This guide does not concern any specific heroes, items, builds or strategies. Rather it is posted to provide a theoretical explanation behind what it is needed to play DoTA at an advanced level. Therefore, and unlike most how-to manuals and guides, simple descriptions of the game will be kept to a minimum. Even though the following is meant for relative newcomers to DoTA, it will assume that you, the reader, have some idea about the basic components of DoTA as well as know some of the heroes. Experienced players will also no doubt disagree with some of the things that I have mentioned here. Although it is true that since every situation in DoTA is different each calls for a different set of responses, this guide simply provides a few basic guides and rules-of-thumb to follow for those who are wishing to gain a good theoretical basics of , How to DoTA . I hope you will like it even though its not so good .
THE DOTA MAP
The mid-lane is the easiest to play early on as you can farm near to your tower, as well as your base, with easy access to the secret shop, as well as the two other lanes if you want a free kill by a gangbang , as a solo lane hero is always the one with the higher level and most likely with a bit more items than the rest of the 4 heroes. If you are inexperienced, try to play the middle lane, pairing up, hopefully with a good ranged/melee/support hero. The middle lane is also usually where a lot of team pushing occurs, so you should give priority to the defense of the mid-lane. Being familiar with all the various pathways that aren’t on the lanes is very important as it will help you to pick the fastest routes when running away or chasing someone down, as well as good ambush spots and places to farm neutral creeps and go from one camp to the other .
The important aspect of map awareness involves knowing exactly where your hero is at all times ,so that you are prepared to run if you are going to be Ganked and hunt down. The best way to do this is to keep your screen over your hero unless it is very important to have ur screen elsewhere and only for the least moments possible. All too often inexperienced players let their hero to run back to base, become distracted elsewhere, and fail to notice that their hero goes off course, or is attacked, resulting in an unnecessary death. So, try to keep your hero selected at all times. Pressing the F1 key will select your hero and hitting the F1 twice will instantly bring your screen to the centre of your hero. This is very useful way to relocate your hero.
Keep an eye on your mini-map . Maintain some form of awareness concerning the locations of your allies (this can be very helpful when running away from an enemy hero as often you will need to head for the place where you are mostly likely to receive assistance as soon as possible.). Some players find it helpful to toggle the map setting so that allies, and enemies, are displayed separately as two distinct colours over a black background. Also watch out for beacon-signals on your mini-map as these could indicate the possible locations of hidden enemies, the location of allies who need assistance, where towers are under threat and need to be defended or the intentions of your allies of setting up ambushes on heroes or attacks on towers etc. You can transmit beacons yourself (Alt + left click), but use the beacon only when necessary. The most common and wise use of beacons is to signal when an enemy has taken a course through the river or a pathway together. Setting out a way of 3-4 beacons in quick succession will indicate the direction an enemy is taking in this way it will help your allies to realize the opponents movements either if they are going to Roshan/Gank/Push/ward/camp etc.
Keep an eye out for written messages from your allies at the bottom of your screen while playing. Share information about the opposing players and suggestions concerning the best way of action, keeping your team aware of opponents mistakes or advantages as well as conferring on your overall game-plan and situation constantly. Don’t be afraid to ask for help, your allies want to win and if you’re the weakest one in the team then it is in their best interest to assist you.
If you are new to DOTA your best bet is to choose an agility based ranged hero for example Razor . This is because attacking from range allows you to stay at a safer distance from enemy heroes and as well as creeps. In other words, being further away, it is more difficult for an opponent to take advantage of any mistakes you may make because they will have to take more time to get near you and possibly attack you.
The Long Term Benefits of All Random:
Mostly everyone likes to choose their favourite hero, or choose heroes which come in your mind with the wildest ideas to play this hero or the other , after you have understood the fundamentals of DOTA it is best to play games where your hero is randomly picked for you for example –SD/-AR/-Random/-RD etc. Although you may have to face problem playing with heroes that you are unfamiliar with at first, eventually it will provide you with a broader knowledge of the skills and abilities available to all the heroes in the game. This is will benefit you in the long run because, take in for example all of a sudden a opponent teams picks a hero that is the least picked in Draft games then you will obviously be tensed if you don’t know about this hero’s skills and abilities . For example, knowing how Rupture does damage is crucial to defend yourself against it, and knowing about using Pudge which will allow you to better position yourself so as to be a harder target to hit with a meat-hook. Having some idea of what options are available to your opponent will help you to guess what strategies they may follow or their likely course of action in any given situation. If you can act on this knowledge, by adapting your game play accordingly, your game will greatly improve. For instance if you see the Tide Hunter coming out of the shadows and making his way for the centre of your group, the best thing for your hero and ally hero would be to get scattered or use a blink dagger ,blink , leap or even use a BKB. This is because he is most likely going to use Ravage (his ulti or lvl 6), and you don’t want to be around when that happens or you surely want to avoid it. Similarly if a sand king burrow strikes into the middle of a group, get out of there or if your stuns are ready or the hex then u can just kill him and send him to hell .
Building a powerful hero is perhaps the greatest source of entertainment/fun in any DoTA game. Getting the right items for the right hero is a big part of this process.
