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Thread: MR9 / MR12 / MR15 format rules

  1. #1
    SenSei
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    Default MR9 / MR12 / MR15 format rules

    MR15

    The following is copied from the old official CEVO server config.

    mp_autokick 0
    mp_spawnprotectiontime 0
    mp_autocrosshair 0
    mp_autoteambalance 0
    mp_buytime .25

    mp_c4timer 35
    mp_fadetoblack 0
    mp_flashlight 1
    mp_forcecamera 1
    mp_footsteps 1
    mp_freezetime 15
    mp_friendlyfire 1
    mp_hostagepenalty 0
    mp_limitteams 5
    mp_maxrounds 999
    mp_winlimit 0
    mp_playerid 0
    mp_roundtime 1.75
    mp_timelimit 999
    mp_tkpunish 0
    mp_startmoney 800
    mp_allowspectators 1
    mp_dynamicpricing 0
    mp_logdetail 3

    sv_lan 0
    sv_unlag 1
    sv_maxunlag .5
    sv_voiceenable 1
    sv_airaccelerate 10
    sv_allowdownload 1
    sv_allowupload 1
    sv_alltalk 0
    sv_cheats 0
    sv_contact [email protected]
    sv_friction 4
    sv_gravity 800
    sv_maxspeed 320
    sv_stepsize 18
    sv_stopspeed 75
    sv_timeout 65
    sv_voicecodec vaudio_speex
    sv_mincmdrate 40
    sv_maxcmdrate 100
    sv_minupdaterate 40
    sv_maxupdaterate 100
    sv_maxrate 25000
    sv_minrate 10000
    sv_client_predict 1
    sv_client_interpolate 1
    sv_client_cmdrate_difference 30
    sv_pure 2
    sv_pausable 1
    sv_rcon_log 1

    decalfrequency 60
    host_framerate 0
    log on

    tv_enable 1
    tv_delay 120
    tv_delaymapchange 1
    tv_transmitall 1
    tv_maxclients 128
    tv_allow_camera_man 0


    MR12


    The following is copied from the official CEVO server config.

    mp_autokick 0
    mp_spawnprotectiontime 0
    mp_autocrosshair 0
    mp_autoteambalance 0
    mp_buytime .25

    mp_c4timer 35
    mp_fadetoblack 0
    mp_flashlight 1
    mp_forcecamera 1
    mp_footsteps 1
    mp_freezetime 15
    mp_friendlyfire 1
    mp_hostagepenalty 0
    mp_limitteams 5
    mp_maxrounds 999
    mp_winlimit 0
    mp_playerid 0
    mp_roundtime 1.34
    mp_timelimit 999
    mp_tkpunish 0
    mp_startmoney 16000
    mp_allowspectators 1
    mp_dynamicpricing 0
    mp_logdetail 3

    sv_lan 0
    sv_unlag 1
    sv_maxunlag .5
    sv_voiceenable 1
    sv_airaccelerate 10
    sv_allowdownload 1
    sv_allowupload 1
    sv_alltalk 0
    sv_cheats 0
    sv_contact [email protected]
    sv_friction 4
    sv_gravity 800
    sv_maxspeed 320
    sv_stepsize 18
    sv_stopspeed 75
    sv_timeout 65
    sv_voicecodec vaudio_speex
    sv_mincmdrate 40
    sv_maxcmdrate 100
    sv_minupdaterate 40
    sv_maxupdaterate 100
    sv_maxrate 25000
    sv_minrate 10000
    sv_client_predict 1
    sv_client_interpolate 1
    sv_client_cmdrate_difference 30
    sv_pure 2
    sv_pausable 1
    sv_rcon_log 1

    decalfrequency 60
    host_framerate 0
    log on

    tv_enable 1
    tv_delay 120
    tv_delaymapchange 1
    tv_transmitall 1
    tv_maxclients 128
    tv_allow_camera_man 0
    MR9

    The following is copied from the official CAL/CPL server config.

    sv_lan 0
    sv_unlag 1
    sv_maxunlag .5
    sv_voiceenable 1
    sv_minrate 10000
    sv_maxrate 30000 // legal values for this setting are between 9999 and 30000
    sv_mincmdrate 30
    sv_maxcmdrate 100
    sv_minupdaterate 30
    sv_maxupdaterate 100
    sv_client_predict 1
    sv_client_min_interp_ratio 1
    sv_client_max_interp_ratio 1
    sv_client_cmdrate_difference 30
    sv_pure 2
    sv_consistency 1

    mp_autokick 0
    mp_spawnprotectiontime 0
    mp_autocrosshair 0
    mp_autoteambalance 0
    mp_buytime .25
    mp_c4timer 35
    mp_dynamicpricing 0
    mp_fadetoblack 0
    mp_flashlight 1
    mp_forcecamera 1
    mp_footsteps 1
    mp_maxrounds 0

    mp_freezetime 10
    mp_friendlyfire 1
    mp_hostagepenalty 0
    mp_limitteams 5
    mp_winlimit 0
    mp_playerid 0
    mp_roundtime 1.34
    mp_timelimit 999
    mp_tkpunish 0
    mp_startmoney 16000

    sv_airaccelerate 10
    sv_allowdownload 1
    sv_allowupload 1
    sv_alltalk 0
    tv_enable 0
    tv_maxclients 1
    tv_transmitall 0
    tv_delay 90 // Must stay at 90. Any other TV commands can be changed.
    tv_relaypassword gf1
    sv_cheats 0
    sv_friction 4
    sv_gravity 800
    sv_maxspeed 320
    sv_stepsize 18
    sv_stopspeed 75
    sv_timeout 65
    sv_voicecodec vaudio_speex
    sv_pausable 0

    mp_allowspectators 1
    decalfrequency 60
    host_framerate 0
    setpause 0
    mp_logdetail 3
    log on
    The changes from the old CSS format used from back in the old days, to the new MR9/MR12 format changes are in RED and BOLD.

