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Thread: Crytek is currently focusing on DX11, leaked documents from its private E3 2012 presentation

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    Lightbulb Crytek is currently focusing on DX11, leaked documents from its private E3 2012 presentation

    Crytek is currently focusing on DX11, leaked documents from its private E3 2012 presentation

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    A while back, we informed you about the day-one DX11 support of Crysis 3. Naturally, PC gamers were a bit sceptical about it as Crytek had stated that very same thing for Crysis 2. However, things are a bit different this time around as the studio is currently focusing on the DX11 features of CryEngine 3. During this year’s E3, Crytek held a VIP tech presentation in which they showcased the DX11 features that will be implemented in CryEngine 3.


    According to the studio, CryEngine 3 will feature Pixel Accurate Displacement Mapping, Area Lights, Vegetation and Cloth Physics, Real-time reflections or RLR, Volumetric Fog and Cloud Shadows, Composite 3d Lens Flares and Flares Editor, GI + Glossy Reflections and Multi Layered Navigation Mesh.


    You can find below the entire Tech document from Crytek’s VIP E3 2012 Presentation that was leaked online a couple of minutes ago. Crytek talks about a new displacement mapping technique – called Pixel Accurate Displacement Mapping – that gives CryEngine 3 the ability to render massively detailed geometry with no visible polygon edges, without the need for tessellation.


    Crytek is also using a new shadowing system – called variable penumbra shadows – to achieve the effect which varies the penumbra of the shadow based on its distance to the light caster. Basically, think of it as a dynamic shadow softening technique.


    Vegetation has also been improved, as the new version of CryEngine 3 can display massive amounts of vegetation to move and simulate based on physical forces within the world. Not only that, but CryEngine 3 can now simulate individual blades of grass interacting with the player, AI, objects and even explosions and wind.


    Last but not least, CryEngine 3 (and Crysis 3) will take advantage of new techniques such as RLR (Realtime Local Reflections), Volumetric Fog, Volumetric Cloud Shadows, Composite 3D Lens Flares and Light Propagation Volumes.


    Crysis 3 is currently slated for a 2013 release on PC, X360 and PS3!


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    Most probably ora nijerai leak korse.

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    woohoo.... crytek is back.... i hope... i love the guys at crytek... they are always trying to bring innovative stuff..... got my fingers crossed for crysis 3. i know the story sucked in general in crysis 2 and i could hardly follow the story but i liked the gameplay a lot. crysis games are always tech savvy in both gameplay and graphics department.

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