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Thread: Pro Evolution Soccer 2014

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    Default Pro Evolution Soccer 2014

    Pro Evolution Soccer 2014 – First Details Revealed

    The latest issue of EDGE has been sent to subscribers and thankfully, some of them have shared the first information about Konami’s upcoming soccer title. The good news is that the game is based on the FOX Engine, however it is considered now as a new engine due to Konami’s tweaks and enhancements. The game will use a new physics engine and collisions will be better than ever. Konami is aiming for photo-realistic graphics, and the game is built on three pillars. You can view below the first details, as well as the pillars. Let’s hope that the company will unveil more in the next couple of days or weeks. Special thanks to ‘Thomas’ for sending them via email.


    Pro Evolution Soccer 2014 First Details:

    - Engine based on FOX Engine
    - Engine referred to as “new engine”
    - New physics engine uses “Barycentre physics”
    - Barycentre physics: different body parts have different weights
    - Collisions are similar to FIFA
    - Impact strength of collisions depend on which part of the body is hit
    - Team is focusing on “photo- realism” for graphics
    - One closeup of a Japanese player’s face in EDGE shows detailed skin pores and individual eyebrows
    - Shirts are separate from the player models
    - Shirts hang from the players and flow and get pulled when jostling
    - Ball control radius in 3x bigger than current gen, providing more dynamic off-ball tussles while player’s legs try to get control of the ball
    - Can set a player’s “zones”
    - This allows you to have an individual player only be allowed to move in a small area of the pitch while defending


    Pro Evolution Soccer 2014 – Three Pillars:

    1. Barycentre Physics and Ball control

    The new engine allows for a larger separation between player and ball – three time the radius of PES 2013, where tight ‘confrontation’ zones are used to make tackling easier. A striker will be able to throw his body weight in one direction and use his opposing foot to push the ball in the other way, leaving defenders off balance and buying space for a pass or shot. Players have specific centres of balance, calculated by locating their centre of gravity, or barycentre. You’ll be able to control your player’s weight shifts at all times and use practice touches to push the ball away from your feet. We see a wireframe demo with more natural animations and fluid transitions than FIFA 13. You control the player and the physics drives the animation, not vice versa. It’s hard to tell how this will transform the ‘feel’ of play, rather than just being admirable behind the scenes calculations, but there appears to be scope for a radical new control scheme – think of how Skate’s right-stick motions mimicked real-life movements by exploiting dynamic physics, and how they compared to the digital button taps of Tony Hawks Pro Skater. This could be a revelation in football game control.

    2. Contact and Physicality

    Konami has pinpointed this as a weakness in previous games, but now players can jostle for space – even without the ball present – for headers at corners, or to dominate a smaller opponent. You’ll be able to tug shirts (cloth is now separate from the player’s body and stretches) as well as elbow for room on the touchline. It works in tandem with the physics and precision control. Agile players can unbalance defenders with dropped shoulders or ball skills, and push the ball further ahead to exploit their acceleration. “Previously, body feints were more aesthetic,” admits Masuda. “Now they’re a key tactic.”


    3. Squad Emulator

    Formations remain essential for success, but now you can set ‘zones of play’ so your key players focus on certain tactics in mission-critical areas. For example, you can set your front line to focus on possession and probing for gaps in from of a deep-lying defence. In theory, you’ll be able to recognise your favourite teams pattern of play within a few minutes. The emphasis on defending and shape should allow weaker teams to create effective strategies, such as when Celtic beat Barcelona in the Champions League by defending deep, buoyed up by the home crowd.
    Last edited by Badhon; March 10th, 2013 at 14:58.

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    Click image for larger version. 

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    thats how it looks

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    konami should stop making pes.pes 13 was a pure crap

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    Quote Originally Posted by abruzzi View Post
    konami should stop making pes.pes 13 was a pure crap
    While I agree that Konami could have done a much better job and FIFA blew it out of the water, there are many people who still think PES is better. You'd be surprised.

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    i hav uninstalled PES 13 after 1 month ...it was really a crap...pes 10 was much better than 11, 12, 13 for me...

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    amar 1st pes 12 diya start kori. And aitai last pes game khelci. game er camera amar kase oto valo lage nai.

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    the only thing i liked about PES was the cutscenes of manager,awards,Cup opening etc .. Fifa could add them .. then theres the boots,training priorities ..though they r useless still they were something new ..

