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Thread: Infinity Ward working on “exciting unannounced title for next-gen consoles’

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    Default Infinity Ward working on “exciting unannounced title for next-gen consoles’



    A job listing has shown Infinity Ward is currently working on an “exciting unannounced title for next-gen console systems.”

    An ad looking for a senior network engineer mentions the studio’s hard at work on the next-gen project.

    “Come work with the game industry’s brightest to design and implement high level network code for an exciting unannounced title for next generation console systems,” reads the listing.

    Infinity Ward’s last game was Modern Warfare 3, which released back in November last year. Its worked on DLC for the game since then.
    http://www.vg247.com/2012/05/28/infi...-gen-consoles/

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    Yey another Call of Duty

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    Here's the full job advertise list:

    Infinity Ward advertises jobs for next-gen FPS, pretty much lists Modern Warfare 4 gameplay features

    Senior Network Engineer:

    Work with the game industry's brightest to design and implement high level network code for an exciting, unannounced title for next-generation console systems.
    Requirements: Interest in games, preferably first-person shooters
    Knowledge of networking protocols (UDP) and patterns used for online games


    Game Designer/Scripter

    You thrive on creating minute-to-minute firefights, action sequences and holy-s**t moments that keep gamers coming back for more...
    Requirements: Must be able to to list techniques used to make fun FPS combat.
    Serious long-term passion for first-person shooters, console or PC


    Senior Gameplay Engineer

    This role is for experienced programmers that enjoy experimenting with game design and working with enemy, AI, weapons and character controls
    Interest in games, preferably first-person shooters


    Senior Technical Animator

    Working with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. Unreal)
    Require 3+ years experience on console game development
    Additional background in film or TV VFX is a plus
    Looks like the team is concentrating on realism and film-like action sequences then. Also, it's worth pointing out that CoD doesn't currently use Unreal, instead using a heavily modified version of Quake III's engine. Are we about to see an engine change at last for the behemoth franchise?


    Environment Artist

    Environment artists should have knowledge of Photoshop, Maya and experience creating next-gen textures using normal maps with diffuse, specular, and next-gen shaders.
    Console experience a plus


    Senior Technical VFX artist

    This is the one that tells us that Infinity Ward is trying to stamp out any conceivable superior feature in Battlefield 3's bullet points. CoD, while super-solid and explosive, has never really had destructible environments - at least not on an unscripted level. Looks like that's about to change:
    Focusing on large complex destruction sequence simulations and making worlds that are more alive, animated and interactive.
    Ability to create realistic explosions, demolition, destruction.
    Animated environment elements like blowing cloth, foliage
    Maya Simulation of archtectural and vehicle destruction

    Sounds to us like the series is ramping up the meaningful, interactive, Battlefield 3-style destruction and placing more of the explosive capability into the player's hands. But not all the time - scripting is still going to play a big part. Remember, Activision wants people who 'thrive on creating holy-s**t moments' to work on their next game. We're pleased - we do have to make lists of these kinds of things on the internet, after all.

    Conclusion? Expect a new Modern Warfare game at launch on next-gen consoles, probably around Christmas next year. Full of Holy-S**t moments and realistic destruction.
    http://www.gamesradar.com/infinity-w...-next-gen-fps/

    Some of them looks promising.

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