Square interacts with next-gen Luminous engine in new demo
See the impressive tech demo from new angles and changeable effects
Square Enix had the most visually impressive next-gen demo at E3 in the form of the Luminous engine showcase, but it lost points for being non-interactive. Well Square's changed that.
The publisher took a new version of the next-generation demo to a computer graphics event in Japan recently, and this time it was interactive.
The two short videos below (via 4Gamers, Siliconera) show snippets of the 'Agni's Philosophy' video shown at E3 as Square pauses the action and moves the camera around - wiping out any doubt you may have had that this is properly real-time.
They also make changes on the fly to particle effects and other elements such as hair texture and such.
From source 1 and source 2:
New article has revealed the specs of the PC that the Agni's Philosophy tech demo was run on: GTX 680, i7-3770K 3.5GHz and 32 GB of RAM. Apparently the CPU was hardly stressed and it could have run on something much weaker. It also only used 1.8GB of texture data so next gen consoles should have very little problem fitting it onto memory.
Also there's 10 million polygon scenes, Tessellation used as LOD
@CvP , this breaks DOTA 2's polygon count.
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It's a demo, so expect that type of graphics at the middle of the next gen or very late, no way that's showing up at the start, unless the gameplay is bland and has nothing other than pretty scenes.