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Thread: Rise of the Triad Remake

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    Cool Rise of the Triad Remake

    Rise of the Triad Remake Announced – Will Use Unreal Engine 3 – First Screenshots & Trailer

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    Remember Carmack’s statement about the revival of a classic PC game? Well, this game is no other than Rise of the Triad. Interceptor Entertainment, the team behind the cancelled Duke Nukem 3D: Reloaded, will develop a remake for Apogee Software’s FPS, that will be powered by Unreal Engine 3.


    Rise of the Triad will hofeature five different playable characters, each with their own attributes and play styles. The remake will sport 20 single-player levels, and there will be a Multiplayer mode to it. Moreover, Rise of the Triad will be a Steamworks title and is currently planned exclusively for the PC.


    Terry Nagy, co-founder and Chief Creative Officer of Apogee said:


    “We were seeking a strong, independent, hard-working development partner to herald the eagerly-anticipated return of Rise of the Triad. We have indeed found that partner in Interceptor Entertainment.”

    Interceptor CEO Frederik Schreiber added:

    “Apogee has given us a great opportunity with Rise of the Triad. We are all about fast paced action and this was simply a perfect match for us as fans of old school shooters”
    Enjoy the following trailer – courtesy of Machinima!

    Rise of the Triad Exclusive Reveal Trailer

    A strong man doesn't need to read the future, he makes his own


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    Looks so much like duke nukem.
    Release date?

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    Quote Originally Posted by arefinzz View Post
    Looks so much like duke nukem.
    Release date?
    Announce Kore Nai. But Game Ta Purai Old School Shooter Ke Notun Bhabe Antese. Music Tao Jotil. Purai Chorom Trailer Korse
    A strong man doesn't need to read the future, he makes his own


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    Purai Badass Game Dektesi.
    A strong man doesn't need to read the future, he makes his own


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    damn it ... i wish there was a BLAKE STONE remake

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    Rise of the Triad remake in the works from Interceptor Entertainment




    Apogee Software confirmed during a QuakeCon panel today a remake of Rise of the Triad is in the works from Duke Nukem 3D: Reloaded developer Interceptor Entertainment.

    The game will maintain the storyline from the original 90′s PC shooter, with an updated 3D world with a full single-player campaign and multiplayer experience.

    “We were seeking a strong, independent, hard-working development partner to herald the eagerly-anticipated return of ‘Rise of the Triad’,” said Terry Nagy, co-founder and CCO of Apogee. “We have indeed found that partner in Interceptor Entertainment.”

    “Apogee has given us a great opportunity with Rise of the Triad,” said Interceptor CEO Frederik Schreiber. “We are all about fast-paced action and this was simply a perfect match for us as fans of old school shooters.”

    Here’s some information on the revamp:


    • Step into the shoes of the H.U.N.T. (High-Risk United Nations Taskforce) with five unique characters, each with different play styles.
    • Blast through over 20 of levels of explosive single-player action.
    • Unique multiplayer maps bring back all the fun and excitement of classic ROTT.
    • The full arsenal of over-the top weapons is back, including the Flamewall, Firebomb, Split Missile, Drunk Missile and, of course, the Excalibat!
    • The maniacal modes return, too, with God mode, Elasto mode, Mercury mode, Shrooms mode and everyone’s favorite, Dog mode!
    • Build your own levels, mods and share them with Valve’s Steamworks.
    • Offline single-player and multiplayer allows for instant action.
    • Find tons of secrets, collectables, special events and hidden areas to explore.
    • Get more than 100 achievements to add to your score, which is tracked on our worldwide leaderboard and stat-tracking system.
    • ROTT is bloodier and more ludicrous than ever, with full character and enemy dismemberment.
    • The iconic original soundtrack has been completely re-forged in the fires of heavy metal!
    • Nostalgia abounds with the option to play with all the original sounds and music.
    • Built on fully-licensed Unreal Engine 3 technology, ROTT will run on low-end PCs and push high-end PCs to their limits.



    The Unreal Engine 3 developed titles is expected on Steam this year, complete with around 100 achievements and full Steamworks integration.