    - - - Updated - - -

    and it's replays seemed kinda realistic

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    PES 14 could be a ‘giant-killer’, says creative producer
    konami calls for FIFA14's head on a plate

    Pro Evolution Soccer 14 creative producer Kei Masuda has explained why he hopes the latest in Konami’s footie series can be a giant-killer, and take down rival FIFA 14 with a suite of new features.

    Speaking with OPM, Masuda said of PES 14, “Our ultimate goal is to let you win with the team you love. If we can make a giant-killing possible, it’s a huge difference to FIFA”. He also reflected on some of the key areas in which PES fell behind, thanks to the switch between PS2 and PS3, most notably online play.

    He added, “Our biggest struggles were with online play. As we moved to PS3, EA changed its engine, but ours was based on the PS2 game. We only brushed up on animation and some of the AI features.”

    But this year will be different he said, thanks to the game running on Hideo Kojima’s FOX Engine, new ‘barycentre’ physics – which is where each player has realistic body physics on and off the ball – more first touch and control techniques, a greater field of movement and much more.

    It all sounds rather promising. What do you you think Konami needs to do in order to hack the legs out from underneath FIFA 14? Let us know below.

    http://www.vg247.com/2013/04/24/pes-...ad-on-a-plate/

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    Teaser Trailer:
    http://www.youtube.com/watch?v=HN1AxwGwG_M

    Watch the first official Teaser Trailer of Pro Evolution Soccer 2014 and stay tuned for our Pre-E3 Show on Thursday, June 6 2013, at 10AM PST: http://events.konami.com/

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    PES 2014 (PS3/360/PC/PSP) first screens and details

    no next-gen:
    "Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions."


    Screens:










    PES 2014: The Dawn of a New Era

    KONAMI looks to the future as it reveals new PES series powered by Fox Engine

    Konami Digital Entertainment GmbH has revealed that its forthcoming PES 2014 title will mark a new beginning for the popular series, with an all-new engine allowing for the most comprehensive advance for the PES range since its inception.

    The PES Productions Team based in Tokyo have been developing a new approach to football for four years and can now confirm their new system uses Kojima Production’s renowned Fox Engine at its core. The team have extended and enhanced Fox Engine to match the bespoke and complex demands of a football title.

    Based on six founding standards, the new system has allowed every aspect of PES 2014 to be totally reworked, throwing off the shackles of previous limitations and allowing the PES Productions team to produce a game much closer to their vision of recreating the excitement and variety of a top-level match. The central theme of fluidity is based on the constant moving of players and switching positions which characterises the modern approach to football. PES Productions have looked at how matches ebb and flow, with player individuality key to a team’s success, and well-drilled tactics helping underdogs produce giant-killing feats.

    Working from the ground up, PES Productions have strived to rework every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and seamless animation, the thrust of the new system’s power has been used to redefine the way football is played on a home system. Gone are the limitations imposed by dated animation systems and AI elements, and instead PES 2014 boasts a central core that perfectly mimics the skill and awareness that elevates the world’s greatest players above their peers.

    Six central tenets combine to establish PES 2014 as a new benchmark in football simulations, governing everything from the way the player receives and controls the ball, the physicality of play, and the ‘feel’ of match-day: the rush and euphoria or crushing lows that experiencing an important games can bring. As such, the key pillars on which PES 2014 is based are:

    · True B all Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player’s body will automatically shape to receive it.

    Thus, the player has total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. Instead, TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.

    The PES series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produced short triangular passes to make space. TrueBall Tech adds even more freedom, with the player’s movements worked around those of the ball and, unlike any other football title, as opposed to the other way round. Players will be able to truly control the free-moving ball, use its pace or alter its movement to master close control in PES 2014.

    The result is a game that offers full 360-degree, two-footed control within several yards around the player. In addition to steering the ball with subtle movements, there is the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.

    · Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

    Tackling also becomes more integral to PES 2014’s quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, their result challenge will see the ball bobbling into space, or emerging at the feet of the triumphant player.

    The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in PES 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.

    · Heart: Defining what makes football so engrossing is difficult. It isn’t a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous ‘twelfth man’ by cheering their side on. PES 2014’s ‘Heart aims to recreate the effects of team support, both on an individual player basis and across the entire team.

    Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his team mates can rally round and will work to support him. Similarly, one moment of individual brilliance can produce a galvanising effect on team mates. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.

