Neverwinter Nights 2: Storm of Zehir Review
It seems to be a slipping trend with the NWN franchise. In MotB, they introduced new concepts that seemed to work well with the game. In SoZ, you get... a new overland travel system. I'm not kidding, that seems to be about the only thing that they've added to the game, the unique item list seems to be in the realms of 50? or so items. Level cap is 30, dungeon maps are abysmal. Plot can be run through in about a day.
Overall difficulty is fairly easy, with an emphasis on the trading system (I'd much prefer to be building up a keep for an epic battle, but hey, some people like watching caravans getting attacked). Run here, talk to this guy, run there. Straightforward. Until you get to the final boss, which is nearly impossible if you don't hit pause every split second and control every action of every group member. Epic fail.
stupid game gets only 4......
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