Outlast is a survival-horror game built on Unreal Engine coming from new studio Red Barrels. The Montreal-based studio was founded by industry veterans from Ubisoft and Naughty Dog, with Outlast being the newly formed outfit's first game. Outlast is set to debut in 2013 for the PC through digital distribution channels.
Outlast stars journalist Miles Upshur, who breaks into Mount Massive Asylum, located in the isolated mountains of Colorado. The long-abandoned asylum has been recently re-opened by the "research and charity" branch of the Murkoff Corporation and, acting on a tip, Upshur breaks in to ascertain exactly what the corporation is up to. If there's one thing we're certain of, it's that Upshur will probably come to regret that decision.
“The core experience is basically a stealth game, but instead of it turning into a shoot out when you get spotted by the enemy, it turns into a chase” studio co-founder Phillipe Morin told Eurogamer.
The game is linear but designed around a series of puzzle hubs, Morin explained.
“You’re going to have to explore and figure out what you need to do and in what order you need to do it, and while you’re doing that there’s going to be enemies doing their own stuff. They mostly become obstacles between you and your objective,” he said.
Obstacles that move, too; Red Barrel doesn’t want to randomise the game but also doesn’t want the player to know exactly when and where they will encounter foes.
“If you do die and respawn, things will not happen the same way,” Morin said.
Adding to the tension is a lack of weapons, which Red Barrel is still toying with the idea of including – but not as a regular occurrence.
“If players feel empowered then the stress – the fear – is not as high. Our main goal is to scare the ¤¤¤¤ out of players,” Morin added.
Instead, flight will be the main mechanic for coping with enemies. Red Barrel’s creators – which includes staff from Uncharted developer Naughty Dog and former members of Ubisoft’s Prince of Persia team – wanted the player to feel embedded in the world, rather than a floating camera, which is why movement is a little more acrobatic than is usual for a first-person game, Morin explained.
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btw arekta post - Outlast Release Date Announced
Outlast will be available for download on September 4th. It will be released on Steam for $19.99 and comes from ten-person studio Red Barrels, aiming to “trap players in the uncomfortable place between fear and intrigue.”
Gamespot: Outlast is a weapons-free survival horror adventure that elicits frequent bouts of dread - 7/10
Beautiful, ominous environments Fast-draining night vision camera keeps tensions high Highly effective sound design Absence of weapons requires smart uses of hiding spots Fascinating story told through documents and notes.
Lack of enemy variety causes some predictability Nonhuman enemies are not as scary.
Polygon: RUN LIKE HELL - 7.5/10
DESPITE A LACK OF MUCH LIFE-OR-DEATH PERIL, OUTLAST STILL DELIVERS SOME GENUINE SCARES
While Outlast may be a little on the short side, clocking in at around ten hours, they're likely some of the most intensely petrifying ten hours you'll experience. You can spend more time searching every dark corner for scattered documents that detail some of the patients and more horrific experiments that have been conducted by the Murkoff Corporation. Outlast is a shining example of the horror genre, and simply an excellent game in general, especially at only $20. It's quite a small asking price for one of the best games of the year.
IGN - 7.8/10
Annoying design choices and forced moments of repetition have a bad habit of spoiling the mood, but between them is an experience that's scary as all hell.
In a press release send over by the dev, Red Barrels wrote that the team, “has started work on DLC for Outlast, where players will fill the shoes of a new protagonist and storyline, further exploring the secrets of Mount Massive. More details to come when ready on Halloween.”
In a press release Red Barrels confirmed that Whistleblower stars the tipster who sends mains protagonist Miles Upshur to the asylum in the first place. It’s set just minutes before the facility goes insane and gives new insight into what exactly went on during those disturbing scientific experiments.