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Thread: Patch 1.22

  1. #1

    Default Patch 1.22

    Hey there readers, well... there's been a bunch of rumors about the new patch and all. It's been awhile since 1.21 came out, so everyone is wondering about when 1.22 is on the way. Balance issues have been brought up. Towers are imba! Orcs can't fight spellcasters! Some of this information is not confirmed, as it's much too soon, but it's a good read and Blizzard has confirmed some of it. Well, here's a little picker upper, take a look!

    Human
    -Tank will use 4 food instead of 3 and will give +25xp
    -flying machine flac cannon will cost 200g/175w instead of 100g/150w
    -masonry resarch wont increase human tower Hp, but towers will have 600 basic HP
    -Orb of fire splash damage changed: from +5 to 45% of hero's damage.

    Night Elf
    -Staff of preservation cost increased from 150 to 200, cooldown increased to 45sec
    -chimaera will use 7 food instead of 5
    -dryad will give +20% xp
    -effect of orb of venom and dryads poison decreased to 50%

    Orc
    -spirit wolf HP will be 300/450/600 instead of 200/300/500
    -speed scroll cannot be dispelled
    -raider armor+1
    -healing salves healing time decreased from 45sec to 25sec

    Undead
    -dk +3 agility
    -all spell of casters will have reduced mana costs

    and some non-confirmed changes:

    Human:
    -Archmage; Blizzard Mana cost increased to 85
    -Bloodmage; Starting Agility Increased by 1
    -Paladin; Divine Shield Duration Reduced to 12/24/36 Seconds from 15/30/45. The cooldown of this spell has also been decreased respectively
    -Paladin; Devotion Aura also grants a 2/4/6% Chance to completely ignore damage on top of the Armor Bonus (This is introduced to make Devotion Aura used more often)
    -Rifleman Hp Changed back to 525 Hp from 505
    -Siege Engines no longer give experience for *buildings* they kill. This prevents a human player from literally 'creeping' off of a Night Elf base. Air units will still give EXP.
    -Orb of Fire now also increases attack speed by 10%

    Orc:
    -Blademaster; Agility lowered by 1 at starting level
    -Tauren Chieftain; Shockwave is now capped at 8 units of full damage (down from 12)
    -Tauren Chieftain; Starting Strength and Intelligence increased by 1
    -Farseer; Wolves now have about 15% extra life per level with Mana cost increased to 90
    -Raider ensare now creates a Cooldown on the unit its cast called 'Careful Footing'. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.
    -Spirit walkers are now completely immune to magic (including magic attack dmg) *ONLY* when in physical form. This change will actually make orcs be able to fight mass casters efficiently
    -Orc shop now has a new item. Wand of Desperation (Tier 3, 100 gold). It has an AoE Dispel effect and has only 1 charge. It deals 400 Damage to Summoned units

    Undead:
    -Dread Lord; Carrion Swarm Mana Cost reduced to 100 from 110.
    -Dread Lord; Vampiric Aura now has a 2%/4%/6% to cause 100% Life Leech by level(100% heal based off of melee dmg not full life heal) on
    a melee attack
    -Acolytes have a new passive ability called "Citadel Ritual". Whenever an acolyte is repairing a building it gains a temporary bonus +1 to armor. This is a cumulutive effect for each acolyte repairing and can stack up to 3 times. This can be very effective on meat wagons when sieging or when trying to save an undead gold mine.
    -Ghoul Frenzy now also increases ghoul Life Regeneration by .5 and grants Ghouls a 5% Life Leech (Stacks with Vampiric Aura)
    -Obsidian Statue build time increased to 60 from 45. Destroyer Form upgrade lowers Obsidian statue build time back to 45.
    -Ziggurats (Non-upgraded) now have 2 armor up from 1.
    -Necropolis Build time reduced to 105 from 120.

