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Thread: Ziggs Patch Notes

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    Aug 2010

    Post Ziggs Patch Notes

    New Skins in the Store
        Major Ziggs
        Mad Scientist Ziggs
        Scarlet Hammer Poppy v1.53
        Co-op versus AI aka "Rise of the Bot Army"
            You can now queue to play against a much wider roster of Champions in Co-op versus AI
            Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
            The 3-game per day rewards limitation for Level 30 Summoners has been removed
            The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
                Summoner level 1-9
                    Beginner: 100%
                    Intermediate: 100%
                Summoner level 10-19
                    Beginner: 85% (was 75%)
                    Intermediate: 100%
                Summoner level 20-29
                    Beginner: 70% (was 50%)
                    Intermediate: 90% (was 100%)
                Summoner level 30
                    Beginner: 55% (was 25%)
                    Intermediate: 80% (was 75%)
            View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!
    League of Legends
    Ziggs, the Hexplosives Expert
        Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
        Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
        Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
        Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
        Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
        Fixed a bug where Triumphant Roar was not granting assists
        Fixed a bug where Despair was dealing less damage with Ability Power than intended
            Base health increased to 474 from 438
            Base armor increased to 14.9 from 12.7
            Mana per level increased to 35 from 27
        Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
        Enchanted Crystal Arrow now grants vision while in flight.
        Fixed a bug where Headshot did not trigger while Taunted or Silenced
        Fixed a bug where Feast would fail to kill shielded targets
        Trueshot Barrage now grants vision while in flight.
        Fixed a bug where Ezreal would lose his run animation after 390 movement speed
        Fixed a bug where Barrel Roll immediately detonated when Gragas died
        Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
    Jarvan IV
        Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
        Mana regen per level increased to 0.7 per 5 seconds from 0.45
        Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
        Counter Strike
            Dodge duration increased to 2 seconds from 1.5
            Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
            Now can be activated again after 1 second to end the effect early
            Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
            Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
            Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
        Grandmaster’s Might duration increased to 8 seconds from 6
    Lee Sin
        Flurry attack speed bonus reduced to 40% from 50%
        Sonic Wave missing health damage reduced to 8% from 10%
        Soul Shackles ability power ratio reduced to .7 from .8
        Fixed a bug where Soul Shackles would sometimes fizzle
    Master Yi
        Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
        Fixed a bug where Absolute Zero's slow did not grant assists
        Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
        Fixed a bug where Glacial Prison did not detonate if Sejuani died
        Boomerang Blade
            Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
            Bonus attack damage ratio reduced to 1.0 from 1.1
        On The Hunt
            Movement speed bonus reduced to 20% from 25%
            Duration reduced to 10 from 15
        Fixed a bug where Power Chord did not trigger while Taunted or Silenced
        Fixed a bug where Swain had reduced mana regeneration while in Raven form
        Power Transfer missile speed increased to 2000 from 1400
        Gravity Field activation time reduced to 0.25 seconds from 0.5
        Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did
        Emblem of Valor (remake)
                Cloth armor
                Rejuvenation Bead
            +25 armor
            Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
        Locket of the Iron Solari (new)
                Emblem of Valor
                Heart of Gold
            +300 health
            +35 armor
            Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
            Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
        Stark's Fervor has been changed and renamed to Zeke's Herald
                Vampiric Scepter
                Kindle Gem
            +250 health
            Unique Passive: +15% Cooldown Reduction
            UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
        Will of the Ancients spell vamp reduced to 20% from 25%
        Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance
        Added a new option, "Show Smartcast Ranges"
        Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
        Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
        Heal over time effects now show as health regen per 5 rather than discreet heals
        Summoner's Rift (Winter)
            Removed holiday decorations
            Fixed prop visibility/collision issues in bases
            Fixed particle glitching in river areas
            Changed lighting and terrain to improve visual clarity

    Source :- Ziggs patch notes

  2. #2


    That ultimate looks so OP.

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