When I put on the VR headset to look into the new and improved world of Doom 3 BFG Edition
, I almost lost balance. My brain seemed to be fighting with itself in terms of where my body was, physically. I knew I was standing in a hotel room of the Hilton Anatole and that moving my feet wouldn't have any impact on my gameplay, while at the same time I felt like I was running through corridors on Mars, dodging fireballs from imps as I played Doom
I considered sitting down, but Carmack promised the experience was better standing. I could feel my body shifting as if it might fall over, and for a brief moment I worried that motion sickness would come next.
It didn't. After a few minutes of play I was able to adjust to the sensation of looking around with my head while moving with the Xbox 360 controller in my hand. The right stick of the controller would turn left to right (so that I wouldn't need to physically turn in circles while playing, a feat that was technically possible but would have resulted in me tripping on wires), but moving up and down would only move the gun, not my view. If I wanted to look up I had to physically tilt my head, whether I was climbing a ladder, shooting a flying enemy or preparing to toss a grenade.
Once I had all of this down, the experience was incredibly immersive. Playing Doom 3 BFG Edition
with a controller alone doesn't feel like anything new. Playing it with this VR headset made it feel like a gaming revelation. Granted, I probably only spent 10 minutes at most with the device on my head, so it's hard to say how long the feeling would last over long periods of time, but it was still undeniably cool.