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Thread: rFactor 2

  1. #1
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    Default rFactor 2

    Game Preview: rFactor 2
    Platform: PC
    release date: November 2012
    Publisher: Image Space IncorporatedClick image for larger version. 

Name:	rfactor-2-20110719104955252-3492246_640w.jpg 
Views:	2 
Size:	51.8 KB 
ID:	24775

    Not so long ago there used to be several big-budget, very successful car
    racing simulation games on the shelves. But these days pickings are slim. So
    slim, that enthusiasts have turned to creating their own in-depth racing sims,
    enthusiasts driven by passion and talent.

    And the end product can be very polished, resulting in massive support
    world wide. This has been the rFactor experience.

    Image Space Incorporated (ISI) took its decade of coding knowhow and
    funnelled it into 2005's original rFactor, creating a racing sim that gathered
    enough buzz to keep the development coming. The addition of new cars and
    physics as well as accurately mapped real-world racetracks have gathered a
    strong online community. Producing its own user-created content including
    Mount Panorama, Bathurst.

    That same community is now hard at work beta testing the next evolution of
    the series, rFactor 2, which is now pushing virtual racers down digital circuits
    all around the world.

    The rFactor2 framework provides a toolkit for the developers [and,
    importantly, the community] to build a wide variety of four-wheel racing
    worlds.

    This version in particular is aimed at getting down to the real knick-knacks of
    what makes a race car do what it does. It's all about the physics engine...
    Indeed, there is much more to this new game than the look of the car and the
    layout of the tracks. For example rFactor2 developers are looking at how a
    track changes as a race goes on, how the handling physics alter as more
    rubber gets laid down. Associated with that, how do the tyres themselves
    change from lap to lap?

    rFactor2 players will need to deal with tyre deformation and flat-spots, a
    changing race line including how you race line alters in inclement weather
    and so on.

    And that is just the logarithms being pumped through the games
    programming code. The team is also hard at work ensuring the visuals of this
    iteration live up to the realism of the physics. Water and heat haze effects,
    HDR (High Dynamic Range) lighting to simulate how eyes adjust to the
    change between shadow and sun and high definition particle effects are all
    part of the rFactor 2 game experience. If it's eye candy you want, it's eye
    candy you'll get. Check out the video below for evidence.

    While it may not have the commercial polish of the bigger names in the
    videogame racing field, rFactor 2’s appeal is to hard-core and enthusiastic PC
    racers around the world, who just want to get into a virtual car and come as
    close as they might ever get to really mixing it up on a track.

  2. #2
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    Default

    finally, ISI onek jotil SIM racing game banai!! all hail ISI!
    and rFactor was awesome!!

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    umm...Your sig,the gun looks so familiar.. @Sweet would care to tell?
    Live with life in your blood,Die with honor in your name.

  4. #4
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    Quote Originally Posted by S_F.darkzone View Post
    umm...Your sig,the gun looks so [email protected]Sweet would care to tell?
    Most probably its from Dead space 3...
    Last edited by babu.; September 2nd, 2012 at 08:14.

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