    Difference between MR9 and MR12 are in BLUE, UNDERLINED and ITALIC.

    Last edited by SenSeiFAR; February 20th, 2009 at 16:26. Reason: MR15 format added
    Australian-I feel for ya bro gaming on a piece of crap you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  2. #2
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    Default Re: MR9 / MR12 format rules

    Thanks for the posts. You could put the link in your signature as well


  3. #3
    SenSei
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    Default Re: MR9 / MR12 format rules

    The MR15 format has been added. Please rename the thread's name to:

    MR9 / MR12 / MR15 format rules
    Australian-I feel for ya bro gaming on a piece of crap you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  4. #4
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    Default Re: MR9 / MR12 / MR15 format rules

    Thanks for posting the server settings.
    But one thing I can't understand is what does MR9/12/15 stand for?
    I mean when will the team change occur and what is the victory condition?
    I searched the other sections of these forum and did not get the answer.

  5. #5
    SenSei
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    Default Re: MR9 / MR12 / MR15 format rules

    MR = Max Rounds.

    That is the amount of rounds per half.

    MR15 is what we play CS 1.6 with.

    Rounds per half - 15
    Rounds to win - 16
    Roundtime - 1.75 (1:45 mins)
    Freezetime - 15 sec
    Starting money - 800



    MR9 is what CSS is played with mostly.


    Rounds per half - 9
    Rounds to win - 10
    Roundtime - 1.34 (1:20 mins)
    Freezetime - 10 sec
    Startingmoney - 16000


    MR9 and MR12 are very similar, but a few differences, like in MR12 it's 12 rounds per half and in MR9 it's 9. That's all.


    IF you are hosting a CSS tourni, MR9 is the way to go, but if it's CS 1.6, MR15.
    Australian-I feel for ya bro gaming on a piece of crap you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  6. #6
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    Default Re: MR9 / MR12 / MR15 format rules

    Thanks thats the answer I was looking for.

  7. #7
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    Default Re: MR9 / MR12 / MR15 format rules

    Got the formats !!!!1
    Play with all you got.....

  8. #8
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    Default Re: MR9 / MR12 / MR15 format rules

    I hope, all tournis in BD will start following the official rules and even gameplay style like the pros, in ALL e-Sports.
    Australian-I feel for ya bro gaming on a piece of crap you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  9. #9
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    Default Re: MR9 / MR12 / MR15 format rules

    Sorry to bother again but I am just too lazy too read the rules from CEVO site
    What happens when the scores are tied 9-9 after 18 rounds?
    And how do the team mates communicate?Are they allowed to use 3rd party apps or do they use built in voice chat?
    After death are they allowed to talk with the living?If yes how do they do that?

  10. #10
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    Default Re: MR9 / MR12 / MR15 format rules

    3 more rounds are played per side. A side has to get 4 to win. In case of yet another draw, this would continue.

    Just a thing u wanna know:
    xK vs VoiD, the last tourney in DiGITAL GAME ZONE (UTTARA), semis, the match had to go to 5 overtimes before xK eventually won.
    envy is one of the great sins... but can u resist?
    : evolution gaming : all random clan :

  11. #11
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    Default Re: MR9 / MR12 / MR15 format rules

    To play the overtime which team will choose T or CT is there any specific rules regarding that?

  12. #12
    SenSei
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    Default Re: MR9 / MR12 / MR15 format rules

    You play the side you were last.
    Australian-I feel for ya bro gaming on a piece of crap you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  13. #13
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    Default Re: MR9 / MR12 / MR15 format rules

    What about the voice communications?

  14. #14

    Default Re: MR9 / MR12 / MR15 format rules

    any kind of communication between team mates can only occur when they are alive .. dead player karo shathe kono bhabe communicate korte parbe na .. and 3rd party communication softwares (like ventrilo) are allowed

  15. #15
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    Default Re: MR9 / MR12 / MR15 format rules

    Thanks for your reply.Match er somoye to sob player pashapashi bose.More jawar pore pashapashi alive karo sathe kotha bolte parena?

  16. #16

    Default Re: MR9 / MR12 / MR15 format rules

    na.. the referees are there to make sure they dont...

  17. #17
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    Default Re: MR9 / MR12 / MR15 format rules

    Thanks for the info.

  18. #18
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    Default Re: MR9 / MR12 / MR15 format rules

    No more MR9 and MR12 in CSS. No more fast paced game coz of television time management problem.
    now its more strategy and power,asho eibar MR15 e kopai
    http://img26.imageshack.us/img26/727/steelserieslogosquarewi.jpg

  19. #19

    Default Re: MR9 / MR12 / MR15 format rules

    Quote Originally Posted by MOTHER View Post
    No more MR9 and MR12 in CSS. No more fast paced game coz of television time management problem.
    now its more strategy and power,asho eibar MR15 e kopai
    Hell Yeah !!

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