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Thread: Latest DotA Map 6.59

  1. #1
    SenSei
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    Exclamation Latest DotA Map 6.59

    Changelog for v6.59

    * Some performance improvements
    * You can no longer attack items you do not own if they are in the fountain area
    * Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
    * Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

    * Reworked Enigma's Conversion (see details below)
    * Fixed a bug with Towers AI not defending heroes properly
    * Reduced Ironwood Branch cost from 57 to 53 gold
    * Increased Blademail duration from 4 to 5 seconds
    * Improved Chaos Knight's cast point
    * Added a new experimental mode -er (-ExperimentalRunes, see details below)
    * Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
    * Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
    * Improved Antimage's Strength by 2 points
    * Increased model size of hexed units a bit
    * Increased Curse of the Silent AOE and reduced cooldown slightly
    * Decreased Powershot cooldown from 12 to 9 seconds
    * Decreased Lightning Storm cooldown from 7 to 6 seconds
    * Fixed Acid Spray from affecting Tombstone Zombies
    * Spectral Dagger no longer gives vision
    * Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
    * Increased Fury Swipes buff duration from 3 to 5 seconds
    * Fixed an issue with unit selection when respawning with Aegis while controlling other units
    * When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
    * Improved Eidolons magic resistance a bit
    * Fixed some minor technical issues with Mask of Madness

    * Fixed scoreboard player names when a player switches with a leaver
    * Switch no longer works when only 1 person agrees in a 1v1 situation
    * Fixed Zombies continuing to spawn when the game is over
    * Fixed Eidolon Acquire range and reduced collision size a bit
    * Fixed -switch with frozen leaver heroes
    * Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
    * You now have vision over the area you cast Blackhole in (260562)
    * Fixed Aegis dropping when using -switch
    * Ball Lightning now gives a proper error message when casting without the required mana
    * Fixed allied hero visibility when using -switch in -ah mode
    * When players swap heroes, the new player/heroid data for replay parsers are updated
    * Changed the model on Eidolons and adjusted the scales a bit
    * Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
    * Fixed some bugs when using -switch with Meepo


    Demonic Conversion:
    =====================
    Splits any non-hero unit into three Eidolons, killing the targeted unit.
    Eidolon's can duplicate themselves once whenever they attack 6 times.

    Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

    Cooldown: 35
    Manacost: 170

    Notes: It cannot target Level 5+ Neutral Creeps



    Experimental Runes
    ====================
    This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

    How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.



    Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.



    Enjoy
    -- IceFrog




    Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.






    Australian-I feel for ya bro gaming on a piece of crap you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  2. #2
    Member SP|WeRewOLF's Avatar
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    Default Re: Latest DotA Map 6.59

    Good Job Sensei.


    Just Chill and KiLL!!

  3. #3
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    Default Re: Latest DotA Map 6.59

    backdated noob here , my ISP sux , cudnt play 6.58b even , I will DL 6.59 whenever my net is fixed




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    Default Re: Latest DotA Map 6.59

    notun storm spirit attoooooo imba. ¤¤¤¤¤¤¤¤¤ akdom .
    This is the sexiest signature in the world.

    This time, it's a strong contender to be literally that.

  5. #5
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    Default Re: Latest DotA Map 6.59

    Quote Originally Posted by borlovesbou View Post
    notun storm spirit attoooooo imba. ¤¤¤¤¤¤¤¤¤ akdom .
    ROFL
    Ar kisu na main

  6. #6
    Member kabir_sharif2000's Avatar
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    Default Re: Latest DotA Map 6.59

    I am not sure about the Avernus Model thingy..

    All i can see here is performance upgrade and Enigma changes.. Anyone cares explaining ?? like the way CvP used to do?

    All i did is, i sent an email requesting Ice to change Magina a bit so that this hero gets picked more often.. May be he got thousands of emails like this.. And all he did is this 2 Base STR thingy.. which is not that bad BTW..

    So Galiv bhi should be happy.. U know.. First dagger buff, Spirit Breaker buff and then Sniper Buff and Enigma buff!! Then Magina buff and Improved Nortrom!!!!

    I envey you Galiv bhi.. I know yo are using some kinda Ice Hack.....

    Its just [EB]. Not Elite B[a]stard or anything like that.

  7. #7
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    Default Re: Latest DotA Map 6.59

    Indeed......played with new Nortrom...6-0 then dc....
    Click here to find out how a noob plays the Anti Mage

    Honesty and Modesty were the best policy...they still are.
    A single stupid man can ask more questions than a thousand wise men can answer
    <nfs>.......for life..

  8. #8
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    Default Re: Latest DotA Map 6.59

    SenSeiFar nice job... i think u r a very hardworking dude.

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