    - - - Updated - - -

    Quote Originally Posted by GalibZ View Post
    damn it ... i wish there was a BLAKE STONE remake
    Etar Success Er Upor Depend Kore Purano IP Gula Remake Korbe Kina.
    A strong man doesn't need to read the future, he makes his own


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    interceptor? Heh, those douchebags won't be able to finish this one either. So much for seeing my first ever FPS in HD! We (the ppl at Duke4.net) tore Fresch into pieces, and we'll be there to tear him apart again once this project gets called off like all of his past projects'
    Last edited by Fox Mulder; August 3rd, 2012 at 07:04.

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    Default Story behind the game

    By the late 90s, Apogee Software – the legal name of 3D Realms – was a household name for hardcore PC gamers. The Texas-based studio was responsible for franchises like Duke Nukem and published some of id Software's earliest hits such as Wolfenstein 3D.

    Years later that partnership continues as Apogee made its return to id's annual QuakeCon event in Dallas to announce the revival of Rise of the Triad – a cult-favorite first-person shooter released in 1995. Though its popularity never reached the same level as Doom, Rise of the Triad gained a niche fan base for its over-the-top nature. It's the kind of game that has a character named I.P. Freely; the kind of game with a gun that shoots a literal wall of flame, because why not?

    Rise of the Triad's return is being developed by people with at least a little experience in modernizing old Apogee products. Developer Interceptor Entertainment was formed in 2010 to create Duke Nukem 3D: Reloaded, a fan project turned official remake that was put on hold indefinitely in late 2011. Apogee decided Interceptor could be trusted with another of its franchises and supported the development team by adding former Rise of the Triad devs and mod makers to Interceptor's squad.

    QuakeCon 2012 featured a playable multiplayer build that was fast and fun, but also buggy and incredibly unbalanced. When I played it myself, the in-game scoreboard was broken. Throughout one game, I swore I was in last place – when it was over, a member of the ROTT team congratulated me on my victory. Other bugs included one that occasionally displayed a third arm when you reloaded while carrying dual pistols. Stuff like that might be frustrating in a more serious game, but it's somehow hilarious in Rise of the Triad – a game and series that doesn't take itself seriously.

    And of course, bugs and glitches like this can happen when you play an early version of any game.

    In staying true to the original, Interceptor has no delusions of making Rise of the Triad's remake a finely tuned, fiercely competitive multiplayer game. The multiplayer mode seems to exist purely for time-wasting fun – and easy feat when the action features leaping across the map on jump pads and blowing your friends into Ludicrous Gibs.

    The single-player experience was more impressive in ambition if not execution. The demo that was shown at QuakeCon, both during my private preview and a public panel about the game, lacked almost any semblance of enemy AI, meaning enemy soldiers would occasionally walk and shoot, but do little else. But the way in which it mimicked the source material was admirable. During the panel, the ROTT team made a point of walking through sections of the game's first level in the original game, then showing those same levels in the remake. Graphically the remake is a modern-era shooter; however, in level design and gameplay features, both games were very similar, sharing secrets, layouts, and weapon placements.

    The only other significant change in the remake was in scoring. You would earn a score in the original game, but as was mentioned during the panel, that was more of a relic from arcades than anything else. Now, more thought has been put into the scoring system, allowing for combos when you kill enemies or collect ankh coins. This will feed into worldwide and friend leaderboards, giving you more reason to not only finish levels quickly, but to do it well. Achievements will also be present to reward you for things like getting 100 percent completion on a level.

    Interceptor has no plans on rewriting the story or trying to add logical explanations to things that had no explanations before. The team's intention feels very pure, and aims to release nothing more or less than the return of a game many consider a classic. The original characters return as well, each with their own strengths. Anything not in the original game that the developers feel like experimenting with can wait for post-launch DLC – which will be offered for free.

    Rise of the Triad has only been in development for about five months, so it's impressive the team had so much content to show in such a limited period of time. I have some concerns about the planned launch for late 2012 or early 2013. The digital release's $14.99 price and potential for free DLC is appealing, but hopefully Interceptor is giving itself enough time to create a finished and tested product. If successful, Rise of the Triad could be an exceptionally fun return to a nearly forgotten age of first-person shooters.

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