapon system, large-scale battle. All of these were demonstrated in this extended trailer, which was shown next:
To further drive home that this trailer was produced in the game’s engine, the audience was treated to nearly 20 minutes of gameplay (which you’ll be reading about all over the internet today, no doubt). After the gameplay demonstration, Stig took questions from the press. Here they are (paraphrased – I can only type so fast!):
Gamespot: How will you catch people up to the story?
- Stig: One of the criteria of the game is to “bridge the series.” Some recent games were confusing if you missed certain chapters in the story. I don’t want that to happen with God of War III.
Game Revolution: Has the ESRB gone too far?
- Stig: People have to stop looking at games like they’re a toy. There are a lot of mature games and a lot of mature gamers. We look at these like movies. I’m a husband with 2 baby twins, and we’re not making this game for them, we’re making it for people like you. Everything we do is in the character of Kratos. We’re not doing gore just to do gore.
Gamepro: I didn’t see red experience orbs coming off enemies, is it just too early to show?
- Stig: It’s just too early to show, expect all that to come back.
UGO: You mentioned this will be the “epic finale.” Is this the final God of War?
- Stig: I don’t know about the future of God of War, I’m just focused on God of War III.
Playboy: Gamers don’t want long load times or storylines, do you plan to recap everything?
- Stig: For the most part in God of War games, we’ve never made people watch very long movies. Don’t expect God of War III to change that. As far as loading, it’s something we take pride in. We’re a streaming game, we don’t have load times.
G4: Are you going to strip down Kratos’ abilities in the beginning of the game again?
- Stig: As a gamer, I’d like to start with everything Kratos has. But as a game designer, it’s not good for gamers who have never played before. We’re still deciding.
IGN: Large-scale puzzle sequences could get people lost because of the scale of the game. How do you keep people focused?
- Stig: I’ve never seen anyone else work on this kind of scale. Because of that, we don’t have anything to refer to. We don’t plan on something where you go to a marker and get a hint. We want to design it so that it has a flow, and we won’t have to drop hints. We also do extensive playtesting. Working on these Titans is tough. When we first started we realized we’re doing something we’ve never done before. When you’re on these titans, it doesn’t change how Kratos handles –he can still pull cranks and ride Cyclopes and fight bosses.
G4: When you’re on the titan, how does his movement affect gameplay. Will that affect gameplay?
- Stig: Perhaps. [laughter]
Hardcore Gamer was invited to LA to check out the first ever demo of God of War III. The first two God of War titles were two of the best looking games on the PS2. God of War III simply blows them away. To put it in perspective, the model of Kratos alone is so advanced that if you were to put just him on a PS2 disc, the PS2 would be unable to handle it. Graphically, God of War III may just be the best looking game this generation.
Everything in the game seems like it shouldn’t be running as smooth as it is. Even the smallest character in God of War III seems advanced and alive. All of the landscapes and buildings are beautiful and incredibly realistic. In fact, many of the environments are literally alive.
God of War III will mostly be fought on huge creatures known as Titans. Unfortunately, not much is known about the Titans yet. One of the Titans that we do know about is Gaia. Gaia is a huge rock-type creature that has a living forest on it. While on Gaia, it seems as if you are in a normal forest. However, there is always a little hint of the living creature you’re actually on, which really brings the game alive
The graphics of God of War III are incredible, but the gameplay is equally as impressive. If you’ve played either of the first two God of War games, you’ll basically know what to expect. The gameplay model is solid enough that it didn’t need to be drastically changed. The additions, though, take it to the next level.
The enemies are already more intelligent than the average game baddie, but their skills can increase when a commander-type enemy comes out. He’ll rally them and they’ll work together with more strategy. Luckily, there are plenty of awesome moves that you can combat them with. For instance, you’ll be able to grab enemies and use them as a battery ram, which looks really cool.
The best combat addition, though, are the moves that are enemy specific. If you’re fighting a cyclops, for example, you’ll be able to rip its eye out of the socket. You’ll also fight a chimera in the game that changes forms as you cut different parts off. The best new combat feature, though, is the ability to disembowel.
It’s not known how often or to which enemies you’ll be able to use this new feature. In one of the sequences shown, Kratos is fighting a large centaur that he finally pins to the ground. He takes out a blade and rips open his stomach, revealing his entrails. If more of God of War III is like this, it could definitely be one of the goriest games yet.
Although God of War III is still awhile off, it’s already looking to be one of the best titles of this generation. The graphics are unmatched and the gameplay looks even more fun and solid than its predecessors. Hopefully the entire game will end up as impressive as this early gameplay.If it does, the PS3 should finally have the game it needs."
more links to previews :