    · PES ID: PES 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognise a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and PES 2013 featured 50 players that utilised the system.

    For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.

    · Team Play: Via the new game’s innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be preset to key areas of the field, allowing users to exploit defensive weaknesses beforehand.

    · The Core: PES Productions have undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements.

    Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement, and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game The new system also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.

    Free kicks and penalties have also been radically changed. Control over free kicks has been expanded with decoy runs added and short passes now unrestricted. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.

    Penalties now use a target guide that is changed according to the kicker’s ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.

    PES 2014 will also mark the first appearance of the recently-signed Asia Champions League, adding a wealth of officially licensed clubs to the competition; and the new game will also exclusively retain its use of the UEFA Champions League club competition, with other tournaments expected to be announced shortly.

    Further details of PES 2014’s content – including all-new online elements – will follow, but the new game represents a quantum leap from what football fans have been used to.

    “Thinking outside the box on an annual series such as PES is not easy,” explained Creative Producer Kei Masuda, “but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing.”

    “All the materials we’re releasing are taken from current platforms and fully in-game, which is at about 70% completion,” he added. “We want fans to get a true feeling of the actual product they’ll be playing on the consoles most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions.”

    PES 2014 will be released in 2013 on PlayStation®3, Xbox 360®, Windows PC and PSP®(PlayStation®Portable).

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    ^ Screenshot looks awesome. I hope that PES is better than Fifa this year. I miss the days when Fifa had to keep on improving to get to PES level.

    - - - Updated - - -

    PES 2014 Presentation - E3 2013 :
    http://www.youtube.com/watch?v=EPwcw...layer_embedded

    Last edited by babu.; June 8th, 2013 at 01:15.

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    Looks 2006ish.

    Like my Facebook page Gaming Newz for new gaming news updates.

    My Facebook Twitter YouTube Steam

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    Pro Evolution Soccer 2014 Will Support Havok For Realistic Physics

    Havok today announced that it is working with Konami Digital to provide advanced physics, animation and cloth simulation technologies to deliver a true-to-life and graphically advanced soccer experience for all the players of Pro Evolution Soccer (PES) 2014, the highly-anticipated new entry in the 82.3-million-selling soccer franchise.

    Arnaud Saint-Martin, Asia Regional Director at Havok said:

    “Player movements and physics are key components of a lively game, so it’s a true honor for Havok to power these elements in Konami’s incredible PES 2014. The Pro Evolution Soccer team has been dedicated to pushing the boundaries of what is possible in a football game, and in these years, Havok has worked with this talented team to integrate Havok’s technology to help take the realism of PES even further. We think football fans will appreciate how Havok technology will blur the line between the sport and simulation, and provide a football experience that looks as real as can be.”
    The product of several years of collaboration between Havok and Konami Digital, PES 2014 promises to offer advanced Havok Physics, Havok Animation Studio and Havok Cloth technology, for a comprehensive simulation of each on-field player. Each player’s intricate movements are naturally represented according to the individual players’ mass and physique, and each uniform reacts realistically according to the players’ moves and speed.

    Tadahiro Manmoto, Asia Developers Relation Manager at Havok added:

    “Pro Evolution Soccer needless to say is a leading sports franchise played worldwide. It is really an honor that PES 2014 integrated Havok technologies to bring even more advanced experiences to football fans all over the world. I’m confident players will be excited by more realistic representation of players in the field. We are so proud that Havok technologies and dedicated support helped make it possible.”

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    PES 2014 gets ball control video tutorial, watch it here

    PES 2014 developer Konami has published a new video tutorial that shows the basics of ball control in this year’s instalment.


    PES 2014 - Tutorial 1: Ball Control

    A strong man doesn't need to read the future, he makes his own


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    PES 2014 - Tutorial 2: Team Attacking Controls




    PES 2014 - Tutorial 3: Heart

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    This is how you defend in Pro Evolution Soccer 2014 — watch

    Konami has distributed a pair of instructional gameplay videos for PES 2014 focusing on defense, one for the field and the other for keeping. These also serve to show off PES’ nifty new FOX Engine-powered animations, which are pretty fluid.


    PES 2014 - Defence Gameplay




    PES 2014 - Goal Keeper Controls Gameplay

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    I wish they had more licensed team


    Steam, Desura , Origin - icecoldtanim

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    - - - Updated - - -




    PES14 official AFC trailer

    Last edited by babu.; August 27th, 2013 at 19:00.

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