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    Default The Elder Scrolls Online

    The Elder Scrolls Online is next Game Informer cover



    Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

    Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

    "It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."

    An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.

    Come back tomorrow morning for a brief teaser trailer from Zenimax Online and Bethesda Softworks, and later on in the afternoon for the first screenshot of the game. Over the course of the month, be sure to visit our Elder Scrolls Online hub, which will feature new exclusive content multiple times each week. You'll meet the three player factions, see video interviews with the creative leads, and much more.

    The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh.
    http://www.gameinformer.com/b/featur...ls-online.aspx




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    fallout online er e kobor nai, ababr elder scroll. oti love tati nosto na hoilei hoy.

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    i am waiting for this!!!

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    nice ... finally mone hocche ami mmo game khela shuru korbo

    btw, screenshots









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    God its a KAAA MEEEE HAAA MEEEEE HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!

    Its just [EB]. Not Elite B[a]stard or anything like that.

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    Eita Ki F2P Nai P2P??????????? F2P Hoile Ami Asi. P2P Hoile Guild Wars Er Moto Quality Hoite Hobe, Nahole Nai.
    A strong man doesn't need to read the future, he makes his own


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    Elder Scrolls Online Game Informer Details


    -Releasing 2013 for PC/Mac
    -Developed by ZeniMax Online Studios
    -MMORPG
    -250 Person Team
    -Started development in 2007
    -"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
    -The game is fully voice acted
    -Third person perspective
    -The game uses a hotbar to activate skills like other traditional MMOs
    -Visually it looks like other Hero Engine MMOs like SWTOR
    -The general art style is kind of like RIFT or Everquest 2
    -You can't be a werewolf or vampire
    -Crafting, alchemy, and soul stones will exist in an unrevealed form
    -There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
    -Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
    -Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
    -Radiant AI will not be present
    -There will be mounts, but no flying mounts
    -Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
    -There most likely won't be dragons
    -Sneaking will be in the game, but how it is implemented is undecided
    -They're not talking about pets right now
    -There will be no player housing
    -There will be no NPC romances or marriage
    -"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
    -Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
    -"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
    -As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
    -There are three player factions:
    --Ebonheart Pact: The Nords, Dunmer, and Argoninans
    --Aldmeri Dominion: Altmer, Bosmer, and Khajit
    --Daggerfall Covenant: Bretons, Redguard, and Orcs
    -"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
    -As such, the game uses a hubless design
    -For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
    -However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
    -Not all quests will have NPCs that indicate where they are
    -The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
    -The game world is very large relative to Skyrim
    -You can explore almost anything you can see
    -the game is set 1000 years in the past
    -You can't master every discipline
    -The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
    -But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
    -Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
    -Hitting the level cap takes about 120 hours
    -Each faction has their own leveling content
    -An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
    -The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
    -The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
    -When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
    -The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
    -There is also balanced PvP for people who prefer eSports
    -The game will also have high end public dungeons
    -Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
    -There are standard instanced dungeons as well
    -Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
    -The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
    -The ultimate is used once you gain enough finesse, which is earned by doing well in combat
    -You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
    -For example, a rogue can put oil on the ground that a mage can set on fire
    -A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
    -If you've seen Guild Wars 2 videos, the above will seem familiar
    -You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
    -The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
    -NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
    -They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
    -The claim was not demo'ed to Game Informer
    -You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
    -The combat model will not be real time due to latency
    -The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
    -Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
    -Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
    -ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
    -However, healing is still a big part of the game
    -There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist


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    Quote Originally Posted by Badhon View Post
    Eita Ki F2P Nai P2P??????????? F2P Hoile Ami Asi. P2P Hoile Guild Wars Er Moto Quality Hoite Hobe, Nahole Nai.
    f2p?

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    p2p hobe off course.

    well if they are thinking of making raid the only mazoe end game content then this game will fail miserably.we all hate wow , but lets be honest , nothing will ever compete with wow's raiding experience. wow er raiding kintu valo ta na, onek grindy , time consuming , but it works. it works and gamers are playing wow even after this 7 year.so je kono mmo akhon end content a raid dite gelei dhora khabe. latest example dei swotor. purai bamboo khasse. so elder scroll jodi world pvp , or world pve ei type jinish er beare jor dey end content hisabe.then this can be the next big thing.other wise fail.

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    but how cant u compete against wow without end game raids?

    Honestly IDK how, but.. if the world is anywhere near skyrim look, i think it can work. Heck i will play if only for the sake of exploring.

    and no flying mount is a good thing.
    Last edited by kabir_sharif2000; May 4th, 2012 at 18:47.

    Its just [EB]. Not Elite B[a]stard or anything like that.

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    Quote Originally Posted by kabir_sharif2000 View Post
    but how cant u compete against wow without end game raids?

    Honestly IDK how, but.. if the world is anywhere near skyrim look, i think it can work. Heck i will play if only for the sake of exploring.

    and no flying mount is a good thing.
    you don't get it, the whole notion of competing with wow is why so many mmo is failing. do we really need another wow. NO . one is enough. what we need is something new , something refresing.

    u cant expect an mmo to look like a single player game. but hero engine is good. i mean swtor looked awesome. i think if they play their cards right this could work. i hope zenimax is watching all the hype around guild war2 . people now a days just want something new from a mmorpg.thats all.

    yahh, the golden age of rpg games when people used to explere. now a days its all about googling it up and use walkthorgs , ¤¤¤¤ like that. heck i played wow with no addon in the bc days. that was hard but wayy more satisfying. now , its just follow the yellow arrow. end of story. sigh.