    Night Elf:
    -Keeper of the Grove; Thorns Aura now has a 2/4%/6% chance to stun any melee unit for 1 second when attacking by level
    -Demon Hunter; Base Agility lowered by 1.
    -Archers can now mount Hippogryphs without the upgrade, its a base ability.
    -Glaive Thrower build time reduced to 45 seconds from 48.
    -Chimaera build time reduced to 60 seconds from 65.
    -Dryad Cost changed to 165/65 Gold/wood from 145/60.
    -Druid of the Claw build time increased to 45 Seconds up from 35. Adept and Master DOC training reduces build time by 5 seconds each. Setting it back to 35 second build time after both trainings have been researched.
    -Faerie Dragon Cost Reduced to 145 Gold from 155.
    -Orb of Venom Lowered to 80 damage over 10 seconds.

  2. #2

    Default

    Neutral:
    -Alchemist; Acid bomb now slows units per level by speeds of 5%/10%/15% per level
    -Alchemist; Healing wave now only heals enemy units by 50% while healing allied units by 100%
    -Dark Ranger; All units that are Charmed now have a buff on them called "Charmed". You may on them called "Charmed". You may only have a maximum of 4 units charmed at a time. If you exceed that limit the lowest food costing charmed unit will become "Neutral Hostile" or a "Creep" and will attack you. If all the charmed units are the same food cost then it will judge by gold, and then wood. And if they
    are all the same it will be randomly selected. Charmed units no longer add to your food supply cost as the Ranger feeds her minions herself.
    -Firelord; Incinerate Mana cost reduced to 4 from 6.
    -Firelord; Incinerate has a 10/15/20% Chance to cost Zero mana per level
    -Naga; Mana shield grants spell immunity while active. (All magic attack units will be able to damage her still)
    -Panda; Breath of Fire capped at 6 units for instant damage. However any unit that has haze will be ignited if hit by the fire even if it doesnt take the initial damage.
    -Pitlord; Cleave now also increases Strength by 2/5/8 per Level
    -Tinker; Cluster Rockets are no longer considered a magical attack. It is considered a siege attack so they are effected by armor and does extra and reduced damage accordingly. This should make this skill more viable vs. casters or to siege a base.
    -Tinker; Cluster Rocket Damage increased to 40/80/120 by level.

    Creeps:
    -If creeps are chasing a target for more than 5 seconds they will automatically switch to another target if they do not land a successful blow. Also if they cannot hit a target for more than 5 seconds they gain a Temporary True sight ability also to prevent abuse.
    -Creeps will attack nearby critters if the above is true and there are no other units than critters to attack. They have to take their anger out on something.

  3. #3
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    Default

    informative
    Some qoutes that have helped me passing the 'moments' of my life:

    1. Accept your limitations, then go beyond them.
    2. Dont think old man. Sail on this course and take it when it comes
    3. I am who i am, not what i am.
    4. Life is too short to be pissed of all the time.
    5. Theists and atheists think alike while they face the real BAD of life
    6. You can never really know a man unless you walk in his shoes.
    7. Forgive thee, who bring upon hatred on you.

  4. #4

    Default

    Nice orb 4 HM. NE - atleast the staff gettin less imba and good news against Drys.
    OR - wth some much improvements??! faster heal, long lasting wolves?
    And y make DK even stronger(+3 agility = +0.9 armor) when he beats the crap outta others already?

    And abt the suggested stuff, Orc don't need dispel staff. They already got Purge and Orb! btw, Dryads still pretty cheap.

  5. #5

    Default

    OC still need a unit that is immune to magic, because everybody goes 4 mass casters against them.
    HM orb ta besi joss dea dise, NE der kisuta holeo ekhon dominate kora jete pare ( as a result of decreased pionson effect of dryads and 25% more exp 4 dryads, and also their staff). But UD der DK aro strong hobe (with more movement, attack speed and +.9 armour), Joss hobe. But OC ebar mone hoy imba hoye jabe with FS.

  6. #6

    Default

    NE k weak kore felse....:mad::mad:
    dhur....

  7. #7

    Default

    NE still a formitable opponent, but not imba like 1.21.

  8. #8

    Default

    Patch 1.22 er link ta dile bhalo hoito...DL kortamm

  9. #9

    Default

    1.22 akhono beroyni. ber hole link dibo.

