
Originally Posted by
chanchalcxi
I don't want to be a sour puss but making a global multiplayer game which will blow out is going to be tough for a small team,
also u need capital of around 20 lac to start that small team, talented ppl won't work for free and noobs can't make good games, ppl in BD have already attempted and all of them resulted in failures like liberation 71 which was developed by 20+ ppl,
Maintaining servers for multiplayer games are also expensive, Clash of clan devs spend millions of dollars to maintain their servers... and only 1 percent people actually pay anything to play that game, that's why mobile games are risky ventures, crap easy to develop games like flappy bird can suddenly become a massive success but they don't have long term sustainability ...
On mobile even games like deer hunter 2017 which is hugely popular have complex functionality and good graphics...
Developing games in Unreal Engine is harder than Unity, without learning programming u can develop games in unreal but for that u have to master Blueprint, also Unreal's particle system/Cascade and animation editor are way more complex than unity's, C#/Java is also easier to learn than C++... fixing game breaking bugs are also tougher in Unreal...
Degrees won't help u in this sector but u have to put on a lot of hard work. also u have to keep in mind profit margin in vfx and gaming industry is really low, Oscar winning studios like Rhythm and hues (life of pi), digital domain went bankrupt, Game studios like Lionhead studios (Fable), Disney infinity also went bankrupt recently, and giants like Avalanche (mad max/just cause) and Activision (COD) laid off thousands of ppl bcz their profit margin thinned,
I am not being a pessimist even though I sound like one, u can achieve anything in life if u r focused enough and work hard for it, but also need to learn about reality, way too much optimism can be destructive ...