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Thread: Qus about Anti-ailsing and Ambient Occlusion Anisotropic Filtering.

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    Default Qus about Anti-ailsing and Ambient Occlusion Anisotropic Filtering.

    1. please rank the fxaa msaa mlaa txaa and others according to performance and quality.
    2. How many frame difference are we looking at b/w HBAO and SSAO.
    3. does anisotropic filtration disables AA at distant viewing angles?
    4. and also what is tripple buffering?

    @Codex @aayman @Vanguard
    tagging for help.

  2. #2
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    Default

    I know little to nothing about AA, sorry.

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    Default

    In context of performance and quality:

    1)TXAA - very few games use it, hasn't taken off.
    2)FXAA - This is gaining ground, recent games have been favoring this the most.
    3)MLAA - FXAA is an improved version of this one.
    4)MXAA - this has the best quality amongst the 4, but it has the biggest performance impact

    Between HBAO and SSAO, the difference will be significant but it depends on the hardware you have, switch between the two to get an idea. HBAO will have better visuals but more performance impact.

    Anisotropic filtering will clear up distant objects. I don't know the relation it has with AA.

    Triple buffering is an addition to VSYNC. Typically when VSYNC is activated at the FPS is at 60, minor drops to 50s will bring the overall FPS down to 30. Triple buffering aims to reduce this "drop". Use it with VSYNC, it'll only improve things. But keep in mind that VSYNC does slow down mouse responsiveness in games.

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    Default

    chorom tired. Would you mind if i let you know few days later? ato type korte iccha kortese na. But one thing i can tell you, msaa is the best among those you mentioned.

    - - - Updated - - -

    Quote Originally Posted by aayman View Post
    In context of performance and quality:

    1)TXAA - very few games use it, hasn't taken off.
    2)FXAA - This is gaining ground, recent games have been favoring this the most.
    3)MLAA - FXAA is an improved version of this one.
    4)MXAA - this has the best quality amongst the 4, but it has the biggest performance impact

    Between HBAO and SSAO, the difference will be significant but it depends on the hardware you have, switch between the two to get an idea. HBAO will have better visuals but more performance impact.

    Anisotropic filtering will clear up distant objects. I don't know the relation it has with AA.

    Triple buffering is an addition to VSYNC. Typically when VSYNC is activated at the FPS is at 60, minor drops to 50s will bring the overall FPS down to 30. Triple buffering aims to reduce this "drop". Use it with VSYNC, it'll only improve things. But keep in mind that VSYNC does slow down mouse responsiveness in games.
    It should MSAA not MXAA (not sure though), Multi-Sample Anti Aliasing.

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    Default

    to me SMAA is the best postprocessing AA

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    Quote Originally Posted by aayman View Post
    In context of performance and quality:

    1)TXAA - very few games use it, hasn't taken off.
    2)FXAA - This is gaining ground, recent games have been favoring this the most.
    3)MLAA - FXAA is an improved version of this one.
    4)MXAA - this has the best quality amongst the 4, but it has the biggest performance impact

    Between HBAO and SSAO, the difference will be significant but it depends on the hardware you have, switch between the two to get an idea. HBAO will have better visuals but more performance impact.

    Anisotropic filtering will clear up distant objects. I don't know the relation it has with AA.

    Triple buffering is an addition to VSYNC. Typically when VSYNC is activated at the FPS is at 60, minor drops to 50s will bring the overall FPS down to 30. Triple buffering aims to reduce this "drop". Use it with VSYNC, it'll only improve things. But keep in mind that VSYNC does slow down mouse responsiveness in games.
    thanks for a nice and clear post. appreciate it.

    - - - Updated - - -

    Quote Originally Posted by Codex View Post
    I know little to nothing about AA, sorry.
    no problem.

    - - - Updated - - -

    Quote Originally Posted by Vanguard View Post
    Would you mind if i let you know few days later?
    absolutely not. come back when u are free.

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