At the Beginning:
First things first: Buy boots of speed. For beginner players Boots-of-Speed are essential. Some players recommend getting stat-items Null Talisman, Bracers, wraith bands, rings of regeneration, a Sobi-mask or even ironwood branches first. Many players also buy flasks of sapphire water as well, as they allow you to stay farming for longer even if you are being harassed. These are all ok if you’re playing the middle lane, as you can usually stick closer to the tower whilst farming there, but if you are playing the left or right lanes then boots are necessary if you don’t get your boot in the beginning the first item after u farm 500 gold would be the boots of speed. What you buy first also depends on whether you are ranged or melee, as ranged heroes are not near the enemy heroes neither the creeps and thus won’t have to do as much running early on, on the other hand melee heroes are particularly vulnerable to harassment early on and so will benefit from the added speed. Either way you will eventually have to get boots of speed at some point (sooner rather than later). As a general rule, if your hero is strength or agility, you’ll upgrade these to Power Treads, if your hero is intelligence, upgrade to Boots of Travel, but that usually happens only much later.
What Items should be Chosen:
Have a general plan concerning what items you’re going to get when you start out. For instance you may get a Perseverance with the aim of using it to make a Battle-Fury, however if you are constantly encountering an opponent who is spamming you with a particularly annoying damage spell, and is severely stunting your game play, feel free to use the perseverance to make a Linkin’s Sphere. Although you will eventually learn which items or item combinations suit each specific hero better, there are some general rules of thumb to follow when just starting out. For instance, intelligence heroes will benefit the most from items that boost intelligence and mana regeneration. Strength heroes will benefit from health regeneration, strength boosts, and armour bonuses as well as items that enhance their attacks. Agility heroes benefit the most from agility boosts, items which give critical strike and movement and attack speed bonuses. Some heroes however tend to overlap in their play style between hero types. Some agility heroes, for example, have a lot of spells at their disposal and so require additional mana and intelligence in order to be effective (Eg: Moon Rider), whilst some intelligence heroes are very attack centred, and so also benefit from boosts to their attack speed and the damage (Eg: Enchantress). If you are in a game and are not sure what the best items are for your hero ask your team mates/the team-captain/leader etc.
Farming For the Big items:
Saving up for a very powerful item from the start is very risky. This is because it will probably take you some time to save up the required amount to buy the relatively expensive items, meaning that you will spend a fair portion of the early game with no items at all to assist you resulting in you farming more without items and not coming and helping your allies. This can bring the difficulty as aiming for the high cost of an advanced item will be more difficult over the early period and if you will be more vulnerable to being dominated by your opponents and being turned in to the team feeder instead of loads of advanced items. Often as a beginner it is better to build your hero up by investing in cheaper, lower-level recipes early on to assist you through all the different phases of the game. Because the items that make up lower-level recipes are also cheaper, you can make sure that as you acquire a relatively small amount of gold, you can quickly spend it for example items like Sange and yasha , thus reducing the risk of you losing that money for your death.
Farming refers to the activity of killing creeps or in other words the last hit to the creep. This is your primary source of experience and money and so is vital for your hero if you want to win.
Most farming, especially earlier in the game, is done with an enemy hero standing on the opposite side of the battling groups of creeps, no doubt farming themselves. Try to disturb this process for you opponent as much as possible. For instance if your opponent is a melee hero, he/she will need to be close in to the action in order to farm effectively. Every time your opponent draws forward to hit a creep, hit him/her with a few hits/spells. This is not an attempt to kill the enemy hero, although you may get lucky, but rather to force him/her to run away because of low health, or even annoyance . Every second that you are farming and your opponent is not means a greater gold and experience advantage that you. This is especially crucial during the opening stages of a game as any small advantages you gain over your enemy then are compounded over the rest of the game. If you are being harassed, put your mouse pointer over a patch of ground behind you whilst your hero is attack creeps, as soon as you see your opponent making a move forward, that is, within the minimum range they need to maintain in order to attack the creeps, right click to back away, and hopefully out of the range of whatever your opponent was going to throw at you. If you're being harassed to much to get close into the creeps, try to stay just behind your ranged creep at the very least. This will allow you to accumulate experience, even if you aren't getting kills/gold. As a rule you should always be moving, constantly trying to keep as many obstacles as possible between you and your opposing hero if you want to stay alive .
It is always more enjoyable to laugh over your opponent by seeing his level lower than you by 2 or 3 levels , But the only way to do so is by denying ,Denying a creep gives your opponent half experience resulting in your opponent hero being the half level of you imagine if you are really pro and you have denied all the creeps that have come out of your base are denied then you will be like about level 25 and he will 12.5 level . But that’s only in your wildest dreams as it is really hard to deny all .But remember you must deny every creep possible in the game unless you are pushing to break a enemy tower.
Team Co-ordination, Strategy etc:
It is important to know the composition of heroes in your team and play accordingly. Strength heroes, for instance, usually get very strong near the end of the game, whilst intelligence heroes are usually stronger around the middle or early part of the game. So, for instance, if your team consists mostly of strength heroes, the early stage of your game will mostly be an effort to stay alive and defend your towers as you wait for the game to progress to the point where you can really take advantage. Otherwise, if your team is mostly made up of spell-casters, you will need to push hard early on and in the middle part of the game, in order to end the game before your heroes become too weak relative to your opponents’s heroes. If you are lucky enough to have a nicely balanced team, learn which heroes work the best together. Effective hero combos are potentially the most devastating weapon in any team. This includes combining or stacking slowing effects, armour reductions and area-of-effect damage on your opponents.
Helping your allies:
Once in an all out battle, there will be a lot of things which you will be doing. Staying alive, trying to kill your opponents and trying to keep them from doing the same to your team mates. Some useful things you can do to help an ally who is in trouble are:
*Healing them *Increasing ms *Increase armour *WW them etc.