  10. #10

    Default

    Blizzard has Finally confirmed some of the changes for 1.22. They are :


    FEATURES

    - There is now a replay auto-save feature in the options menu. Replays
    are automatically saved to the "replay" folder.
    - Added an option to always show unit and building health bars.
    - You can now enable and disable the display of minimap signals
    from players and other observers using chat commands:
    /showminimapsignals and /hideminimapsignals.

    BALANCE CHANGES

    HUMAN
    - Scout Tower repair rate changed from 12 to 20.
    - Knight damage increased: Attack cooldown changed from 1.50 to
    1.40 and base damage increased from 25 to 28 (Average damage is 34).

    UNDEAD
    - Increased Ziggurat base armor from 1 to 5.
    - Reduced the build time of the Necropolis from 120 to 100.

    NIGHT ELF
    - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
    - Increase the experience gain from Dryads from Level 2 (40xp) to
    Level 3 (60 xp).

    FIXES

    - The cooldown on unlimited usable items (example: the staff of
    preservation) now persists after the item is dropped or traded.
    - A cooldown exploit with potions has been fixed.
    - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
    off.
    - An exploit bug in which items could lose their cooldowns when transferred
    between heroes has been fixed.


    ADDITIONAL MAPS

    Furthermore, these 4 new contest winner maps will be included in the final patch, but not on the PTR:
    - (2)MeltingValley
    - (2)RoadToStratholme
    - (4)CentaurGrove
    - (4)TidewaterGlades

  11. #11

    Default

    More stronger Human and Undead . But there will be more updates. Blizzard has not confirmed those yet. And 4 new maps will be cool . Atleast we can expect 1 more great map after SECRET VALLE in 1.21.

  12. #12
    Noblesse Oblige
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    Quote Originally Posted by rko_imran View Post
    - There is now a replay auto-save feature in the options menu. Replays
    are automatically saved to the "replay" folder.
    - Added an option to always show unit and building health bars.
    GREAT for DotA. no more hp viewer
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

  13. #13
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    Quote Originally Posted by [email protected]#$%^ View Post
    GREAT for DotA. no more hp viewer
    CvP and I, could not be happier. Ei, CvP? I hate that cafes have no hpbarviewers. I do have it installed at the PC I always sit on, at Assault.

    Steene / Lightstrike - Level 80 Rogue/Paladin - Bloodcraft Blizzclone US
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    DietPepsicola - Garena - Trolling, "secret" pub owning account.

  14. #14
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    me too...at Sniper!

    but sometimes when that is not available...ALT seems to be my mortal enemy.
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

  15. #15

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    amar to hp view on thakle frame drop kore. ei jonno anar alt e valo.

    btw, Staff cooldown change seems interestig.

  16. #16
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    Joss...Undead k Onek Valo kortesse....

  17. #17

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    Aro change hobe but blizzard confirm kore nai baki gula. Human ke ektu besi valo korse. But undead der tower chara baki kisu ar confirm hoy nai.

  18. #18

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    HM der beshi valo ar ki.... Knight to use e hoy na UD er mass Fiend chara. Tai oder valo na kore Breaker der damage ektu barale cholto. Scout tower repair ta valo, but oidike abar Staff hero change kore kore use kora jabe na. btw, Orc er kono news dekhtesi na, oder je ki banache.

  19. #19

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    Tower rush er jonno aro valo hobe , NE der obbosta kharap HU der sathe. HU V NE less 5 min e ses hoye jabe, UD der TR o aro strong hoye jabe. Blizzard is allowing more and more TR. NE der weak korar jonno ei initiative hote pare .

  20. #20

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    Quote Originally Posted by rko_imran View Post
    Tower rush er jonno aro valo hobe , NE der obbosta kharap HU der sathe. HU V NE less 5 min e ses hoye jabe, UD der TR o aro strong hoye jabe. Blizzard is allowing more and more TR. NE der weak korar jonno ei initiative hote pare .
    yup..
    too bad 4 NE..

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