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    Rumour – The Elder Scrolls Online GI leak details questing, PvP, combat, more




    What appears to be the upcoming GameInformer cover story on The Elder Scrolls Online has leaked into the wild, outing a huge pile of new information.

    The 19 page PDF looks to be pulled from the digital issue for June, and includes screenshots, artwork, and oodles of new intel.

    “What happens when hundreds or thousands of prophesised heroes all think that they should be emperor?” the feature asks in discussing the game’s plot, which has the Tharn family making a pact with Minnimarco in order to re-establish Imperial dominance. Minnimarco’s alliance with Molag Bal explains the player’s ability to be resurrected over and over again.

    According to the document, players can join every guild in the game, with the Fighters, Thieves and Mages Guild mentioned specifically, and will be able to learn a “far broader” set of skills than ever before. Reaching the level cap is said to take about 120 hours.

    An emphasis on stamina management seems to be key to combat, although skilful fighting increases a player’s “finesse”, which is then used to unleash an “ultimate” attack and unlock more loot. Finesse can be built by combining attacks with fellow players. Enemies have access to the same skills as player characters.

    The three factions mentioned in earlier leaks are linked to specific races, and each maintains large armies and seeks to expand its territories while remaining independent of the Imperials. Nords, Dunmer and Argonians hold the north and east as part of the Ebonheart Pact; Altmer, Bosmer and Khajiit make up the Aldmeri Dominion in the south east; while Bretons, Redguard and Orcs hold the north west as the Daggerfall Covenant. Environments are fully explorable, and the game world is said to be much, much larger than Skyrim’s. The article says Khajiit homeland Elsweyr and Altmer realm Summerser Isle are included, but that not every province will be available at launch – expansions are expected. Cyrodil is the main PvP realm.

    The MMO is said to feature a levelling and quest system similar to single-player Elder Scrolls games, with a strong emphasis on small events, like the random encounters with bandits and villagers in the wilds of Skyrim. Zenimax Online is aiming for a “hubless” design, so players don’t have to be constantly running back to one or two towns for quests. One quest was detailed, involving an army of werewolves and a trip back into the past, in which a player can wipe out an entire family with the result that NPCs disappear from the game’s present.

    Screens show a skeletal knight in an Alyeid ruin; a mage and a sworsdman battling a pair of storm atronachs outside a ruined fort; what seems to be the same pair fighting a weird and horrible plant thing in a mushroom filled cavern; a warrior chatting in a library; what seems to be an Ordinator; a swordsman fighting a flesh atronach; three characters attacking a flesh atronach; a female mage and warrior pair having a chat outside another Alyied ruin; one of those crab men things; and more.

    The Elder Scrolls Online is expected to launch in 2013, on Mac and PC.


    No F2P!!! Allah Hafez.........
    A strong man doesn't need to read the future, he makes his own


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    pretty seure that only a handful of people will give a damn about this game. no piracy no popularity in bd.

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    A strong man doesn't need to read the future, he makes his own


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    Announcement Trailer:

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    man, i still dont use any addon.. well just Recount and some other buff tracker plus Rage meter. but no map or quest related or AH related addon.. never.

    and what u said is true. GG to that man.. gg to that. I just want another elder scroll game, this time its just MMO-RPG instead of just RPG. thats all.

    Its just [EB]. Not Elite B[a]stard or anything like that.

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    Amar Mone Hoi Ei TES MMO Single Player Experience Wala TES Series Er Barota Bajaite Pare. Ki Bolen Apnara??????
    A strong man doesn't need to read the future, he makes his own


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    Nah. MMO emnitei onek popular. Eita ber howar pore dekhba @solid snake vai er kono khobor nai. Plus TES VI to ber hobe abar 4/5 years pore.

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    Quote Originally Posted by anik_lc View Post
    Nah. MMO emnitei onek popular. Eita ber howar pore dekhba @solid snake vai er kono khobor nai. Plus TES VI to ber hobe abar 4/5 years pore.
    Tarporeo By Chance TES MMO Popular Hoye Gale Hoyto Epic Single Player Experince Wala TES Game R Dekhte Parbo Nah, Eitay Amar Kase Kharap Lagtese
    A strong man doesn't need to read the future, he makes his own


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    Quote Originally Posted by anik_lc View Post
    Nah. MMO emnitei onek popular. Eita ber howar pore dekhba @solid snake vai er kono khobor nai. Plus TES VI to ber hobe abar 4/5 years pore.
    if there is anyone in BD who plays each and every MMO in official paid server, that would be solid snake. and he is a crazy TES fan.

    he has doubt because he has been looking for a different type of MMO for years now. and he was really hopeful about SWTOR, he bought the original by pre-ordering.. and it turnd him down badly. so.. u get the point i guess.

    Its just [EB]. Not Elite B[a]stard or anything like that.

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